quakeforge/qw/source/sv_progs.c
Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00

606 lines
17 KiB
C

/*
sv_progs.c
Quick QuakeC server code
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cbuf.h"
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "compat.h"
#include "qw/include/server.h"
#include "qw/include/sv_progs.h"
#include "qw/include/sv_pr_cpqw.h"
#include "qw/include/sv_pr_qwe.h"
#include "world.h"
progs_t sv_pr_state;
sv_globals_t sv_globals;
sv_funcs_t sv_funcs;
sv_fields_t sv_fields;
sv_data_t sv_data[MAX_EDICTS];
cvar_t *r_skyname;
cvar_t *sv_progs;
cvar_t *sv_progs_zone;
cvar_t *sv_progs_ext;
cvar_t *pr_checkextensions;
cvar_t *sv_old_entity_free;
cvar_t *sv_hide_version_info;
static int reserved_edicts = MAX_CLIENTS;
static int sv_range;
static unsigned
bi_map (progs_t *pr, unsigned binum)
{
unsigned range;
unsigned base = sv_range << PR_RANGE_SHIFT;
if (sv_range != PR_RANGE_NONE) {
range = (binum & PR_RANGE_MASK) >> PR_RANGE_SHIFT;
if (!range) {
if (binum > PR_RANGE_ID_MAX) {
binum |= base;
} else {
if (PR_FindBuiltinNum (pr, binum | base))
binum |= base;
}
}
}
return binum;
}
static void
free_edict (progs_t *pr, edict_t *ent)
{
if (sv_old_entity_free->int_val) {
ent->v[sv_fields.model].entity_var = 0;
ent->v[sv_fields.takedamage].float_var = 0;
ent->v[sv_fields.modelindex].float_var = 0;
ent->v[sv_fields.colormap].float_var = 0;
ent->v[sv_fields.skin].float_var = 0;
ent->v[sv_fields.frame].float_var = 0;
ent->v[sv_fields.nextthink].float_var = -1;
ent->v[sv_fields.solid].float_var = 0;
memset (ent->v[sv_fields.origin].vector_var, 0, 3*sizeof (float));
memset (ent->v[sv_fields.angles].vector_var, 0, 3*sizeof (float));
} else {
ED_ClearEdict (pr, ent, 0);
}
}
static int
prune_edict (progs_t *pr, edict_t *ent)
{
if (!sv_globals.skill) {
if (((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
return 1;
} else {
// remove things from different skill levels or deathmatch
if (deathmatch->int_val) {
if (((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH)) {
return 1;
}
} else if ((*sv_globals.skill == 0
&& ((int) SVfloat (ent, spawnflags)
& SPAWNFLAG_NOT_EASY))
|| (*sv_globals.skill == 1
&& ((int) SVfloat (ent, spawnflags)
& SPAWNFLAG_NOT_MEDIUM))
|| (*sv_globals.skill >= 2
&& ((int) SVfloat (ent, spawnflags)
& SPAWNFLAG_NOT_HARD))) {
return 1;
}
}
return 0;
}
static void
ED_PrintEdicts_f (void)
{
ED_PrintEdicts (&sv_pr_state, Cmd_Argv (1));
}
/*
ED_PrintEdict_f
For debugging, prints a single edict
*/
static void
ED_PrintEdict_f (void)
{
int i;
i = atoi (Cmd_Argv (1));
SV_Printf ("\n EDICT %i:\n", i);
ED_PrintNum (&sv_pr_state, i);
}
static void
ED_Count_f (void)
{
ED_Count (&sv_pr_state);
}
static void
PR_Profile_f (void)
{
if (!sv_pr_state.progs) {
Sys_Printf ("no progs loaded\n");
return;
}
PR_Profile (&sv_pr_state);
}
static void
watch_f (void)
{
PR_Debug_Watch (&sv_pr_state, Cmd_Argc () < 2 ? 0 : Cmd_Args (1));
}
static void
print_f (void)
{
PR_Debug_Print (&sv_pr_state, Cmd_Argc () < 2 ? 0 : Cmd_Args (1));
}
static int
parse_field (progs_t *pr, const char *key, const char *value)
{
/*
If skyname is set, set what the map thinks the skybox name should
be. "qlsky" is supported since at least one other map uses it.
