mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
6d5ffa9f8e
There's still some cleanup to do, but everything seems to be working nicely: `make -j` works, `make distcheck` passes. There is probably plenty of bitrot in the package directories (RPM, debian), though. The vc project files have been removed since those versions are way out of date and quakeforge is pretty much dependent on gcc now anyway. Most of the old Makefile.am files are now Makemodule.am. This should allow for new Makefile.am files that allow local building (to be added on an as-needed bases). The current remaining Makefile.am files are for standalone sub-projects.a The installable bins are currently built in the top-level build directory. This may change if the clutter gets to be too much. While this does make a noticeable difference in build times, the main reason for the switch was to take care of the growing dependency issues: now it's possible to build tools for code generation (eg, using qfcc and ruamoko programs for code-gen).
700 lines
15 KiB
C
700 lines
15 KiB
C
/*
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cl_slist.c
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serverlist addressbook
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Copyright (C) 2000 Brian Koropoff <brian.hk@home.com>
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Copyright (C) 2001 Chris Ison <ceison@yahoo.com>
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Author: Brian Koropoff
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Date: 03 May 2000
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <sys/types.h>
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#ifdef HAVE_NETINET_IN_H
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# define model_t sun_model_t
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# include <netinet/in.h>
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# undef model_t
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef HAVE_SYS_TIME_H
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# include <sys/time.h>
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#endif
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include "winquake.h"
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#endif
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#ifdef HAVE_SYS_PARAM_H
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# include <sys/param.h>
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#endif
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#include <ctype.h>
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#include <stdlib.h>
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/quakeio.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "qw/bothdefs.h"
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#include "qw/include/cl_main.h"
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#include "qw/include/cl_slist.h"
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#include "qw/include/client.h"
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typedef struct server_entry_s {
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char *server;
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char *desc;
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info_t *status;
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int waitstatus;
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double pingsent;
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double pongback;
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struct server_entry_s *next;
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struct server_entry_s *prev;
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} server_entry_t;
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server_entry_t *slist;
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server_entry_t *all_slist;
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server_entry_t *fav_slist;
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int which_slist;
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int slist_last_details;
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cvar_t *sl_sortby;
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cvar_t *sl_filter;
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cvar_t *sl_game;
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cvar_t *sl_ping;
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static void
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S_Refresh (server_entry_t *slrefresh)
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{
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netadr_t addy;
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char data_ping[] = "\377\377\377\377k";
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char data_status[] = "\377\377\377\377status";
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NET_StringToAdr (slrefresh->server, &addy);
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if (!addy.port)
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addy.port = ntohs (27500);
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slrefresh->pingsent = Sys_DoubleTime ();
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slrefresh->pongback = 0;
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Netchan_SendPacket (6, data_ping, addy);
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Netchan_SendPacket (11, data_status, addy);
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slrefresh->waitstatus = 1;
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}
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static server_entry_t *
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SL_Add (server_entry_t *start, const char *ip, const char *desc)
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{
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server_entry_t *p;
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if (!start) { // Nothing at beginning of list,
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// create it
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start = calloc (1, sizeof (server_entry_t));
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start->prev = 0;
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start->next = 0;
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start->server = malloc (strlen (ip) + 1);
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start->desc = malloc (strlen (desc ? desc : ip) + 1);
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SYS_CHECKMEM (start->server && start->desc);
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strcpy (start->server, ip);
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strcpy (start->desc, desc ? desc : ip);
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start->status = NULL;
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return (start);
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}
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for (p = start; p->next; p = p->next) //Get to end of list
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if (strcmp (ip, p->server) == 0) //don't add duplicate
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return (start);
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p->next = calloc (1, sizeof (server_entry_t));
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p->next->prev = p;
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p->next->server = malloc (strlen (ip) + 1);
