mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
6d5ffa9f8e
There's still some cleanup to do, but everything seems to be working nicely: `make -j` works, `make distcheck` passes. There is probably plenty of bitrot in the package directories (RPM, debian), though. The vc project files have been removed since those versions are way out of date and quakeforge is pretty much dependent on gcc now anyway. Most of the old Makefile.am files are now Makemodule.am. This should allow for new Makefile.am files that allow local building (to be added on an as-needed bases). The current remaining Makefile.am files are for standalone sub-projects.a The installable bins are currently built in the top-level build directory. This may change if the clutter gets to be too much. While this does make a noticeable difference in build times, the main reason for the switch was to take care of the growing dependency issues: now it's possible to build tools for code generation (eg, using qfcc and ruamoko programs for code-gen).
606 lines
17 KiB
C
606 lines
17 KiB
C
/*
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sv_progs.c
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Quick QuakeC server code
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cbuf.h"
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "qw/include/server.h"
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#include "qw/include/sv_progs.h"
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#include "qw/include/sv_pr_cpqw.h"
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#include "qw/include/sv_pr_qwe.h"
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#include "world.h"
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progs_t sv_pr_state;
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sv_globals_t sv_globals;
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sv_funcs_t sv_funcs;
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sv_fields_t sv_fields;
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sv_data_t sv_data[MAX_EDICTS];
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cvar_t *r_skyname;
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cvar_t *sv_progs;
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cvar_t *sv_progs_zone;
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cvar_t *sv_progs_ext;
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cvar_t *pr_checkextensions;
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cvar_t *sv_old_entity_free;
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cvar_t *sv_hide_version_info;
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static int reserved_edicts = MAX_CLIENTS;
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static int sv_range;
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static unsigned
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bi_map (progs_t *pr, unsigned binum)
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{
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unsigned range;
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unsigned base = sv_range << PR_RANGE_SHIFT;
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if (sv_range != PR_RANGE_NONE) {
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range = (binum & PR_RANGE_MASK) >> PR_RANGE_SHIFT;
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if (!range) {
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if (binum > PR_RANGE_ID_MAX) {
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binum |= base;
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} else {
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if (PR_FindBuiltinNum (pr, binum | base))
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binum |= base;
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}
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}
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}
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return binum;
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}
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static void
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free_edict (progs_t *pr, edict_t *ent)
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{
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if (sv_old_entity_free->int_val) {
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ent->v[sv_fields.model].entity_var = 0;
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ent->v[sv_fields.takedamage].float_var = 0;
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ent->v[sv_fields.modelindex].float_var = 0;
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ent->v[sv_fields.colormap].float_var = 0;
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ent->v[sv_fields.skin].float_var = 0;
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ent->v[sv_fields.frame].float_var = 0;
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ent->v[sv_fields.nextthink].float_var = -1;
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ent->v[sv_fields.solid].float_var = 0;
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memset (ent->v[sv_fields.origin].vector_var, 0, 3*sizeof (float));
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memset (ent->v[sv_fields.angles].vector_var, 0, 3*sizeof (float));
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} else {
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ED_ClearEdict (pr, ent, 0);
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}
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}
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static int
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prune_edict (progs_t *pr, edict_t *ent)
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{
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if (!sv_globals.skill) {
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if (((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
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return 1;
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} else {
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// remove things from different skill levels or deathmatch
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if (deathmatch->int_val) {
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if (((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH)) {
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return 1;
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}
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} else if ((*sv_globals.skill == 0
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&& ((int) SVfloat (ent, spawnflags)
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& SPAWNFLAG_NOT_EASY))
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|| (*sv_globals.skill == 1
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&& ((int) SVfloat (ent, spawnflags)
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& SPAWNFLAG_NOT_MEDIUM))
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|| (*sv_globals.skill >= 2
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&& ((int) SVfloat (ent, spawnflags)
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& SPAWNFLAG_NOT_HARD))) {
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return 1;
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}
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}
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return 0;
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}
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static void
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ED_PrintEdicts_f (void)
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{
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ED_PrintEdicts (&sv_pr_state, Cmd_Argv (1));
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}
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/*
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ED_PrintEdict_f
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For debugging, prints a single edict
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*/
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static void
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ED_PrintEdict_f (void)
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{
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int i;
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i = atoi (Cmd_Argv (1));
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SV_Printf ("\n EDICT %i:\n", i);
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ED_PrintNum (&sv_pr_state, i);
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}
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static void
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ED_Count_f (void)
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{
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ED_Count (&sv_pr_state);
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}
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static void
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PR_Profile_f (void)
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{
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if (!sv_pr_state.progs) {
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Sys_Printf ("no progs loaded\n");
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return;
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}
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PR_Profile (&sv_pr_state);
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}
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static void
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watch_f (void)
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{
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PR_Debug_Watch (&sv_pr_state, Cmd_Argc () < 2 ? 0 : Cmd_Args (1));
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}
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static void
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print_f (void)
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{
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PR_Debug_Print (&sv_pr_state, Cmd_Argc () < 2 ? 0 : Cmd_Args (1));
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}
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static int
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parse_field (progs_t *pr, const char *key, const char *value)
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{
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/*
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If skyname is set, set what the map thinks the skybox name should
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be. "qlsky" is supported since at least one other map uses it.