*/
if (strequal (key, "skyname") // QuakeForge
|| strequal (key, "sky") // Q2/DarkPlaces
|| strequal (key, "qlsky")) { // QuakeLives
Info_SetValueForKey (svs.info, "sky", value, 0);
return 1;
}
if (strequal (key, "fog"))
return 1;
if (*key == '_') // ignore _fields
return 1;
return 0;
}
typedef struct sv_def_s {
etype_t type;
unsigned short offset;
const char *name;
void *field;
} sv_def_t;
static sv_def_t qw_self[] = {
{ev_entity, 28, "self", &sv_globals.self},
{ev_entity, 28, ".self", &sv_globals.self},
{ev_void, 0, 0},
};
static sv_def_t qw_defs[] = {
{ev_entity, 29, "other", &sv_globals.other},
{ev_entity, 30, "world", &sv_globals.world},
{ev_float, 31, "time", &sv_globals.time},
{ev_float, 32, "frametime", &sv_globals.frametime},
{ev_entity, 33, "newmis", &sv_globals.newmis},
{ev_float, 34, "force_retouch", &sv_globals.force_retouch},
{ev_string, 35, "mapname", &sv_globals.mapname},
{ev_float, 36, "serverflags", &sv_globals.serverflags},
{ev_float, 37, "total_secrets", &sv_globals.total_secrets},
{ev_float, 38, "total_monsters", &sv_globals.total_monsters},
{ev_float, 39, "found_secrets", &sv_globals.found_secrets},
{ev_float, 40, "killed_monsters", &sv_globals.killed_monsters},
// parm1-parm16 actually form an array
{ev_float, 41, "parm1", &sv_globals.parms},
{ev_vector, 57, "v_forward", &sv_globals.v_forward},
{ev_vector, 60, "v_up", &sv_globals.v_up},
{ev_vector, 63, "v_right", &sv_globals.v_right},
{ev_float, 66, "trace_allsolid", &sv_globals.trace_allsolid},
{ev_float, 67, "trace_startsolid", &sv_globals.trace_startsolid},
{ev_float, 68, "trace_fraction", &sv_globals.trace_fraction},
{ev_vector, 69, "trace_endpos", &sv_globals.trace_endpos},
{ev_vector, 72, "trace_plane_normal", &sv_globals.trace_plane_normal},
{ev_float, 75, "trace_plane_dist", &sv_globals.trace_plane_dist},
{ev_entity, 76, "trace_ent", &sv_globals.trace_ent},
{ev_float, 77, "trace_inopen", &sv_globals.trace_inopen},
{ev_float, 78, "trace_inwater", &sv_globals.trace_inwater},
{ev_entity, 79, "msg_entity", &sv_globals.msg_entity},
{ev_void, 0, 0},
};
static sv_def_t qw_funcs[] = {
{ev_func, 81, "StartFrame", &sv_funcs.StartFrame},
{ev_func, 82, "PlayerPreThink", &sv_funcs.PlayerPreThink},
{ev_func, 83, "PlayerPostThink", &sv_funcs.PlayerPostThink},
{ev_func, 84, "ClientKill", &sv_funcs.ClientKill},
{ev_func, 85, "ClientConnect", &sv_funcs.ClientConnect},
{ev_func, 86, "PutClientInServer", &sv_funcs.PutClientInServer},
{ev_func, 87, "ClientDisconnect", &sv_funcs.ClientDisconnect},
{ev_func, 88, "SetNewParms", &sv_funcs.SetNewParms},
{ev_func, 89, "SetChangeParms", &sv_funcs.SetChangeParms},
{ev_void, 0, 0},
};
static sv_def_t qw_fields[] = {
{ev_float, 0, "modelindex", &sv_fields.modelindex},
{ev_vector, 1, "absmin", &sv_fields.absmin},
{ev_vector, 4, "absmax", &sv_fields.absmax},
{ev_float, 7, "ltime", &sv_fields.ltime},
{ev_float, 8, "lastruntime", &sv_fields.lastruntime},
{ev_float, 9, "movetype", &sv_fields.movetype},
{ev_float, 10, "solid", &sv_fields.solid},
{ev_vector, 11, "origin", &sv_fields.origin},
{ev_vector, 14, "oldorigin", &sv_fields.oldorigin},
{ev_vector, 17, "velocity", &sv_fields.velocity},
{ev_vector, 20, "angles", &sv_fields.angles},