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p->next->desc = malloc (strlen (desc ? desc : ip) + 1);
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SYS_CHECKMEM (p->next->server && p->next->desc);
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strcpy (p->next->server, ip);
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strcpy (p->next->desc, desc ? desc : ip);
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p->status = NULL;
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return (start);
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}
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/*
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static server_entry_t *
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SL_Del (server_entry_t *start, server_entry_t *del)
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{
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server_entry_t *n;
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if (del == start) {
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free (start->server);
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free (start->desc);
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n = start->next;
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if (n)
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n->prev = 0;
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free (start);
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return (n);
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}
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free (del->server);
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free (del->desc);
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if (del->status)
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free (del->status);
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if (del->prev)
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del->prev->next = del->next;
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if (del->next)
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del->next->prev = del->prev;
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free (del);
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return (start);
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}
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static server_entry_t *
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SL_InsB (server_entry_t *start, server_entry_t *place, char *ip, char *desc)
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{
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server_entry_t *new, *other;
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new = calloc (1, sizeof (server_entry_t));
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new->server = malloc (strlen (ip) + 1);
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new->desc = malloc (strlen (desc) + 1);
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SYS_CHECKMEM (new->server && new->desc);
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strcpy (new->server, ip);
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strcpy (new->desc, desc);
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other = place->prev;
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if (other)
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other->next = new;
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place->prev = new;
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new->next = place;
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new->prev = other;
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if (!other)
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return new;
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return start;
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}
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*/
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static void
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SL_Swap (server_entry_t *swap1, server_entry_t *swap2)
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{
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server_entry_t *next1, *next2, *prev1, *prev2;
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server_entry_t temp;
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next1 = swap1->next;
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next2 = swap2->next;
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prev1 = swap1->prev;
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prev2 = swap2->prev;
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temp = *swap1;
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*swap1 = *swap2;
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*swap2 = temp;
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swap1->next = next1;
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swap2->next = next2;
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swap1->prev = prev1;
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swap2->prev = prev2;
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}
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static int
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SL_CheckFilter (server_entry_t *sl_filteritem)
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{
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if (!sl_filter->int_val)
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return (1);
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if (!sl_filteritem->status)
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return (0);
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if (strlen (sl_game->string)) {
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if (strcasecmp (Info_ValueForKey (sl_filteritem->status, "*gamedir"),
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sl_game->string) != 0)
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return (0);
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}
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if (sl_ping->int_val) {
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if (!sl_filteritem->pongback)
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return (0);
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if (((int) (sl_filteritem->pongback * 1000)) >= sl_ping->int_val)
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return (0);
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}
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return (1);
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}
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static server_entry_t *
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SL_Get_By_Num (server_entry_t *start, int n)
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{
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int i;
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for (i = 0; i <= n; i++)
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{
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if (!start)
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break;
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if (!SL_CheckFilter (start))
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i--;
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if (i != n)
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start = start->next;
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}
