mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-28 15:12:36 +00:00
82d0b7ecd5
It turns out the slice pipeline is compatible with the glyph pipeline in that its vertex attribute data is a superset (just the addition of the offset attributes). While the queues have yet to be merged, this will eventually get glyphs, sliced sprites, and general (static) quads into the one pipeline. Although this is slightly slower for glyph rendering (due to the need to pass an extra 8 bytes per glyph), this should be faster for quad rendering (when done) as it will be 24 bytes per quad instead of 32 bytes per vertex (ie, 128 bytes per quad), but this does serve as a proof of concept for doing quads, glyphs and sprites in the one pipeline.
245 lines
8.1 KiB
C
245 lines
8.1 KiB
C
/*
|
|
shader.c
|
|
|
|
Vulkan shader manager
|
|
|
|
Copyright (C) 2020 Bill Currie <bill@taniwha.org>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
#include "QF/dstring.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "QF/Vulkan/debug.h"
|
|
#include "QF/Vulkan/device.h"
|
|
#include "QF/Vulkan/shader.h"
|
|
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/slice.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/line.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/line.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/particle.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/particle.geom.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/particle.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/partphysics.comp.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/partupdate.comp.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_gbuf.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_depth.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/twod_depth.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/twod.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/twod.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/quakebsp.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/quakebsp.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.geom.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_shadow.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_sky.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_turb.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/lighting.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/compose.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_shadow.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/iqm.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/iqm.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/output.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/passthrough.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/fstriangle.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/fstrianglest.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/pushcolor.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/waterwarp.frag.spvc"
|
|
|
|
typedef struct shaderdata_s {
|
|
const char *name;
|
|
const uint32_t *data;
|
|
size_t size;
|
|
} shaderdata_t;
|
|
|
|
static shaderdata_t builtin_shaders[] = {
|
|
{ "slice.vert", slice_vert, sizeof (slice_vert) },
|
|
{ "line.vert", line_vert, sizeof (line_vert) },
|
|
{ "line.frag", line_frag, sizeof (line_frag) },
|
|
{ "particle.vert", particle_vert, sizeof (particle_vert) },
|
|
{ "particle.geom", particle_geom, sizeof (particle_geom) },
|
|
{ "particle.frag", particle_frag, sizeof (particle_frag) },
|
|
{ "partphysics.comp", partphysics_comp, sizeof (partphysics_comp) },
|
|
{ "partupdate.comp", partupdate_comp, sizeof (partupdate_comp) },
|
|
{ "sprite_gbuf.vert", sprite_gbuf_vert, sizeof (sprite_gbuf_vert) },
|
|
{ "sprite_gbuf.frag", sprite_gbuf_frag, sizeof (sprite_gbuf_frag) },
|
|
{ "sprite_depth.vert", sprite_depth_vert, sizeof (sprite_depth_vert) },
|
|
{ "sprite_depth.frag", sprite_depth_frag, sizeof (sprite_depth_frag) },