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*/
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if (strequal (key, "skyname") // QuakeForge
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|| strequal (key, "sky") // Q2/DarkPlaces
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|| strequal (key, "qlsky")) { // QuakeLives
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Info_SetValueForKey (svs.info, "sky", value, 0);
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return 1;
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}
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if (strequal (key, "fog"))
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return 1;
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if (*key == '_') // ignore _fields
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return 1;
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return 0;
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}
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typedef struct sv_def_s {
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etype_t type;
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unsigned short offset;
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const char *name;
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void *field;
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} sv_def_t;
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static sv_def_t qw_self[] = {
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{ev_entity, 28, "self", &sv_globals.self},
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{ev_entity, 28, ".self", &sv_globals.self},
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{ev_void, 0, 0},
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};
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static sv_def_t qw_defs[] = {
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{ev_entity, 29, "other", &sv_globals.other},
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{ev_entity, 30, "world", &sv_globals.world},
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{ev_float, 31, "time", &sv_globals.time},
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{ev_float, 32, "frametime", &sv_globals.frametime},
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{ev_entity, 33, "newmis", &sv_globals.newmis},
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{ev_float, 34, "force_retouch", &sv_globals.force_retouch},
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{ev_string, 35, "mapname", &sv_globals.mapname},
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{ev_float, 36, "serverflags", &sv_globals.serverflags},
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{ev_float, 37, "total_secrets", &sv_globals.total_secrets},
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{ev_float, 38, "total_monsters", &sv_globals.total_monsters},
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{ev_float, 39, "found_secrets", &sv_globals.found_secrets},
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{ev_float, 40, "killed_monsters", &sv_globals.killed_monsters},
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// parm1-parm16 actually form an array
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{ev_float, 41, "parm1", &sv_globals.parms},
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{ev_vector, 57, "v_forward", &sv_globals.v_forward},
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{ev_vector, 60, "v_up", &sv_globals.v_up},
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{ev_vector, 63, "v_right", &sv_globals.v_right},
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{ev_float, 66, "trace_allsolid", &sv_globals.trace_allsolid},
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{ev_float, 67, "trace_startsolid", &sv_globals.trace_startsolid},
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{ev_float, 68, "trace_fraction", &sv_globals.trace_fraction},
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{ev_vector, 69, "trace_endpos", &sv_globals.trace_endpos},
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{ev_vector, 72, "trace_plane_normal", &sv_globals.trace_plane_normal},
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{ev_float, 75, "trace_plane_dist", &sv_globals.trace_plane_dist},
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{ev_entity, 76, "trace_ent", &sv_globals.trace_ent},
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{ev_float, 77, "trace_inopen", &sv_globals.trace_inopen},
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{ev_float, 78, "trace_inwater", &sv_globals.trace_inwater},
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{ev_entity, 79, "msg_entity", &sv_globals.msg_entity},
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{ev_void, 0, 0},
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};
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static sv_def_t qw_funcs[] = {
