quakeforge/libs/gamecode
Bill Currie 89e83d7d73 Move the debug info out of progs_t
The debug subsystem now uses the resources system to ensure it cleans
up, and its data is now semi-private. Unfortunately, PR_LoadDebug had to
remain public for qfprogs because using PR_RunLoadFuncs would cause
builtin resolution to complain.
2020-02-25 20:07:29 +09:00
..
Makefile.am Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
pr_builtins.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_debug.c Move the debug info out of progs_t 2020-02-25 20:07:29 +09:00
pr_edict.c Allow progs num_edicts and reserved_edicts to be null 2020-02-25 15:00:33 +09:00
pr_exec.c Improve handling of pr_argc 2020-02-25 17:36:29 +09:00
pr_load.c Move the debug info out of progs_t 2020-02-25 20:07:29 +09:00
pr_opcode.c Do lazy computation of def sizes from type encodings 2020-02-23 23:29:58 +09:00
pr_parse.c Improve handling of pr_argc 2020-02-25 17:36:29 +09:00
pr_resolve.c Allow nested use of PR_SaveParams() 2020-02-25 14:30:26 +09:00
pr_resource.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_strings.c Make progs string resources management private 2020-02-25 00:23:08 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00