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if (!start)
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return (0);
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return (start);
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}
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static int
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SL_Len (server_entry_t *start)
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{
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int i;
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for (i = 0; start; i++)
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start = start->next;
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return i;
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}
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static void
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SL_Del_All (server_entry_t *start)
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{
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server_entry_t *n;
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while (start) {
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n = start->next;
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free (start->server);
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free (start->desc);
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if (start->status)
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free (start->status);
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free (start);
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start = n;
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}
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}
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static void
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SL_SaveF (QFile *f, server_entry_t *start)
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{
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do {
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Qprintf (f, "%s %s\n", start->server, start->desc);
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start = start->next;
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} while (start);
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}
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void
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SL_Shutdown (void)
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{
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QFile *f;
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if (fav_slist) {
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if ((f = QFS_Open ("servers.txt", "w"))) {
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SL_SaveF (f, fav_slist);
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Qclose (f);
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}
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SL_Del_All (fav_slist);
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}
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if (all_slist)
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SL_Del_All (all_slist);
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}
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static __attribute__((pure)) char *
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gettokstart (char *str, int req, char delim)
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{
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char *start = str;
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int tok = 1;
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while (*start == delim) {
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start++;
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}
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if (*start == '\0')
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return '\0';
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while (tok < req) { // Stop when we get to the requested
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// token
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if (*++start == delim) { // Increment pointer and test
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while (*start == delim) { // Get to next token
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start++;
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}
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tok++;
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}
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if (*start == '\0') {
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return '\0';
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}
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}
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return start;
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}
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static __attribute__((pure)) int
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gettoklen (char *str, int req, char delim)
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{
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char *start = 0;
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int len = 0;
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start = gettokstart (str, req, delim);
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if (*start == '\0') {
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return 0;
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}
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while (*start != delim && *start != '\0') {
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start++;
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len++;
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}
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return len;
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}
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static void
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timepassed (double time1, double *time2)
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{
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*time2 -= time1;
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}
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static void
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SL_SortEntry (server_entry_t *start)
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{
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int i = 0;
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server_entry_t *q;
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if (!start || !sl_sortby)
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return;
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for (q = start->next; q; q = q->next) {
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if (sl_sortby->int_val) {
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if ((q->pongback) && (start->pongback) && (start->pongback >
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q->pongback)) {
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SL_Swap (start, q);
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q = start;
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}
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} else {
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i = 0;
