quakeforge/include/QF/scene/transform.h
Bill Currie 8acd5c558b [scene] Make entity_t just an entity id for ECS
This puts the hierarchy (transform) reference, animation, visibility,
renderer, active, and old_origin data in separate components. There are
a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately
in sw, reasons known, missing brush models in vulkan).

While quake doesn't really need an ECS, the direction I want to take QF
does, and it does seem to have improved memory bandwidth a little
(uncertain). However, there's a lot more work to go (especially fixing
the above bugs), but this seems to be a good start.
2022-10-23 22:24:36 +09:00

360 lines
10 KiB
C

/*
transform.h
Transform management
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/02/26
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_scene_transform_h
#define __QF_scene_transform_h
#include "QF/darray.h"
#include "QF/qtypes.h"
#include "QF/scene/component.h"
#include "QF/scene/hierarchy.h"
#include "QF/simd/vec4f.h"
#include "QF/simd/mat4f.h"
/** \defgroup transform Transform management
\ingroup utils
*/
///@{
enum {
transform_type_name,
transform_type_tag,
transform_type_modified,
transform_type_localMatrix,
transform_type_localInverse,
transform_type_worldMatrix,
transform_type_worldInverse,
transform_type_localRotation,
transform_type_localScale,
transform_type_worldRotation,
transform_type_worldScale,
transform_type_count
};
typedef struct transform_s {
ecs_registry_t *reg;
uint32_t id;
uint32_t comp;
} transform_t;
#define nulltransform ((transform_t) {})
#define XFORMINLINE GNU89INLINE inline __attribute__((pure))
XFORMINLINE int Transform_Valid (transform_t transform);
transform_t Transform_New (struct scene_s *scene, transform_t parent);
/* Deletes all child transforms, and transform names */
void Transform_Delete (struct scene_s *scene, transform_t transform);
transform_t Transform_NewNamed (struct scene_s *scene, transform_t parent,
const char *name);
XFORMINLINE hierref_t *Transform_GetRef (transform_t transform);
XFORMINLINE uint32_t Transform_ChildCount (transform_t transform);
XFORMINLINE transform_t Transform_GetChild (transform_t transform,
uint32_t childIndex);
void Transform_SetParent (struct scene_s *scene,
transform_t transform, transform_t parent);
XFORMINLINE transform_t Transform_GetParent (transform_t transform);
void Transform_SetName (transform_t transform, const char *name);
XFORMINLINE const char *Transform_GetName (transform_t transform);
void Transform_SetTag (transform_t transform, uint32_t tag);
XFORMINLINE uint32_t Transform_GetTag (transform_t transform);
GNU89INLINE inline void Transform_GetLocalMatrix (transform_t transform,
mat4f_t mat);
GNU89INLINE inline void Transform_GetLocalInverse (transform_t transform,
mat4f_t mat);
GNU89INLINE inline void Transform_GetWorldMatrix (transform_t transform,
mat4f_t mat);
// XXX the pointer may be invalidated by hierarchy updates
XFORMINLINE const vec4f_t *Transform_GetWorldMatrixPtr (transform_t transform);
GNU89INLINE inline void Transform_GetWorldInverse (transform_t transform,
mat4f_t mat);
XFORMINLINE vec4f_t Transform_GetLocalPosition (transform_t transform);
void Transform_SetLocalPosition (transform_t transform, vec4f_t position);
XFORMINLINE vec4f_t Transform_GetLocalRotation (transform_t transform);
void Transform_SetLocalRotation (transform_t transform, vec4f_t rotation);
XFORMINLINE vec4f_t Transform_GetLocalScale (transform_t transform);
void Transform_SetLocalScale (transform_t transform, vec4f_t scale);
XFORMINLINE vec4f_t Transform_GetWorldPosition (transform_t transform);
void Transform_SetWorldPosition (transform_t transform, vec4f_t position);
XFORMINLINE vec4f_t Transform_GetWorldRotation (transform_t transform);
void Transform_SetWorldRotation (transform_t transform, vec4f_t rotation);
XFORMINLINE vec4f_t Transform_GetWorldScale (transform_t transform);
void Transform_SetLocalTransform (transform_t transform, vec4f_t scale,
vec4f_t rotation, vec4f_t position);
// NOTE: these use X: forward, -Y: right, Z:up
// aslo, not guaranteed to be normalized or even orthogonal
XFORMINLINE vec4f_t Transform_Forward (transform_t transform);
XFORMINLINE vec4f_t Transform_Right (transform_t transform);
XFORMINLINE vec4f_t Transform_Up (transform_t transform);
// no SetWorldScale because after rotations, non uniform scale becomes shear
#undef XFORMINLINE
#ifndef IMPLEMENT_TRANSFORM_Funcs
#define XFORMINLINE GNU89INLINE inline
#else
#define XFORMINLINE VISIBLE
#endif
XFORMINLINE
int
Transform_Valid (transform_t transform)
{
return transform.reg && ECS_EntValid (transform.id, transform.reg);