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{ev_func, 81, "StartFrame", &sv_funcs.StartFrame},
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{ev_func, 82, "PlayerPreThink", &sv_funcs.PlayerPreThink},
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{ev_func, 83, "PlayerPostThink", &sv_funcs.PlayerPostThink},
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{ev_func, 84, "ClientKill", &sv_funcs.ClientKill},
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{ev_func, 85, "ClientConnect", &sv_funcs.ClientConnect},
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{ev_func, 86, "PutClientInServer", &sv_funcs.PutClientInServer},
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{ev_func, 87, "ClientDisconnect", &sv_funcs.ClientDisconnect},
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{ev_func, 88, "SetNewParms", &sv_funcs.SetNewParms},
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{ev_func, 89, "SetChangeParms", &sv_funcs.SetChangeParms},
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{ev_void, 0, 0},
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};
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static sv_def_t qw_fields[] = {
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{ev_float, 0, "modelindex", &sv_fields.modelindex},
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{ev_vector, 1, "absmin", &sv_fields.absmin},
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{ev_vector, 4, "absmax", &sv_fields.absmax},
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{ev_float, 7, "ltime", &sv_fields.ltime},
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{ev_float, 8, "lastruntime", &sv_fields.lastruntime},
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{ev_float, 9, "movetype", &sv_fields.movetype},
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{ev_float, 10, "solid", &sv_fields.solid},
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{ev_vector, 11, "origin", &sv_fields.origin},
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{ev_vector, 14, "oldorigin", &sv_fields.oldorigin},
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{ev_vector, 17, "velocity", &sv_fields.velocity},
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{ev_vector, 20, "angles", &sv_fields.angles},
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{ev_vector, 23, "avelocity", &sv_fields.avelocity},
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{ev_string, 26, "classname", &sv_fields.classname},
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{ev_string, 27, "model", &sv_fields.model},
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{ev_float, 28, "frame", &sv_fields.frame},
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{ev_float, 29, "skin", &sv_fields.skin},
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{ev_float, 30, "effects", &sv_fields.effects},
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{ev_vector, 31, "mins", &sv_fields.mins},
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{ev_vector, 34, "maxs", &sv_fields.maxs},
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{ev_vector, 37, "size", &sv_fields.size},
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{ev_func, 40, "touch", &sv_fields.touch},
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{ev_func, 42, "think", &sv_fields.think},
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{ev_func, 43, "blocked", &sv_fields.blocked},
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{ev_float, 44, "nextthink", &sv_fields.nextthink},
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{ev_entity, 45, "groundentity", &sv_fields.groundentity},
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{ev_float, 46, "health", &sv_fields.health},
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{ev_float, 47, "frags", &sv_fields.frags},
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{ev_float, 48, "weapon", &sv_fields.weapon},
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{ev_string, 49, "weaponmodel", &sv_fields.weaponmodel},
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{ev_float, 50, "weaponframe", &sv_fields.weaponframe},
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{ev_float, 51, "currentammo", &sv_fields.currentammo},
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{ev_float, 52, "ammo_shells", &sv_fields.ammo_shells},
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{ev_float, 53, "ammo_nails", &sv_fields.ammo_nails},
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{ev_float, 54, "ammo_rockets", &sv_fields.ammo_rockets},
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{ev_float, 55, "ammo_cells", &sv_fields.ammo_cells},
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{ev_float, 56, "items", &sv_fields.items},
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{ev_float, 57, "takedamage", &sv_fields.takedamage},
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{ev_entity, 58, "chain", &sv_fields.chain},
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{ev_vector, 60, "view_ofs", &sv_fields.view_ofs},
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{ev_float, 63, "button0", &sv_fields.button0},
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{ev_float, 64, "button1", &sv_fields.button1},
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{ev_float, 65, "button2", &sv_fields.button2},
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{ev_float, 66, "impulse", &sv_fields.impulse},
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{ev_float, 67, "fixangle", &sv_fields.fixangle},
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{ev_vector, 68, "v_angle", &sv_fields.v_angle},
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{ev_string, 71, "netname", &sv_fields.netname},
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{ev_entity, 72, "enemy", &sv_fields.enemy},
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{ev_float, 73, "flags", &sv_fields.flags},
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{ev_float, 74, "colormap", &sv_fields.colormap},
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{ev_float, 75, "team", &sv_fields.team},
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{ev_float, 77, "teleport_time", &sv_fields.teleport_time},
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{ev_float, 79, "armorvalue", &sv_fields.armorvalue},
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{ev_float, 80, "waterlevel", &sv_fields.waterlevel},
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{ev_float, 81, "watertype", &sv_fields.watertype},
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{ev_float, 82, "ideal_yaw", &sv_fields.ideal_yaw},
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{ev_float, 83, "yaw_speed", &sv_fields.yaw_speed},
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{ev_entity, 85, "goalentity", &sv_fields.goalentity},
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{ev_float, 86, "spawnflags", &sv_fields.spawnflags},
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{ev_float, 89, "dmg_take", &sv_fields.dmg_take},
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{ev_float, 90, "dmg_save", &sv_fields.dmg_save},
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{ev_entity, 91, "dmg_inflictor", &sv_fields.dmg_inflictor},
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{ev_entity, 92, "owner", &sv_fields.owner},
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{ev_string, 96, "message", &sv_fields.message},
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{ev_float, 97, "sounds", &sv_fields.sounds},
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{ev_void, 0, 0},
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};
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static sv_def_t qw_opt_defs[] = {
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{ev_float, 0, "skill", &sv_globals.skill},
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{ev_void, 0, 0},
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};
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static sv_def_t qw_opt_funcs[] = {
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{ev_func, 0, "SpectatorConnect", &sv_funcs.SpectatorConnect},
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{ev_func, 0, "SpectatorThink", &sv_funcs.SpectatorThink},
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{ev_func, 0, "SpectatorDisconnect", &sv_funcs.SpectatorDisconnect},
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{ev_func, 0, "UserInfoCallback", &sv_funcs.UserInfoCallback},
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{ev_func, 0, "EndFrame", &sv_funcs.EndFrame},
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{ev_void, 0, 0},
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};
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static sv_def_t qw_opt_fields[] = {
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{ev_integer, 0, "rotated_bbox", &sv_fields.rotated_bbox},
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{ev_float, 0, "alpha", &sv_fields.alpha},
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{ev_float, 0, "scale", &sv_fields.scale},
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{ev_float, 0, "glow_size", &sv_fields.glow_size},
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{ev_float, 0, "glow_color", &sv_fields.glow_color},
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{ev_vector, 0, "colormod", &sv_fields.colormod},
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{ev_float, 0, "gravity", &sv_fields.gravity},
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{ev_float, 0, "maxspeed", &sv_fields.maxspeed},
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{ev_void, 0, 0},
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};
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static const pr_uint_t qw_crc = 54730;
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static void
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set_address (sv_def_t *def, void *address)
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{
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switch (def->type) {
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case ev_void:
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case ev_short:
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case ev_invalid:
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case ev_type_count:
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break;
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case ev_float:
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case ev_vector:
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case ev_quat:
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*(float **)def->field = (float *) address;
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break;
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case ev_double:
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*(double **)def->field = (double *) address;
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break;
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case ev_string:
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case ev_entity:
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case ev_field:
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case ev_func:
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case ev_pointer:
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case ev_integer:
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case ev_uinteger:
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*(int **)def->field = (int *) address;
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break;
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}
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}
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static int
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resolve_globals (progs_t *pr, sv_def_t *def, int mode)
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{
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pr_def_t *ddef;
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int ret = 1;
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if (mode == 2) {
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for (; def->name; def++)
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set_address (def, &G_FLOAT (pr, def->offset));
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return 1;
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}
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for (; def->name; def++) {
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ddef = PR_FindGlobal (pr, def->name);
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if (ddef) {
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set_address (def, &G_FLOAT(pr, ddef->ofs));
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} else if (mode) {
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PR_Undefined (pr, "global", def->name);
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ret = 0;
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}
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}
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return ret;
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}
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static int
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resolve_functions (progs_t *pr, sv_def_t *def, int mode)
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{
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dfunction_t *dfunc;
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int ret = 1;
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if (mode == 2) {
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for (; def->name; def++)
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*(func_t *) def->field = G_FUNCTION (pr, def->offset);
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return 1;
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}
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for (; def->name; def++) {
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dfunc = PR_FindFunction (pr, def->name);
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if (dfunc) {
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*(func_t *) def->field = dfunc - pr->pr_functions;
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} else if (mode) {
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PR_Undefined (pr, "function", def->name);
|
|
ret = 0;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static int
|
|
resolve_fields (progs_t *pr, sv_def_t *def, int mode)
|
|
{
|
|
pr_def_t *ddef;
|
|
int ret = 1;
|
|
|
|
if (mode == 2) {
|
|
for (; def->name; def++)
|
|
*(int *) def->field = def->offset;
|
|
return 1;
|
|
}
|
|
for (; def->name; def++) {
|
|
*(int *)def->field = -1;
|
|
ddef = PR_FindField (pr, def->name);
|
|
if (ddef) {
|
|
