quakeforge/nq/source/game.c
Bill Currie 3efb0c538f Separate file search from loading.
QFS_LoadFile (and its wrappers) now  take a file handle rather than a
path. This will make vpath usage a little cleaner to implement.
2014-01-28 16:22:05 +09:00

99 lines
2.3 KiB
C

/*
game.c
game specific support (notably hipnotic, rogue and abyss)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "QF/cvar.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "game.h"
#include "server.h"
qboolean standard_quake = false;
cvar_t *registered;
cvar_t *cmdline;
int static_registered = 1;
/*
Game_CheckRegistered
Looks for the pop.txt file and verifies it.
Sets the "registered" cvar.
Immediately exits out if an alternate game was attempted to be started
without being registered.
*/
static void
Game_CheckRegistered (void)
{
QFile *h;
h = QFS_FOpenFile ("gfx/pop.lmp");
static_registered = 0;
if (h) {
static_registered = 1;
Qclose (h);
}
if (static_registered) {
Cvar_Set (registered, "1");
Sys_Printf ("Playing registered version.\n");
}
}
void
Game_Init (void)
{
int i;
const char *game = "nq";
// FIXME: make this dependant on QF metadata in the mission packs
standard_quake = true;
if ((i = COM_CheckParm ("-hipnotic"))) {
standard_quake = false;
game = "hipnotic";
} else if ((i = COM_CheckParm ("-rogue"))) {
standard_quake = false;
game = "rogue";
} else if ((i = COM_CheckParm ("-abyss"))) {
game = "abyss";
}
QFS_Init (game);
registered = Cvar_Get ("registered", "0", CVAR_NONE, NULL,
"Is the game the registered version. 1 yes 0 no");
cmdline = Cvar_Get ("cmdline", "0", CVAR_SERVERINFO, Cvar_Info, "None");
Game_CheckRegistered ();
}