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while ((start->desc[i] != '\0') && (q->desc[i] != '\0') &&
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(toupper ((byte) start->desc[i])
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== toupper ((byte) q->desc[i])))
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i++;
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if (toupper ((byte) start->desc[i])
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> toupper ((byte) q->desc[i])) {
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SL_Swap (start, q);
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q = start;
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}
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}
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}
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}
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static void
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SL_Sort (cvar_t *var)
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{
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server_entry_t *p;
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if (!slist)
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return;
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for (p = slist; p->next; p = p->next)
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SL_SortEntry (p);
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}
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static void
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SL_Con_List (server_entry_t *sldata)
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{
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int serv;
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server_entry_t *cp;
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SL_Sort (sl_sortby);
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for (serv = 0; serv < SL_Len (sldata); serv++) {
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cp = SL_Get_By_Num (sldata, serv);
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if (!cp)
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break;
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Sys_Printf ("%i) %s\n", (serv + 1), cp->desc);
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}
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}
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static void
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SL_Connect (server_entry_t *sldata, int slitemno)
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{
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CL_Disconnect ();
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dstring_copystr (cls.servername,
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SL_Get_By_Num (sldata, (slitemno - 1))->server);
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CL_BeginServerConnect ();
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}
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static void
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SL_Update (server_entry_t *sldata)
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{
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// FIXME - Need to change this so the info is not sent in 1 burst
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// as it appears to be causing the occasional problem
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// with some servers
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server_entry_t *cp;
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cp = sldata;
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while (cp)
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{
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S_Refresh (cp);
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cp = cp->next;
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}
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}
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static void
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SL_Con_Details (server_entry_t *sldata, int slitemno)
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{
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unsigned int i, playercount;
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server_entry_t *cp;
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playercount = 0;
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slist_last_details = slitemno;
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cp = SL_Get_By_Num (sldata, (slitemno - 1));
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if (!cp)
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return;
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Sys_Printf ("Server: %s\n", cp->server);
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Sys_Printf ("Ping: ");
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if (cp->pongback)
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Sys_Printf ("%i\n", (int) (cp->pongback * 1000));
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else
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Sys_Printf ("N/A\n");
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if (cp->status) {
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char *s;
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Sys_Printf ("Name: %s\n", cp->desc);
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Sys_Printf ("Game: %s\n", Info_ValueForKey (cp->status, "*gamedir"));
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Sys_Printf ("Map: %s\n", Info_ValueForKey (cp->status, "map"));
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s = Info_MakeString (cp->status, 0);
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for (i = 0; i < strlen (s); i++)
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if (s[i] == '\n')
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playercount++;
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Sys_Printf ("Players: %i/%s\n", playercount,
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Info_ValueForKey (cp->status, "maxclients"));
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} else
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Sys_Printf ("No Details Available\n");
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}
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static void
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SL_MasterUpdate (void)
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{
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char data[] = "c\n\0";
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netadr_t addy;
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SL_Del_All (slist);
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slist = NULL;
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NET_StringToAdr ("194.251.249.32:27000", &addy);
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Netchan_SendPacket (3, data, addy);
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NET_StringToAdr ("qwmaster.barrysworld.com:27000", &addy);
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Netchan_SendPacket (3, data, addy);
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NET_StringToAdr ("192.246.40.37:27000", &addy);
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Netchan_SendPacket (3, data, addy);
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NET_StringToAdr ("192.246.40.37:27002", &addy);
