quakeforge/libs/models/null_model.c
Bill Currie 2894689f71 Clean up mod_lightmap_bytes.
Just how many definitions do we need?
2011-12-25 13:02:26 +09:00

76 lines
1.3 KiB
C

/*
null_model.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#include "QF/cvar.h"
#include "QF/model.h"
#include "QF/render.h"
void
Mod_LoadLighting (bsp_t *bsp)
{
}
void
Mod_LoadAliasModel (model_t *mod, void *buf, cache_allocator_t allocator)
{
}
void
Mod_LoadSpriteModel (model_t *mod, void *buf)
{
}
void
R_InitSky (struct texture_s *mt)
{
}
void
Mod_ProcessTexture (miptex_t *mx, texture_t *tx)
{
}
void
Mod_LoadExternalSkins (model_t *mod)
{
}
void
Mod_LoadExternalTextures (model_t *mod)
{
}
void
Mod_SubdivideSurface (msurface_t *fa)
{
}