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1f9d75a7c7
cvar to get around the evil in customtf
445 lines
16 KiB
C
445 lines
16 KiB
C
/*
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r_cvar.c
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renderer cvar definitions
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Copyright (C) 2000 Bill Currie
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Ragnvald Maartmann-Moe IV
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Author: Bill Currie
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Ragnvald Maartmann-Moe IV
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Date: 2001/5/17
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((unused)) const char rcsid[] =
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"$Id$";
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#include "QF/cvar.h"
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#include "QF/model.h"
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#include "QF/qendian.h"
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#include "QF/render.h"
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#include "compat.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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cvar_t *easter_eggs;
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cvar_t *cl_crossx;
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cvar_t *cl_crossy;
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cvar_t *cl_verstring;
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cvar_t *crosshair;
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cvar_t *crosshaircolor;
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cvar_t *d_mipcap;
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cvar_t *d_mipscale;
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cvar_t *gl_affinemodels;
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cvar_t *gl_clear;
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cvar_t *gl_conspin;
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cvar_t *gl_constretch;
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cvar_t *gl_dlight_polyblend;
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cvar_t *gl_dlight_smooth;
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cvar_t *gl_driver;
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cvar_t *gl_fb_models;
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cvar_t *gl_keeptjunctions;
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cvar_t *gl_lerp_anim;
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cvar_t *gl_lightmap_align;
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cvar_t *gl_lightmap_subimage;
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cvar_t *gl_nocolors;
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cvar_t *gl_overbright;
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cvar_t *gl_particle_mip;
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cvar_t *gl_particle_size;
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cvar_t *gl_picmip;
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cvar_t *gl_playermip;
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cvar_t *gl_reporttjunctions;
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cvar_t *gl_sky_clip;
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cvar_t *gl_sky_debug;
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cvar_t *gl_sky_multipass;
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cvar_t *gl_texsort;
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cvar_t *gl_triplebuffer;
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cvar_t *r_aliasstats;
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cvar_t *r_aliastransadj;
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cvar_t *r_aliastransbase;
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cvar_t *r_ambient;
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cvar_t *r_clearcolor;
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cvar_t *r_dlight_lightmap;
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cvar_t *r_dlight_max;
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cvar_t *r_drawentities;
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cvar_t *r_drawexplosions;
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cvar_t *r_drawflat;
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cvar_t *r_drawviewmodel;
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cvar_t *r_dspeeds;
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cvar_t *r_dynamic;
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cvar_t *r_explosionclip;
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cvar_t *r_farclip;
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cvar_t *r_firecolor;
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cvar_t *r_graphheight;
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cvar_t *r_lightmap_components;
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cvar_t *r_maxedges;
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cvar_t *r_maxsurfs;
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cvar_t *r_mirroralpha;
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cvar_t *r_nearclip;
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cvar_t *r_netgraph;
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cvar_t *r_netgraph_alpha;
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cvar_t *r_netgraph_box;
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cvar_t *r_norefresh;
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cvar_t *r_novis;
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cvar_t *r_numedges;
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cvar_t *r_numsurfs;
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cvar_t *r_particles;
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cvar_t *r_particles_style;
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cvar_t *r_particles_max;
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cvar_t *r_particles_nearclip;
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cvar_t *r_reportedgeout;
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cvar_t *r_reportsurfout;
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cvar_t *r_shadows;
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cvar_t *r_skyname;
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cvar_t *r_speeds;
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cvar_t *r_timegraph;
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cvar_t *r_wateralpha;
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cvar_t *r_waterripple;
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cvar_t *r_waterwarp;
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cvar_t *r_zgraph;
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cvar_t *scr_centertime;
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cvar_t *scr_fov;
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cvar_t *scr_fisheye;
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cvar_t *scr_fviews;
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cvar_t *scr_ffov;
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cvar_t *scr_printspeed;
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cvar_t *scr_showpause;
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cvar_t *scr_showram;
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cvar_t *scr_showturtle;
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cvar_t *scr_viewsize;
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void (*r_viewsize_callback)(cvar_t *var);
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int r_viewsize;
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float cl_wateralpha;
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static void
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r_particles_f (cvar_t *var)
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{
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R_MaxParticlesCheck (var, r_particles_max);
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}
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static void
