mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 01:11:27 +00:00
fbc1bd9f6e
This is the first step towards component-based entities. There's still some transform-related stuff in the struct that needs to be moved, but it's all entirely client related (rather than renderer) and will probably go into a "client" component. Also, the current components are directly included structs rather than references as I didn't want to deal with the object management at this stage. As part of the process (because transforms use simd) this also starts the process of moving QF to using simd for vectors and matrices. There's now a mess of simd and sisd code mixed together, but it works surprisingly well together.
530 lines
13 KiB
C
530 lines
13 KiB
C
/*
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sw_r_bsp.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <math.h>
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#include <stdlib.h>
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#include "qfalloca.h"
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#include "QF/entity.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "r_internal.h"
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// current entity info
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qboolean insubmodel;
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vec3_t r_worldmodelorg;
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static float entity_rotation[3][3];
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int r_currentbkey;
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typedef enum { touchessolid, drawnode, nodrawnode } solidstate_t;
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#define MAX_BMODEL_VERTS 500 // 6K
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#define MAX_BMODEL_EDGES 1000 // 12K
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static mvertex_t *pbverts;
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static bedge_t *pbedges;
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static int numbverts, numbedges;
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int numbtofpolys;
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static btofpoly_t *pbtofpolys;
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static mvertex_t *pfrontenter, *pfrontexit;
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static qboolean makeclippededge;
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static void
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R_EntityRotate (vec3_t vec)
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{
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vec3_t tvec;
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VectorCopy (vec, tvec);
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vec[0] = DotProduct (entity_rotation[0], tvec);
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vec[1] = DotProduct (entity_rotation[1], tvec);
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vec[2] = DotProduct (entity_rotation[2], tvec);
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}
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void
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R_RotateBmodel (void)
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{
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mat4f_t mat;
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Transform_GetWorldMatrix (currententity->transform, mat);
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VectorCopy (mat[0], entity_rotation[0]);
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VectorCopy (mat[1], entity_rotation[1]);
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VectorCopy (mat[2], entity_rotation[2]);
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// rotate modelorg and the transformation matrix
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R_EntityRotate (modelorg);
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R_EntityRotate (vpn);
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R_EntityRotate (vright);
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R_EntityRotate (vup);
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R_TransformFrustum ();
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}
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static void
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R_RecursiveClipBPoly (bedge_t *pedges, mnode_t *pnode, msurface_t *psurf)
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{
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bedge_t *psideedges[2], *pnextedge, *ptedge;
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int i, side, lastside;
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float dist, frac, lastdist;
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plane_t *splitplane, tplane;
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mvertex_t *pvert, *plastvert, *ptvert;
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mnode_t *pn;
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psideedges[0] = psideedges[1] = NULL;
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makeclippededge = false;
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// transform the BSP plane into model space
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// FIXME: cache these?
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splitplane = pnode->plane;
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tplane.dist = splitplane->dist -
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DotProduct (r_entorigin, splitplane->normal);
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tplane.normal[0] = DotProduct (entity_rotation[0], splitplane->normal);
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tplane.normal[1] = DotProduct (entity_rotation[1], splitplane->normal);
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tplane.normal[2] = DotProduct (entity_rotation[2], splitplane->normal);
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// clip edges to BSP plane
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for (; pedges; pedges = pnextedge) {
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pnextedge = pedges->pnext;
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// set the status for the last point as the previous point
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// FIXME: cache this stuff somehow?
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plastvert = pedges->v[0];
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lastdist = DotProduct (plastvert->position, tplane.normal) -
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tplane.dist;
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if (lastdist > 0)
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lastside = 0;
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else
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lastside = 1;
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pvert = pedges->v[1];
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dist = DotProduct (pvert->position, tplane.normal) - tplane.dist;
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if (dist > 0)
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side = 0;
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else
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side = 1;
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if (side != lastside) {
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// clipped
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if (numbverts >= MAX_BMODEL_VERTS)
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return;
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// generate the clipped vertex
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frac = lastdist / (lastdist - dist);
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ptvert = &pbverts[numbverts++];
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ptvert->position[0] = plastvert->position[0] +
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frac * (pvert->position[0] - plastvert->position[0]);
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ptvert->position[1] = plastvert->position[1] +
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frac * (pvert->position[1] - plastvert->position[1]);
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ptvert->position[2] = plastvert->position[2] +
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frac * (pvert->position[2] - plastvert->position[2]);
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// split into two edges, one on each side, and remember entering
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// and exiting points
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// FIXME: share the clip edge by having a winding direction flag?