*(int *)def->field = ddef->ofs;
|
|
} else if (mode) {
|
|
PR_Undefined (pr, "field", def->name);
|
|
ret = 0;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static int
|
|
resolve (progs_t *pr)
|
|
{
|
|
int ret = 1;
|
|
if (pr->progs->crc == qw_crc) {
|
|
resolve_globals (pr, qw_self, 2);
|
|
resolve_globals (pr, qw_defs, 2);
|
|
resolve_functions (pr, qw_funcs, 2);
|
|
resolve_fields (pr, qw_fields, 2);
|
|
} else {
|
|
if (!resolve_globals (pr, qw_self, 0))
|
|
ret = 0;
|
|
if (!resolve_globals (pr, qw_defs, 1))
|
|
ret = 0;
|
|
if (!resolve_functions (pr, qw_funcs, 1))
|
|
ret = 0;
|
|
if (!resolve_fields (pr, qw_fields, 1))
|
|
ret = 0;
|
|
}
|
|
resolve_globals (pr, qw_opt_defs, 0);
|
|
resolve_functions (pr, qw_opt_funcs, 0);
|
|
resolve_fields (pr, qw_opt_fields, 0);
|
|
// progs engine needs these globals anyway
|
|
sv_pr_state.globals.self = sv_globals.self;
|
|
sv_pr_state.globals.time = sv_globals.time;
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
SV_LoadProgs (void)
|
|
{
|
|
const char *progs_name = "qwprogs.dat";
|
|
const char *range;
|
|
int i;
|
|
|
|
if (strequal (sv_progs_ext->string, "qf")) {
|
|
sv_range = PR_RANGE_QF;
|
|
range = "QF";
|
|
} else if (strequal (sv_progs_ext->string, "id")) {
|
|
sv_range = PR_RANGE_ID;
|
|
range = "ID";
|
|
} else if (strequal (sv_progs_ext->string, "qwe")
|
|
|| strequal (sv_progs_ext->string, "ktpro")) {
|
|
sv_range = PR_RANGE_QWE;
|
|
range = "QWE/KTPro";
|
|
} else if (strequal (sv_progs_ext->string, "cpqw")) {
|
|
sv_range = PR_RANGE_CPQW;
|
|
range = "CPQW";
|
|
} else {
|
|
sv_range = PR_RANGE_NONE;
|
|
range = "None";
|
|
}
|
|
Sys_MaskPrintf (SYS_DEV, "Using %s builtin extention mapping\n", range);
|
|
|
|
memset (&sv_globals, 0, sizeof (sv_funcs));
|
|
memset (&sv_funcs, 0, sizeof (sv_funcs));
|
|
Info_RemoveKey (svs.info, "sky");
|
|
if (*r_skyname->string)
|
|
Info_SetValueForKey (svs.info, "sky", r_skyname->string, 0);
|
|
|
|
sv_cbuf->unknown_command = 0;
|
|
ucmd_unknown = 0;
|
|
|
|
if (qfs_gamedir->gamecode && *qfs_gamedir->gamecode)
|
|
progs_name = qfs_gamedir->gamecode;
|
|
if (*sv_progs->string)
|
|
progs_name = sv_progs->string;
|
|
|
|
sv_pr_state.max_edicts = MAX_EDICTS;
|
|
sv_pr_state.zone_size = sv_progs_zone->int_val * 1024;
|
|
PR_LoadProgs (&sv_pr_state, progs_name);
|
|
if (!sv_pr_state.progs)
|
|
Sys_Error ("SV_LoadProgs: couldn't load %s", progs_name);
|
|
|
|
memset (sv_data, 0, sizeof (sv_data));
|
|
|
|
// init the data field of the edicts
|
|
for (i = 0; i < MAX_EDICTS; i++) {
|
|
edict_t *ent = EDICT_NUM (&sv_pr_state, i);
|
|
ent->entnum = i;
|
|
ent->edata = &sv_data[i];
|
|
SVdata (ent)->edict = ent;
|
|
}
|
|
}
|
|
|
|
void
|
|
SV_Progs_Init (void)
|
|
{
|
|
SV_Progs_Init_Cvars ();
|
|
|
|
pr_gametype = "quakeworld";
|
|
sv_pr_state.edicts = &sv.edicts;
|
|
sv_pr_state.num_edicts = &sv.num_edicts;
|
|
sv_pr_state.reserved_edicts = &reserved_edicts;
|
|
sv_pr_state.unlink = SV_UnlinkEdict;
|
|
sv_pr_state.flush = SV_FlushSignon;
|
|
sv_pr_state.parse_field = parse_field;
|
|
sv_pr_state.prune_edict = prune_edict;
|
|
sv_pr_state.free_edict = free_edict; // eww, I hate the need for this :(
|
|
sv_pr_state.bi_map = bi_map;
|
|
sv_pr_state.resolve = resolve;
|
|
|
|
PR_Init (&sv_pr_state);
|
|
|
|
SV_PR_Cmds_Init ();
|
|
SV_PR_QWE_Init (&sv_pr_state);
|
|
SV_PR_CPQW_Init (&sv_pr_state);
|
|
|
|
Cmd_AddCommand ("edict", ED_PrintEdict_f, "Report information on a given "
|
|
"edict in the game. (edict (edict number))");
|
|
Cmd_AddCommand ("edicts", ED_PrintEdicts_f,
|
|
"Display information on all edicts in the game.");
|
|
Cmd_AddCommand ("edictcount", ED_Count_f,
|
|
"Display summary information on the edicts in the game.");
|
|
Cmd_AddCommand ("profile", PR_Profile_f, "FIXME: Report information about "
|
|
"QuakeC Stuff (\?\?\?) No Description");
|
|
Cmd_AddCommand ("watch", watch_f, "set watchpoint");
|
|
Cmd_AddCommand ("print", print_f, "print value at location");
|
|
}
|
|
|
|
void
|
|
SV_Progs_Init_Cvars (void)
|
|
{
|
|
PR_Init_Cvars ();
|
|
|
|
r_skyname = Cvar_Get ("r_skyname", "", CVAR_NONE, NULL,
|
|
"Default name of skybox if none given by map");
|
|
sv_progs = Cvar_Get ("sv_progs", "", CVAR_NONE, NULL,
|
|
"Override the default game progs.");
|
|
sv_progs_zone = Cvar_Get ("sv_progs_zone", "256", CVAR_NONE, NULL,
|
|
"size of the zone for progs in kb");
|
|
sv_progs_ext = Cvar_Get ("sv_progs_ext", "qf", CVAR_NONE, NULL,
|
|
"extention mapping to use: "
|
|
"none, id, qf, qwe, ktpro, cpqw");
|
|
pr_checkextensions = Cvar_Get ("pr_checkextensions", "1", CVAR_ROM, NULL,
|
|
"indicate the presence of the "
|
|
"checkextentions qc function");
|
|
sv_old_entity_free = Cvar_Get ("sv_old_entity_free", "1", CVAR_NONE, NULL,
|
|
"set this for buggy mods that rely on the"
|
|
" old behaviour of entity freeing (eg,"
|
|
" *TF)");
|
|
sv_hide_version_info = Cvar_Get ("sv_hide_version_info", "0", CVAR_ROM,
|
|
NULL, "hide QuakeForge specific "
|
|
"serverinfo strings from terminally "
|
|
"stupid progs (eg, braindead TF "
|
|
"variants)");
|
|
}
|