{ev_vector, 23, "avelocity", &sv_fields.avelocity},
{ev_string, 26, "classname", &sv_fields.classname},
{ev_string, 27, "model", &sv_fields.model},
{ev_float, 28, "frame", &sv_fields.frame},
{ev_float, 29, "skin", &sv_fields.skin},
{ev_float, 30, "effects", &sv_fields.effects},
{ev_vector, 31, "mins", &sv_fields.mins},
{ev_vector, 34, "maxs", &sv_fields.maxs},
{ev_vector, 37, "size", &sv_fields.size},
{ev_func, 40, "touch", &sv_fields.touch},
{ev_func, 42, "think", &sv_fields.think},
{ev_func, 43, "blocked", &sv_fields.blocked},
{ev_float, 44, "nextthink", &sv_fields.nextthink},
{ev_entity, 45, "groundentity", &sv_fields.groundentity},
{ev_float, 46, "health", &sv_fields.health},
{ev_float, 47, "frags", &sv_fields.frags},
{ev_float, 48, "weapon", &sv_fields.weapon},
{ev_string, 49, "weaponmodel", &sv_fields.weaponmodel},
{ev_float, 50, "weaponframe", &sv_fields.weaponframe},
{ev_float, 51, "currentammo", &sv_fields.currentammo},
{ev_float, 52, "ammo_shells", &sv_fields.ammo_shells},
{ev_float, 53, "ammo_nails", &sv_fields.ammo_nails},
{ev_float, 54, "ammo_rockets", &sv_fields.ammo_rockets},
{ev_float, 55, "ammo_cells", &sv_fields.ammo_cells},
{ev_float, 56, "items", &sv_fields.items},
{ev_float, 57, "takedamage", &sv_fields.takedamage},
{ev_entity, 58, "chain", &sv_fields.chain},
{ev_vector, 60, "view_ofs", &sv_fields.view_ofs},
{ev_float, 63, "button0", &sv_fields.button0},
{ev_float, 64, "button1", &sv_fields.button1},
{ev_float, 65, "button2", &sv_fields.button2},
{ev_float, 66, "impulse", &sv_fields.impulse},
{ev_float, 67, "fixangle", &sv_fields.fixangle},
{ev_vector, 68, "v_angle", &sv_fields.v_angle},
{ev_string, 71, "netname", &sv_fields.netname},
{ev_entity, 72, "enemy", &sv_fields.enemy},
{ev_float, 73, "flags", &sv_fields.flags},
{ev_float, 74, "colormap", &sv_fields.colormap},
{ev_float, 75, "team", &sv_fields.team},
{ev_float, 77, "teleport_time", &sv_fields.teleport_time},
{ev_float, 79, "armorvalue", &sv_fields.armorvalue},
{ev_float, 80, "waterlevel", &sv_fields.waterlevel},
{ev_float, 81, "watertype", &sv_fields.watertype},
{ev_float, 82, "ideal_yaw", &sv_fields.ideal_yaw},
{ev_float, 83, "yaw_speed", &sv_fields.yaw_speed},
{ev_entity, 85, "goalentity", &sv_fields.goalentity},
{ev_float, 86, "spawnflags", &sv_fields.spawnflags},
{ev_float, 89, "dmg_take", &sv_fields.dmg_take},
{ev_float, 90, "dmg_save", &sv_fields.dmg_save},
{ev_entity, 91, "dmg_inflictor", &sv_fields.dmg_inflictor},
{ev_entity, 92, "owner", &sv_fields.owner},
{ev_string, 96, "message", &sv_fields.message},
{ev_float, 97, "sounds", &sv_fields.sounds},
{ev_void, 0, 0},
};
static sv_def_t qw_opt_defs[] = {
{ev_float, 0, "skill", &sv_globals.skill},
{ev_void, 0, 0},
};
static sv_def_t qw_opt_funcs[] = {
{ev_func, 0, "SpectatorConnect", &sv_funcs.SpectatorConnect},
{ev_func, 0, "SpectatorThink", &sv_funcs.SpectatorThink},
{ev_func, 0, "SpectatorDisconnect", &sv_funcs.SpectatorDisconnect},
{ev_func, 0, "UserInfoCallback", &sv_funcs.UserInfoCallback},
{ev_func, 0, "EndFrame", &sv_funcs.EndFrame},
{ev_void, 0, 0},
};
static sv_def_t qw_opt_fields[] = {
{ev_integer, 0, "rotated_bbox", &sv_fields.rotated_bbox},
{ev_float, 0, "alpha", &sv_fields.alpha},