}
XFORMINLINE
hierref_t *
Transform_GetRef (transform_t transform)
{
return Ent_GetComponent (transform.id, transform.comp, transform.reg);
}
XFORMINLINE
uint32_t
Transform_ChildCount (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
return h->childCount[ref->index];
}
XFORMINLINE
transform_t
Transform_GetChild (transform_t transform, uint32_t childIndex)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
if (childIndex >= h->childCount[ref->index]) {
return nulltransform;
}
return (transform_t) {
.reg = transform.reg,
.id = h->ent[h->childIndex[ref->index] + childIndex],
.comp = transform.comp,
};
}
XFORMINLINE
transform_t
Transform_GetParent (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
if (ref->index == 0) {
return nulltransform;
}
hierarchy_t *h = ref->hierarchy;
return (transform_t) {
.reg = transform.reg,
.id = h->ent[h->parentIndex[ref->index]],
.comp = transform.comp,
};
}
XFORMINLINE
const char *
Transform_GetName (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
char **name = h->components[transform_type_name];
return name[ref->index];
}
XFORMINLINE
uint32_t
Transform_GetTag (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
uint32_t *tag = h->components[transform_type_tag];
return tag[ref->index];
}
XFORMINLINE
void
Transform_GetLocalMatrix (transform_t transform, mat4f_t mat)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
mat4f_t *localMatrix = h->components[transform_type_localMatrix];
vec4f_t *src = localMatrix[ref->index];
mat[0] = src[0];
mat[1] = src[1];
mat[2] = src[2];
mat[3] = src[3];
}
XFORMINLINE
void
Transform_GetLocalInverse (transform_t transform, mat4f_t mat)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
mat4f_t *localInverse = h->components[transform_type_localInverse];
vec4f_t *src = localInverse[ref->index];
mat[0] = src[0];
mat[1] = src[1];
mat[2] = src[2];
mat[3] = src[3];
}
XFORMINLINE
void
Transform_GetWorldMatrix (transform_t transform, mat4f_t mat)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
mat4f_t *worldMatrix = h->components[transform_type_worldMatrix];
vec4f_t *src = worldMatrix[ref->index];
mat[0] = src[0];
mat[1] = src[1];
mat[2] = src[2];
mat[3] = src[3];
}
XFORMINLINE
const vec4f_t *
Transform_GetWorldMatrixPtr (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
mat4f_t *worldMatrix = h->components[transform_type_worldMatrix];
return worldMatrix[ref->index];
}
XFORMINLINE
void
Transform_GetWorldInverse (transform_t transform, mat4f_t mat)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
mat4f_t *worldInverse = h->components[transform_type_worldInverse];
vec4f_t *src = worldInverse[ref->index];
mat[0] = src[0];
mat[1] = src[1];
mat[2] = src[2];
mat[3] = src[3];
}
XFORMINLINE
vec4f_t
Transform_GetLocalPosition (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
mat4f_t *localMatrix = h->components[transform_type_localMatrix];
return localMatrix[ref->index][3];
}
XFORMINLINE
vec4f_t
Transform_GetLocalRotation (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
vec4f_t *localRotation = h->components[transform_type_localRotation];
return localRotation[ref->index];
}
XFORMINLINE
vec4f_t
Transform_GetLocalScale (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
vec4f_t *localScale = h->components[transform_type_localScale];
return localScale[ref->index];
}
XFORMINLINE
vec4f_t
Transform_GetWorldPosition (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
mat4f_t *worldMatrix = h->components[transform_type_worldMatrix];
return worldMatrix[ref->index][3];
}
XFORMINLINE
vec4f_t
Transform_GetWorldRotation (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
vec4f_t *worldRotation = h->components[transform_type_worldRotation];
return worldRotation[ref->index];
}
XFORMINLINE
vec4f_t
Transform_GetWorldScale (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
vec4f_t *worldScale = h->components[transform_type_worldScale];
return worldScale[ref->index];
}
XFORMINLINE
vec4f_t
Transform_Forward (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
mat4f_t *worldMatrix = h->components[transform_type_worldMatrix];
return worldMatrix[ref->index][0];
}
XFORMINLINE
vec4f_t
Transform_Right (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
mat4f_t *worldMatrix = h->components[transform_type_worldMatrix];
return -worldMatrix[ref->index][1];
}
XFORMINLINE
vec4f_t
Transform_Up (transform_t transform)
{
__auto_type ref = Transform_GetRef (transform);
hierarchy_t *h = ref->hierarchy;
mat4f_t *worldMatrix = h->components[transform_type_worldMatrix];
return worldMatrix[ref->index][2];
}
///@}
#endif//__QF_scene_transform_h