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r_particles_max_f (cvar_t *var)
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{
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R_MaxParticlesCheck (r_particles, var);
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}
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static void
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r_lightmap_components_f (cvar_t *var)
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{
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switch (var->int_val) {
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case 1:
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mod_lightmap_bytes = 1;
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break;
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case 3:
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case 4:
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default:
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mod_lightmap_bytes = 3;
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break;
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}
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}
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static void
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r_farclip_f (cvar_t *var)
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{
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Cvar_SetValue (r_farclip, bound (8.0, var->value, Q_MAXFLOAT));
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if (r_particles_nearclip && r_nearclip)
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Cvar_SetValue (r_particles_nearclip,
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bound (r_nearclip->value, r_particles_nearclip->value,
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r_farclip->value));
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}
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static void
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r_nearclip_f (cvar_t *var)
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{
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Cvar_SetValue (r_nearclip, bound (0.01, var->value, 4.0));
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if (r_particles_nearclip && r_farclip)
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Cvar_SetValue (r_particles_nearclip,
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bound (r_nearclip->value, r_particles_nearclip->value,
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r_farclip->value));
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}
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static void
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r_particles_nearclip_f (cvar_t *var)
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{
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Cvar_SetValue (r_particles_nearclip, bound (r_nearclip->value, var->value,
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r_farclip->value));
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}
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static void
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scr_fisheye_f (cvar_t *var)
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{
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if (var->int_val)
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Cvar_Set (scr_fov, "90");
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}
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static void
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scr_ffov_f (cvar_t *var)
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{
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if (var->value < 130)
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Cvar_Set (scr_fviews, "3");
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else if (var->value < 220)
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Cvar_Set (scr_fviews, "5");
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else
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Cvar_Set (scr_fviews, "6");
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}
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static void
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viewsize_f (cvar_t *var)
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{
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if (var->int_val < 32 || var->int_val > 120) {
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Cvar_SetValue (var, bound (30, var->int_val, 120));
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} else {
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vid.recalc_refdef = true;
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r_viewsize = bound (0, var->int_val, 100);
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if (r_viewsize_callback)
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r_viewsize_callback (var);
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}
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}
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void
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R_Init_Cvars (void)
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{
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easter_eggs = Cvar_Get ("easter_eggs", "0", CVAR_NONE, r_easter_eggs_f,
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"Enables easter eggs.");
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cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL,
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"Sets the position of the crosshair on the X-axis.");
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cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL,
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"Sets the position of the crosshair on the Y-axis.");
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cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE,
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NULL, "Client version string");
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crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair "
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"type. 0 off, 1 old white, 2 new with colors");
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crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL,
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"Color of the new crosshair");
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d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL,
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"Detail level. 0 is highest, 3 is lowest.");
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d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL, "Detail level "
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"of objects. 0 is highest, 3 is lowest.");
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gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, NULL,
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"Makes texture rendering quality better if "
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"set to 1");
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gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "Set to 1 to make "
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"background black. Useful for removing HOM effect");
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gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
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"speed at which the console spins");
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gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
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"toggle console between slide and stretch");
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gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE,
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NULL, "Set to 1 to use a dynamic light "
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"effect faster on GL");
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gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL,