{ev_float, 0, "scale", &sv_fields.scale},
{ev_float, 0, "glow_size", &sv_fields.glow_size},
{ev_float, 0, "glow_color", &sv_fields.glow_color},
{ev_vector, 0, "colormod", &sv_fields.colormod},
{ev_float, 0, "gravity", &sv_fields.gravity},
{ev_float, 0, "maxspeed", &sv_fields.maxspeed},
{ev_void, 0, 0},
};
static const pr_uint_t qw_crc = 54730;
static void
set_address (sv_def_t *def, void *address)
{
switch (def->type) {
case ev_void:
case ev_short:
case ev_invalid:
case ev_type_count:
break;
case ev_float:
case ev_vector:
case ev_quat:
*(float **)def->field = (float *) address;
break;
case ev_double:
*(double **)def->field = (double *) address;
break;
case ev_string:
case ev_entity:
case ev_field:
case ev_func:
case ev_pointer:
case ev_integer:
case ev_uinteger:
*(int **)def->field = (int *) address;
break;
}
}
static int
resolve_globals (progs_t *pr, sv_def_t *def, int mode)
{
pr_def_t *ddef;
int ret = 1;
if (mode == 2) {
for (; def->name; def++)
set_address (def, &G_FLOAT (pr, def->offset));
return 1;
}
for (; def->name; def++) {
ddef = PR_FindGlobal (pr, def->name);
if (ddef) {
set_address (def, &G_FLOAT(pr, ddef->ofs));
} else if (mode) {
PR_Undefined (pr, "global", def->name);
ret = 0;
}
}
return ret;
}
static int
resolve_functions (progs_t *pr, sv_def_t *def, int mode)
{
dfunction_t *dfunc;
int ret = 1;
if (mode == 2) {
for (; def->name; def++)
*(func_t *) def->field = G_FUNCTION (pr, def->offset);
return 1;
}
for (; def->name; def++) {
dfunc = PR_FindFunction (pr, def->name);
if (dfunc) {
*(func_t *) def->field = dfunc - pr->pr_functions;
} else if (mode) {
PR_Undefined (pr, "function", def->name);
ret = 0;
}
}
return ret;
}
static int
resolve_fields (progs_t *pr, sv_def_t *def, int mode)
{
pr_def_t *ddef;
int ret = 1;
if (mode == 2) {
for (; def->name; def++)
*(int *) def->field = def->offset;
return 1;
}
for (; def->name; def++) {
*(int *)def->field = -1;
ddef = PR_FindField (pr, def->name);
if (ddef) {
*(int *)def->field = ddef->ofs;
} else if (mode) {
PR_Undefined (pr, "field", def->name);
ret = 0;
}
}
return ret;
}
static int
resolve (progs_t *pr)
{
int ret = 1;
if (pr->progs->crc == qw_crc) {
resolve_globals (pr, qw_self, 2);
resolve_globals (pr, qw_defs, 2);
resolve_functions (pr, qw_funcs, 2);
resolve_fields (pr, qw_fields, 2);
} else {
if (!resolve_globals (pr, qw_self, 0))
ret = 0;
if (!resolve_globals (pr, qw_defs, 1))
ret = 0;
if (!resolve_functions (pr, qw_funcs, 1))
ret = 0;
if (!resolve_fields (pr, qw_fields, 1))
ret = 0;
}
resolve_globals (pr, qw_opt_defs, 0);
resolve_functions (pr, qw_opt_funcs, 0);
resolve_fields (pr, qw_opt_fields, 0);
// progs engine needs these globals anyway
sv_pr_state.globals.self = sv_globals.self;
sv_pr_state.globals.time = sv_globals.time;
return ret;
}
void
SV_LoadProgs (void)
{
const char *progs_name = "qwprogs.dat";
const char *range;
int i;
if (strequal (sv_progs_ext->string, "qf")) {
sv_range = PR_RANGE_QF;
range = "QF";
} else if (strequal (sv_progs_ext->string, "id")) {
sv_range = PR_RANGE_ID;
range = "ID";
} else if (strequal (sv_progs_ext->string, "qwe")
|| strequal (sv_progs_ext->string, "ktpro")) {
sv_range = PR_RANGE_QWE;
range = "QWE/KTPro";
