quakeforge/include/QF/Vulkan/qf_bsp.h
Bill Currie 999dd8248b [vulkan] Implement sky box loading and rendering
Loading is broken for multi-file image sets due to the way images are
loaded (this needs some thought for making it effecient), but the
Blender environment map loading works.
2021-03-25 15:54:34 +09:00

175 lines
4.5 KiB
C

/*
qf_bsp.h
Vulkan specific brush model stuff
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/7
Date: 2021/1/18
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_Vulkan_qf_bsp_h
#define __QF_Vulkan_qf_bsp_h
#include "QF/darray.h"
#include "QF/model.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/command.h"
typedef struct bspvert_s {
quat_t vertex;
quat_t tlst;
} bspvert_t;
typedef struct elements_s {
struct elements_s *_next;
struct elements_s *next;
uint32_t first_index;
uint32_t index_count;
} elements_t;
typedef struct elechain_s {
struct elechain_s *_next;
struct elechain_s *next;
int index;
elements_t *elements;
vec_t *transform;
float *color;
} elechain_t;
typedef enum {
qfv_bsp_texture,
qfv_bsp_glowmap,
qfv_bsp_lightmap,
qfv_bsp_skysheet,
qfv_bsp_skycube,
} qfv_bsp_tex;
// view matrix
#define BSP_BUFFER_INFOS 1
// Texture, GlowMap, LightMap, SkySheet, SkyCube
#define BSP_IMAGE_INFOS 5
typedef enum {
QFV_bspDepth,
QFV_bspGBuffer,
QFV_bspSky,
QFV_bspTurb,
QFV_bspNumPasses
} QFV_BspSubpass;
typedef struct bspframe_s {
uint32_t *index_data; // pointer into mega-buffer for this frame (c)
uint32_t index_offset; // offset of index_data within mega-buffer (c)
uint32_t index_count; // number if indices queued (d)
qfv_cmdbufferset_t cmdSet;
VkDescriptorBufferInfo bufferInfo[BSP_BUFFER_INFOS];
VkDescriptorImageInfo imageInfo[BSP_IMAGE_INFOS];
VkWriteDescriptorSet descriptors[BSP_BUFFER_INFOS + BSP_IMAGE_INFOS];
} bspframe_t;
typedef struct fragconst_s {
quat_t fog;
float time;
} fragconst_t;
typedef struct bspframeset_s
DARRAY_TYPE (bspframe_t) bspframeset_t;
typedef struct texchainset_s
DARRAY_TYPE (struct vulktex_s *) texchainset_t;
typedef struct bspctx_s {
instsurf_t *waterchain;
instsurf_t **waterchain_tail;
instsurf_t *sky_chain;
instsurf_t **sky_chain_tail;
texchainset_t texture_chains;
// for world and non-instance models
instsurf_t *static_instsurfs;
instsurf_t **static_instsurfs_tail;
instsurf_t *free_static_instsurfs;
// for instance models
elechain_t *elechains;
elechain_t **elechains_tail;
elechain_t *free_elechains;
elements_t *elementss;
elements_t **elementss_tail;
elements_t *free_elementss;
instsurf_t *instsurfs;
instsurf_t **instsurfs_tail;
instsurf_t *free_instsurfs;
struct qfv_tex_s *default_skysheet;
struct qfv_tex_s *skysheet_tex;
struct qfv_tex_s *default_skybox;
struct qfv_tex_s *skybox_tex;
quat_t sky_rotation[2];
quat_t sky_velocity;
quat_t sky_fix;
double sky_time;
quat_t default_color;
quat_t last_color;
struct scrap_s *light_scrap;
struct qfv_stagebuf_s *light_stage;
struct bsppoly_s *polys;
VkSampler sampler;
VkDeviceMemory texture_memory;
VkPipeline depth;
VkPipeline gbuf;
VkPipeline skysheet;
VkPipeline skybox;
VkPipeline turb;
VkPipelineLayout layout;
size_t vertex_buffer_size;
size_t index_buffer_size;
VkBuffer vertex_buffer;
VkDeviceMemory vertex_memory;
VkBuffer index_buffer;
VkDeviceMemory index_memory;
bspframeset_t frames;
} bspctx_t;
struct vulkan_ctx_s;
void Vulkan_ClearElements (struct vulkan_ctx_s *ctx);
void Vulkan_DrawWorld (struct vulkan_ctx_s *ctx);
void Vulkan_DrawSky (struct vulkan_ctx_s *ctx);
void Vulkan_LoadSkys (const char *sky, struct vulkan_ctx_s *ctx);
void Vulkan_RegisterTextures (model_t **models, int num_models,
struct vulkan_ctx_s *ctx);
void Vulkan_BuildDisplayLists (model_t **models, int num_models,
struct vulkan_ctx_s *ctx);
void Vulkan_Bsp_Init (struct vulkan_ctx_s *ctx);
void Vulkan_Bsp_Shutdown (struct vulkan_ctx_s *ctx);
void Vulkan_DrawWaterSurfaces (struct vulkan_ctx_s *ctx);
#endif//__QF_Vulkan_qf_bsp_h