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Netchan_SendPacket (3, data, addy);
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NET_StringToAdr ("192.246.40.37:27003", &addy);
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Netchan_SendPacket (3, data, addy);
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NET_StringToAdr ("192.246.40.37:27004", &addy);
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Netchan_SendPacket (3, data, addy);
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NET_StringToAdr ("192.246.40.37:27006", &addy);
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Netchan_SendPacket (3, data, addy);
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NET_StringToAdr ("203.9.148.7:27000", &addy);
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Netchan_SendPacket (3, data, addy);
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}
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static int
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SL_Switch (void)
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{
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if (!which_slist) {
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fav_slist = slist;
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slist = all_slist;
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which_slist = 1;
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} else {
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all_slist = slist;
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slist = fav_slist;
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which_slist = 0;
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}
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SL_Sort (sl_sortby);
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return (which_slist);
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}
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static void
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SL_Command (void)
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{
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int sltemp = 0;
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if (Cmd_Argc () == 1)
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SL_Con_List (slist);
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else if (strcasecmp (Cmd_Argv (1), "switch") == 0) {
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if (SL_Switch ())
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Sys_Printf ("Switched to Server List from Masters\n");
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else
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Sys_Printf ("Switched to Favorite Server List\n");
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} else if (strcasecmp (Cmd_Argv (1), "refresh") == 0) {
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if (Cmd_Argc () == 2)
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SL_Update (slist);
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else
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Sys_Printf ("Syntax: slist refresh\n");
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} else if (strcasecmp (Cmd_Argv (1),"update") == 0) {
|
|
if (Cmd_Argc () == 2) {
|
|
if (!which_slist)
|
|
Sys_Printf ("ERROR: This of for updating the servers from a "
|
|
"list of masters\n");
|
|
else
|
|
SL_MasterUpdate ();
|
|
} else
|
|
Sys_Printf ("Syntax: slist update\n");
|
|
} else if (strcasecmp (Cmd_Argv (1), "connect") == 0) {
|
|
if (Cmd_Argc () == 3) {
|
|
sltemp = atoi (Cmd_Argv (2));
|
|
if (sltemp && (sltemp <= SL_Len (slist)))
|
|
SL_Connect (slist, sltemp);
|
|
else
|
|
Sys_Printf ("Error: Invalid Server Number -> %s\n",
|
|
Cmd_Argv (2));
|
|
} else if ((Cmd_Argc () == 2) && slist_last_details)
|
|
SL_Connect (slist, slist_last_details);
|
|
else
|
|
Sys_Printf ("Syntax: slist connect #\n");
|
|
} else {
|
|
sltemp = atoi (Cmd_Argv (1));
|
|
if ((Cmd_Argc () == 2) && sltemp && (sltemp <= SL_Len (slist)))
|
|
SL_Con_Details (slist, sltemp);
|
|
}
|
|
}
|
|
|
|
void
|
|
MSL_ParseServerList (const char *msl_data)
|
|
{
|
|
unsigned int msl_ptr;
|
|
|
|
for (msl_ptr = 0; msl_ptr < strlen (msl_data); msl_ptr = msl_ptr + 6) {
|
|
slist = SL_Add (slist, va ("%i.%i.%i.%i:%i",
|
|
(byte) msl_data[msl_ptr],
|
|
(byte) msl_data[msl_ptr+1],
|
|
(byte) msl_data[msl_ptr+2],
|
|
(byte) msl_data[msl_ptr+3],
|
|
((byte) msl_data[msl_ptr + 4] << 8)
|
|
| (byte) msl_data[msl_ptr + 5]), NULL);
|
|
}
|
|
}
|
|
|
|
static server_entry_t *
|
|
SL_LoadF (QFile *f, server_entry_t *start)
|
|
{
|
|
// This could get messy
|
|
char line[256]; /* Long lines get truncated. */
|
|
char *addr, *st;
|
|
int len, i;
|
|
int c = ' '; /* int so it can be compared to EOF properly */
|
|
|
|
while (1) {
|
|
// First, get a line
|
|
i = 0;
|
|
c = ' ';
|
|
while (c != '\n' && c != EOF) {
|
|
c = Qgetc (f);
|
|
if (i < 255) {
|
|
line[i] = c;
|
|
i++;
|
|
}
|
|
}
|
|
line[i - 1] = '\0'; // Now we can parse it
|
|
if ((st = gettokstart (line, 1, ' ')) != NULL) {
|
|
len = gettoklen (line, 1, ' ');
|
|
addr = malloc (len + 1);
|
|
SYS_CHECKMEM (addr);
|
|
strncpy (addr, &line[0], len);
|
|
addr[len] = '\0';
|
|
if ((st = gettokstart (line, 2, ' '))) {
|
|
start = SL_Add (start, addr, st);
|
|
} else {
|
|
start = SL_Add (start, addr, "Unknown");
|
|
}
|
|
free (addr);
|
|
}
|
|
if (c == EOF) // We're done
|
|
return start;
|
|
}
|
|
}
|
|
|
|
void
|
|
SL_Init (void)
|
|
{
|
|
QFile *servlist;
|
|
|
|
if ((servlist = QFS_Open ("servers.txt", "r"))) {
|
|
slist = SL_LoadF (servlist, slist);
|
|
Qclose (servlist);
|
|
}
|
|
fav_slist = slist;
|
|
all_slist = NULL;
|
|
which_slist = 0;
|
|
Cmd_AddCommand ("slist", SL_Command, "console commands to access server "
|
|
"list\n");
|
|
sl_sortby = Cvar_Get ("sl_sortby", "0", CVAR_ARCHIVE, SL_Sort, "0 = sort "
|
|
"by name, 1 = sort by ping");
|
|
sl_filter = Cvar_Get ("sl_filter", "0", CVAR_NONE, NULL, "enable server "
|
|
"filter");
|
|
sl_game = Cvar_Get ("sl_game", "", CVAR_ARCHIVE, NULL, "sets the "
|
|
"serverlist game filter");
|
|
sl_ping = Cvar_Get ("sl_ping", "", CVAR_ARCHIVE, NULL, "sets the "
|
|
"serverlist ping filter");
|
|
}
|
|
|
|
int
|
|
SL_CheckStatus (const char *cs_from, const char *cs_data)
|
|
{
|
|
const char *tmp_desc;
|
|
server_entry_t *temp;
|
|
|
|
for (temp = slist; temp; temp = temp->next)
|
|
if (temp->waitstatus) {
|
|
if (strcmp (cs_from, temp->server) == 0) {
|
|
unsigned int i;
|
|
char *data = strdup (cs_data);
|
|
|
|
strcpy (data, cs_data);
|
|
for (i = 0; i < strlen (data); i++)
|
|
if (data[i] == '\n') {
|
|
data[i] = '\\';
|
|
break;
|
|
}
|
|
if (temp->status)
|
|
Info_Destroy (temp->status);
|
|
temp->status = Info_ParseString (cs_data, strlen (data), 0);
|
|
temp->waitstatus = 0;
|
|
tmp_desc = Info_ValueForKey (temp->status, "hostname");
|
|
if (tmp_desc[0] != '\0') {
|
|
temp->desc = realloc (temp->desc, strlen (tmp_desc) + 1);
|
|
strcpy (temp->desc, tmp_desc);
|
|
} else {
|
|
temp->desc = realloc (temp->desc, strlen (data) + 1);
|
|
strcpy (temp->desc, data);
|
|
}
|
|
free (data);
|
|
return (1);
|
|
}
|
|
}
|
|
return (0);
|
|
}
|
|
|
|
void
|
|
SL_CheckPing (const char *cp_from)
|
|
{
|
|
server_entry_t *temp;
|
|
|
|
for (temp = slist; temp; temp = temp->next)
|
|
if (temp->pingsent && !temp->pongback) {
|
|
if (strcmp (cp_from, temp->server)) {
|
|
temp->pongback = Sys_DoubleTime ();
|
|
timepassed (temp->pingsent, &temp->pongback);
|
|
}
|
|
}
|
|
}
|