} else if (strequal (sv_progs_ext->string, "cpqw")) {
sv_range = PR_RANGE_CPQW;
range = "CPQW";
} else {
sv_range = PR_RANGE_NONE;
range = "None";
}
Sys_MaskPrintf (SYS_DEV, "Using %s builtin extention mapping\n", range);
memset (&sv_globals, 0, sizeof (sv_funcs));
memset (&sv_funcs, 0, sizeof (sv_funcs));
Info_RemoveKey (svs.info, "sky");
if (*r_skyname->string)
Info_SetValueForKey (svs.info, "sky", r_skyname->string, 0);
sv_cbuf->unknown_command = 0;
ucmd_unknown = 0;
if (qfs_gamedir->gamecode && *qfs_gamedir->gamecode)
progs_name = qfs_gamedir->gamecode;
if (*sv_progs->string)
progs_name = sv_progs->string;
sv_pr_state.max_edicts = MAX_EDICTS;
sv_pr_state.zone_size = sv_progs_zone->int_val * 1024;
PR_LoadProgs (&sv_pr_state, progs_name);
if (!sv_pr_state.progs)
Sys_Error ("SV_LoadProgs: couldn't load %s", progs_name);
memset (sv_data, 0, sizeof (sv_data));
// init the data field of the edicts
for (i = 0; i < MAX_EDICTS; i++) {
edict_t *ent = EDICT_NUM (&sv_pr_state, i);
ent->entnum = i;
ent->edata = &sv_data[i];
SVdata (ent)->edict = ent;
}
}
void
SV_Progs_Init (void)
{
SV_Progs_Init_Cvars ();
pr_gametype = "quakeworld";
sv_pr_state.edicts = &sv.edicts;
sv_pr_state.num_edicts = &sv.num_edicts;
sv_pr_state.reserved_edicts = &reserved_edicts;
sv_pr_state.unlink = SV_UnlinkEdict;
sv_pr_state.flush = SV_FlushSignon;
sv_pr_state.parse_field = parse_field;
sv_pr_state.prune_edict = prune_edict;
sv_pr_state.free_edict = free_edict; // eww, I hate the need for this :(
sv_pr_state.bi_map = bi_map;
sv_pr_state.resolve = resolve;
PR_Init (&sv_pr_state);
SV_PR_Cmds_Init ();
SV_PR_QWE_Init (&sv_pr_state);
SV_PR_CPQW_Init (&sv_pr_state);
Cmd_AddCommand ("edict", ED_PrintEdict_f, "Report information on a given "
"edict in the game. (edict (edict number))");
Cmd_AddCommand ("edicts", ED_PrintEdicts_f,
"Display information on all edicts in the game.");
Cmd_AddCommand ("edictcount", ED_Count_f,
"Display summary information on the edicts in the game.");
Cmd_AddCommand ("profile", PR_Profile_f, "FIXME: Report information about "
"QuakeC Stuff (\?\?\?) No Description");
Cmd_AddCommand ("watch", watch_f, "set watchpoint");
Cmd_AddCommand ("print", print_f, "print value at location");
}
void
SV_Progs_Init_Cvars (void)
{
PR_Init_Cvars ();
r_skyname = Cvar_Get ("r_skyname", "", CVAR_NONE, NULL,
"Default name of skybox if none given by map");
sv_progs = Cvar_Get ("sv_progs", "", CVAR_NONE, NULL,
"Override the default game progs.");
sv_progs_zone = Cvar_Get ("sv_progs_zone", "256", CVAR_NONE, NULL,
"size of the zone for progs in kb");
sv_progs_ext = Cvar_Get ("sv_progs_ext", "qf", CVAR_NONE, NULL,
"extention mapping to use: "
"none, id, qf, qwe, ktpro, cpqw");
pr_checkextensions = Cvar_Get ("pr_checkextensions", "1", CVAR_ROM, NULL,
"indicate the presence of the "
"checkextentions qc function");
sv_old_entity_free = Cvar_Get ("sv_old_entity_free", "1", CVAR_NONE, NULL,
"set this for buggy mods that rely on the"
" old behaviour of entity freeing (eg,"
" *TF)");
sv_hide_version_info = Cvar_Get ("sv_hide_version_info", "0", CVAR_ROM,
NULL, "hide QuakeForge specific "
"serverinfo strings from terminally "
"stupid progs (eg, braindead TF "
"variants)");
}