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"Smooth dynamic vertex lighting");
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gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL,
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"Toggles fullbright color support for models");
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gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL,
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"Set to 0 to turn off colinear vertexes "
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"upon level load.");
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gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL,
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"Toggles model animation interpolation");
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gl_driver = Cvar_Get ("gl_driver", GL_DRIVER, CVAR_ROM, NULL,
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"The OpenGL library to use. (path optional)");
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gl_lightmap_align = Cvar_Get ("gl_lightmap_align", "1", CVAR_NONE, NULL,
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"Workaround for nvidia slow path. Set to 4 "
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"or 16 if you have an nvidia 3d "
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"accelerator, set to 1 otherwise.");
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gl_lightmap_subimage = Cvar_Get ("gl_lightmap_subimage", "1", CVAR_NONE,
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NULL, "Lightmap Update method. Default 2 "
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"updates a minimum 'dirty rectangle' "
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"around the area changed. 1 updates "
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"every line that changed. 0 updates the "
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"entire lightmap.");
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gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL,
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"Set to 1, turns off all player colors");
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gl_overbright = Cvar_Get ("gl_overbright", "0", CVAR_NONE,
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gl_overbright_f, "Darken lightmaps so that "
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"dynamic lights can be overbright. 1 = 0.75 "
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"brightness, 2 = 0.5 brightness.");
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gl_particle_mip = Cvar_Get ("gl_particle_mip", "0", CVAR_NONE, NULL,
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"Toggles particle texture mipmapping.");
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gl_particle_size = Cvar_Get ("gl_particle_size", "5", CVAR_NONE, NULL,
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"Vertical and horizontal size of particle "
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"textures as a power of 2. Default is 5 "
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"(32 texel square).");
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gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "Dimensions of "
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"textures. 0 is normal, 1 is half, 2 is 1/4");
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gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL,
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"Detail of player skins. 0 best, 4 worst.");
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gl_reporttjunctions = Cvar_Get ("gl_reporttjunctions", "0", CVAR_NONE,
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NULL, "None");
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gl_sky_clip = Cvar_Get ("gl_sky_clip", "2", CVAR_ARCHIVE, NULL,
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"controls amount of sky overdraw");
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gl_sky_debug = Cvar_Get ("gl_sky_debug", "0", CVAR_NONE, NULL,
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"debugging `info' for sky clipping");
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gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
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"subdivide sky polys");
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gl_sky_multipass = Cvar_Get ("gl_sky_multipass", "1", CVAR_ARCHIVE, NULL,
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"controls whether the skydome is single or "
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"double pass");
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gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
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gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
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"Set to 1 by default. Fixes status bar "
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"flicker on some hardware");
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r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL,
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"Toggles the displays of number of polygon "
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"models current being viewed");
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r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL,
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"Determines how much of an alias model is "
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"clipped away and how much is viewable.");
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r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL,
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"Determines how much of an alias model is "
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"clipped away and how much is viewable");
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r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL,
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"Determines the ambient lighting for a level");
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r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL,
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"This sets the color for areas outside of the "
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"current map");
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r_dlight_lightmap = Cvar_Get ("r_dlight_lightmap", "1", CVAR_ARCHIVE,
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NULL, "Set to 1 for high quality dynamic "
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"lighting.");
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r_dlight_max = Cvar_Get ("r_dlight_max", "32", CVAR_ARCHIVE,
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R_MaxDlightsCheck, "Number of dynamic lights.");
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r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL,
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"Toggles drawing of entities (almost "
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"everything but the world)");
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r_drawexplosions = Cvar_Get ("r_drawexplosions", "1", CVAR_ARCHIVE, NULL,
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"Draw explosions.");
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r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL,
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"Toggles the drawing of textures");
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r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL,
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"Toggles view model drawing (your weapons)");
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r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL,
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"Toggles the display of drawing speed information");
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r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL,
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"Set to 0 to disable lightmap changes");
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r_explosionclip = Cvar_Get ("r_explosionclip", "0", CVAR_ARCHIVE, NULL,
