mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-04 16:31:23 +00:00
After messing with SIMD stuff for a little, I think I now understand why the industry went with xyzw instead of the mathematical wxyz. Anyway, this will make for less pain in the future (assuming I got everything). |
||
---|---|---|
.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_fog.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
Makefile.am | ||
namehack.h | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |