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quakeforge/libs/video/renderer/vulkan/shader/matrices.h
Bill Currie 25ac0ff303 [vulkan] Adapt the shaders for multi-view
Multi-view will be used for shadows and fisheye.
2023-02-14 13:24:47 +09:00

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Matrices {
mat4 Projection3d;
mat4 View[6];
mat4 Sky;
mat4 Projection2d;
vec2 ScreenSize;
}