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"Clip explosions.");
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r_farclip = Cvar_Get ("r_farclip", "4096", CVAR_ARCHIVE, r_farclip_f,
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"Distance of the far clipping plane from the "
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"player.");
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r_firecolor = Cvar_Get ("r_firecolor", "0.9 0.7 0.0", CVAR_ARCHIVE, NULL,
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"color of rocket and lava ball fires");
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r_graphheight = Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL,
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"Set the number of lines displayed in the "
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"various graphs");
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r_lightmap_components = Cvar_Get ("r_lightmap_components", "3", CVAR_ROM,
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r_lightmap_components_f,
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"Lightmap texture components. 1 "
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"is greyscale, 3 is RGB, 4 is RGBA.");
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r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL,
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"Sets the maximum number of edges");
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r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL,
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"Sets the maximum number of surfaces");
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r_mirroralpha = Cvar_Get ("r_mirroralpha", "1", CVAR_NONE, NULL, "None");
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r_nearclip = Cvar_Get ("r_nearclip", "4", CVAR_ARCHIVE, r_nearclip_f,
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"Distance of the near clipping plane from the "
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"player.");
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r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL,
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"Toggle the display of a graph showing network "
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"performance");
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r_netgraph_alpha = Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, NULL,
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"Net graph translucency");
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r_netgraph_box = Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, NULL,
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"Draw box around net graph");
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r_norefresh = Cvar_Get ("r_norefresh_", "0", CVAR_NONE, NULL,
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"Set to 1 to disable display refresh");
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r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "Set to 1 to enable "
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"runtime visibility checking (SLOW)");
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r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL,
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"Toggles the displaying of number of edges "
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"currently being viewed");
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r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL,
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"Toggles the displaying of number of surfaces "
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"currently being viewed");
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r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, r_particles_f,
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"Toggles drawing of particles.");
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r_particles_max = Cvar_Get ("r_particles_max", "2048", CVAR_ARCHIVE,
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r_particles_max_f, "Maximum amount of "
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"particles to display. No maximum, minimum "
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"is 0.");
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r_particles_nearclip = Cvar_Get ("r_particles_nearclip", "32",
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CVAR_ARCHIVE, r_particles_nearclip_f,
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"Distance of the particle near clipping "
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"plane from the player.");
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r_particles_style = Cvar_Get ("r_particles_style", "1", CVAR_ARCHIVE,
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r_particles_style_f, "Sets particle style. "
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"0 for Id, 1 for QF.");
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r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL,
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"Toggle the display of how many edges were "
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"not displayed");
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r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL,
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"Toggle the display of how many surfaces "
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"were not displayed");
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r_shadows = Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, NULL,
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"Set to 1 to enable shadows for entities");
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r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL,
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"name of the current skybox");
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r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "Display drawing "
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"time and statistics of what is being viewed");
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r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL,
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"Toggle the display of a performance graph");
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r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_ARCHIVE, NULL,
|
|
"Determine the opacity of liquids. 1 = opaque, "
|
|
"0 = transparent, otherwise translucent.");
|
|
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL,
|
|
"Set to make liquids ripple, try setting to 5");
|
|
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL,
|
|
"Toggles whether surfaces are warped in liquid.");
|
|
r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL,
|
|
"Toggle the graph that reports the changes of "
|
|
"z-axis position");
|
|
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How "
|
|
"long in seconds screen hints are displayed");
|
|
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "Your field of view in "
|
|
"degrees. Smaller than 90 zooms in. Don't touch in "
|
|
"fisheye mode, use ffov instead.");
|
|
scr_fisheye = Cvar_Get ("fisheye", "0", CVAR_NONE, scr_fisheye_f,
|
|
"Toggles fisheye mode.");
|
|
scr_fviews = Cvar_Get ("fviews", "6", CVAR_NONE, NULL, "The number of "
|
|
"fisheye views.");
|
|
scr_ffov = Cvar_Get ("ffov", "180", CVAR_NONE, scr_ffov_f, "Your field of "
|
|
"view in degrees in fisheye mode.");
|
|
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL,
|
|
"How fast the text is displayed at the end of "
|
|
"the single player episodes");
|
|
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL,
|
|
"Toggles display of pause graphic");
|
|
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL,
|
|
"Show RAM icon if game is running low on memory");
|
|
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL,
|
|
"Show a turtle icon if your fps is below 10");
|
|
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, viewsize_f,
|
|
"Set the screen size 30 minimum, 120 maximum");
|
|
}
|