|
|
{ "twod_depth.frag", twod_depth_frag, sizeof (twod_depth_frag) },
|
|
{ "twod.vert", twod_vert, sizeof (twod_vert) },
|
|
{ "twod.frag", twod_frag, sizeof (twod_frag) },
|
|
{ "quakebsp.vert", quakebsp_vert, sizeof (quakebsp_vert) },
|
|
{ "quakebsp.frag", quakebsp_frag, sizeof (quakebsp_frag) },
|
|
{ "bsp_depth.vert", bsp_depth_vert, sizeof (bsp_depth_vert) },
|
|
{ "bsp_gbuf.vert", bsp_gbuf_vert, sizeof (bsp_gbuf_vert) },
|
|
{ "bsp_gbuf.geom", bsp_gbuf_geom, sizeof (bsp_gbuf_geom) },
|
|
{ "bsp_gbuf.frag", bsp_gbuf_frag, sizeof (bsp_gbuf_frag) },
|
|
{ "bsp_shadow.vert", bsp_shadow_vert, sizeof (bsp_shadow_vert) },
|
|
{ "bsp_sky.frag", bsp_sky_frag, sizeof (bsp_sky_frag) },
|
|
{ "bsp_turb.frag", bsp_turb_frag, sizeof (bsp_turb_frag) },
|
|
{ "lighting.frag", lighting_frag, sizeof (lighting_frag) },
|
|
{ "compose.frag", compose_frag, sizeof (compose_frag) },
|
|
{ "alias.vert", alias_vert, sizeof (alias_vert) },
|
|
{ "alias_depth.vert", alias_depth_vert, sizeof (alias_depth_vert) },
|
|
{ "alias.frag", alias_frag, sizeof (alias_frag) },
|
|
{ "alias_gbuf.frag", alias_gbuf_frag, sizeof (alias_gbuf_frag) },
|
|
{ "alias_shadow.vert", alias_shadow_vert, sizeof (alias_shadow_vert) },
|
|
{ "iqm.vert", iqm_vert, sizeof (iqm_vert) },
|
|
{ "iqm.frag", iqm_frag, sizeof (iqm_frag) },
|
|
{ "output.frag", output_frag, sizeof (output_frag) },
|
|
{ "passthrough.vert", passthrough_vert, sizeof (passthrough_vert) },
|
|
{ "fstriangle.vert", fstriangle_vert, sizeof (fstriangle_vert) },
|
|
{ "fstrianglest.vert", fstrianglest_vert, sizeof (fstrianglest_vert) },
|
|
{ "pushcolor.frag", pushcolor_frag, sizeof (pushcolor_frag) },
|
|
{ "waterwarp.frag", waterwarp_frag, sizeof (waterwarp_frag) },
|
|
{}
|
|
};
|
|
|
|
#define BUILTIN "$builtin/"
|
|
#define BUILTIN_SIZE (sizeof (BUILTIN) - 1)
|
|
#define SHADER "$shader/"
|
|
#define SHADER_SIZE (sizeof (SHADER) - 1)
|
|
|
|
VkShaderModule
|
|
QFV_CreateShaderModule (qfv_device_t *device, const char *shader_path)
|
|
{
|
|
VkDevice dev = device->dev;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
shaderdata_t _data = {};
|
|
shaderdata_t *data = 0;
|
|
dstring_t *path = 0;
|
|
QFile *file = 0;
|
|
VkShaderModule shader = 0;
|
|
|
|
if (strncmp (shader_path, BUILTIN, BUILTIN_SIZE) == 0) {
|
|
const char *name = shader_path + BUILTIN_SIZE;
|
|
|
|
for (int i = 0; builtin_shaders[i].name; i++) {
|
|
if (strcmp (builtin_shaders[i].name, name) == 0) {
|
|
data = &builtin_shaders[i];
|
|
break;
|
|
}
|
|
}
|
|
} else if (strncmp (shader_path, SHADER, SHADER_SIZE)) {
|
|
path = dstring_new ();
|
|
dsprintf (path, "%s/%s", FS_SHADERPATH, shader_path + SHADER_SIZE);
|
|
file = Qopen (path->str, "rbz");
|
|
} else {
|
|
file = QFS_FOpenFile (shader_path);
|
|
}
|
|
|
|
if (file) {
|
|
_data.size = Qfilesize (file);
|
|
_data.data = malloc (_data.size);
|
|
Qread (file, (void *) _data.data, _data.size);
|
|
Qclose (file);
|
|
data = &_data;
|
|
}
|
|
|
|
if (data) {
|
|
Sys_MaskPrintf (SYS_vulkan,
|
|
"QFV_CreateShaderModule: creating shader module %s\n",
|
|
shader_path);
|
|
VkShaderModuleCreateInfo createInfo = {
|
|
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, 0,
|
|
0, data->size, data->data
|
|
};
|
|
|
|
dfunc->vkCreateShaderModule (dev, &createInfo, 0, &shader);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_SHADER_MODULE, shader,
|
|
shader_path);
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vulkan,
|
|
"QFV_CreateShaderModule: could not find shader %s\n",
|
|
shader_path);
|
|
}
|
|
|
|
if (path) {
|
|
dstring_delete (path);
|
|
}
|
|
if (_data.data) {
|
|
free ((void *) _data.data);
|
|
}
|
|
return shader;
|
|
}
|
|
|
|
void
|
|
QFV_DestroyShaderModule (qfv_device_t *device, VkShaderModule module)
|
|
{
|
|
VkDevice dev = device->dev;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
dfunc->vkDestroyShaderModule (dev, module, 0);
|
|
}
|