mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-19 03:01:28 +00:00
296 lines
3.4 KiB
C
296 lines
3.4 KiB
C
/*
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sv_ded.c
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdio.h>
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#include <stdarg.h>
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#include "QF/cvar.h"
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#include "QF/keys.h"
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#include "QF/sys.h"
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#include "client.h"
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#include "host.h"
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client_state_t cl;
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client_static_t cls;
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keydest_t key_dest = key_game;
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float scr_centertime_off;
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cvar_t *cl_name;
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cvar_t *cl_writecfg;
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cvar_t *chase_active;
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int fps_count;
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int viewentity;
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qboolean scr_disabled_for_loading;
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byte *vid_colormap;
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vec3_t vpn, vright, vup;
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qboolean r_active;
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qboolean r_force_fullscreen;
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double r_frametime;
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qboolean r_inhibit_viewmodel;
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vec3_t r_origin;
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qboolean r_paused;
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entity_t *r_view_model;
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cvar_t *cl_rollangle;
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cvar_t *cl_rollspeed;
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void
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CL_UpdateScreen (double realtime)
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{
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}
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void
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Cmd_ForwardToServer (void)
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{
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}
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void
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CDAudio_Init (void)
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{
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}
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void
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CDAudio_Shutdown (void)
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{
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}
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void
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CDAudio_Update (void)
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{
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}
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void
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CL_Disconnect (void)
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{
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}
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void
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CL_Disconnect_f (void)
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{
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}
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void
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CL_EstablishConnection (const char *host)
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{
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}
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void
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CL_Init (void)
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{
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}
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void
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CL_InitCvars (void)
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{
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cl_name = Cvar_Get ("_cl_name", "player", CVAR_ARCHIVE, NULL, "");
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cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL, "");
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cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, NULL,
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"How much your screen tilts when strafing");
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cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, NULL,
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"How quickly you straighten out after strafing");
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}
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void
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CL_NextDemo (void)
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{
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}
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int
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CL_ReadFromServer (void)
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{
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return 0;
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}
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void
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CL_SendCmd (void)
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{
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}
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void
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CL_SetState (cactive_t state)
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{
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}
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void
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CL_StopPlayback (void)
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{
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}
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void
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Chase_Init_Cvars (void)
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{
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chase_active = Cvar_Get ("chase_active", "0", CVAR_NONE, NULL, "None");
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}
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void
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D_FlushCaches (void)
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{
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}
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void
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Draw_Init (void)
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{
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}
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void
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Host_Skin_Init (void)
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{
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}
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void
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Host_Skin_Init_Cvars (void)
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{
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}
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void
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IN_Commands (void)
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{
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}
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void
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IN_Init (void)
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{
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}
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void
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IN_Init_Cvars (void)
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{
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}
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void
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IN_SendKeyEvents (void)
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{
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}
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void
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IN_Shutdown (void)
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{
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}
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void
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Key_Init (void)
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{
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}
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void
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Key_Init_Cvars (void)
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{
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}
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void
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Key_WriteBindings (VFile *f)
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{
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}
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void
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R_DecayLights (double frametime)
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{
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}
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void
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R_Init (void)
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{
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}
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void
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R_Init_Cvars (void)
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{
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}
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void
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R_Particles_Init_Cvars (void)
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{
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}
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void
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SCR_Init (void)
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{
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}
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void
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S_Init (struct model_s **worldmodel, int *viewentity, double *host_frametime)
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{
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}
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void
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S_Init_Cvars (void)
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{
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}
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void
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S_Shutdown (void)
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{
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}
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void
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S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
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{
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}
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void
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Sbar_Init (void)
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{
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}
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void
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VID_Init (unsigned char *palette)
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{
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}
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void
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VID_Init_Cvars (void)
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{
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}
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void
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VID_Shutdown (void)
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{
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}
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void
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V_Init (void)
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{
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}
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void
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V_Init_Cvars (void)
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{
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}
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