mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
96 lines
2 KiB
C
96 lines
2 KiB
C
/*
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game.c
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game specific support (notably hipnotic, rogue and abyss)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/info.h"
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#include "QF/qargs.h"
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#include "QF/quakefs.h"
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#include "game.h"
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#include "server.h"
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/*
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SV_Gamedir_f
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Sets the gamedir and path to a different directory.
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*/
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static void
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SV_Gamedir_f (void)
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{
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const char *dir;
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if (Cmd_Argc () == 1) {
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Con_Printf ("Current gamedir: %s\n", qfs_gamedir->gamedir);
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return;
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}
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if (Cmd_Argc () != 2) {
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Con_Printf ("Usage: gamedir <newdir>\n");
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return;
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}
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dir = Cmd_Argv (1);
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if (strstr (dir, "..") || strstr (dir, "/")
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|| strstr (dir, "\\") || strstr (dir, ":")) {
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Con_Printf ("Gamedir should be a single filename, not a path\n");
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return;
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}
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QFS_Gamedir (dir);
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if (is_server) {
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Info_SetValueForStarKey (*svs_info, "*gamedir", dir, 0);
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}
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}
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void
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Game_Init (void)
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{
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Cmd_AddCommand ("gamedir", SV_Gamedir_f,
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"Specifies the directory to be used while playing.");
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}
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void
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Game_Init_Cvars (void)
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{
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}
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