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if (numbedges >= (MAX_BMODEL_EDGES - 1)) {
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Sys_Printf ("Out of edges for bmodel\n");
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return;
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}
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ptedge = &pbedges[numbedges];
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ptedge->pnext = psideedges[lastside];
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psideedges[lastside] = ptedge;
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ptedge->v[0] = plastvert;
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ptedge->v[1] = ptvert;
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ptedge = &pbedges[numbedges + 1];
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ptedge->pnext = psideedges[side];
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psideedges[side] = ptedge;
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ptedge->v[0] = ptvert;
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ptedge->v[1] = pvert;
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numbedges += 2;
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if (side == 0) {
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// entering for front, exiting for back
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pfrontenter = ptvert;
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makeclippededge = true;
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} else {
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pfrontexit = ptvert;
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makeclippededge = true;
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}
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} else {
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// add the edge to the appropriate side
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pedges->pnext = psideedges[side];
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psideedges[side] = pedges;
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}
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}
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// if anything was clipped, reconstitute and add the edges along the clip
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// plane to both sides (but in opposite directions)
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if (makeclippededge) {
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if (numbedges >= (MAX_BMODEL_EDGES - 2)) {
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Sys_Printf ("Out of edges for bmodel\n");
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return;
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}
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ptedge = &pbedges[numbedges];
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ptedge->pnext = psideedges[0];
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psideedges[0] = ptedge;
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ptedge->v[0] = pfrontexit;
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ptedge->v[1] = pfrontenter;
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ptedge = &pbedges[numbedges + 1];
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ptedge->pnext = psideedges[1];
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psideedges[1] = ptedge;
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ptedge->v[0] = pfrontenter;
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ptedge->v[1] = pfrontexit;
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numbedges += 2;
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}
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// draw or recurse further
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for (i = 0; i < 2; i++) {
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if (psideedges[i]) {
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// draw if we've reached a non-solid leaf, done if all that's left
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// is a solid leaf, and continue down the tree if it's not a leaf
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pn = pnode->children[i];
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// we're done with this branch if the node or leaf isn't in the PVS
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if (pn->visframe == r_visframecount) {
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if (pn->contents < 0) {
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if (pn->contents != CONTENTS_SOLID) {
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r_currentbkey = ((mleaf_t *) pn)->key;
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R_RenderBmodelFace (psideedges[i], psurf);
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}
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} else {
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R_RecursiveClipBPoly (psideedges[i], pnode->children[i],
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psurf);
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}
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}
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}
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}
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}
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void
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R_DrawSolidClippedSubmodelPolygons (model_t *model)
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{
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int i, j, lindex;
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vec_t dot;
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msurface_t *psurf;
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int numsurfaces;
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plane_t *pplane;
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mvertex_t bverts[MAX_BMODEL_VERTS];
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bedge_t bedges[MAX_BMODEL_EDGES], *pbedge;
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medge_t *pedge, *pedges;
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mod_brush_t *brush = &model->brush;
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// FIXME: use bounding-box-based frustum clipping info?
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psurf = &brush->surfaces[brush->firstmodelsurface];
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numsurfaces = brush->nummodelsurfaces;
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pedges = brush->edges;
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for (i = 0; i < numsurfaces; i++, psurf++) {
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// find which side of the node we are on
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pplane = psurf->plane;
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dot = DotProduct (modelorg, pplane->normal) - pplane->dist;
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// draw the polygon
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if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
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(!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
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// FIXME: use bounding-box-based frustum clipping info?
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// copy the edges to bedges, flipping if necessary so always
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// clockwise winding
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// FIXME: if edges and vertices get caches, these assignments must
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// move outside the loop, and overflow checking must be done here
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pbverts = bverts;
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pbedges = bedges;
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numbverts = numbedges = 0;
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if (psurf->numedges > 0) {
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pbedge = &bedges[numbedges];
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numbedges += psurf->numedges;
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for (j = 0; j < psurf->numedges; j++) {
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lindex = brush->surfedges[psurf->firstedge + j];
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if (lindex > 0) {
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pedge = &pedges[lindex];
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pbedge[j].v[0] = &r_pcurrentvertbase[pedge->v[0]];
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pbedge[j].v[1] = &r_pcurrentvertbase[pedge->v[1]];
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} else {
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lindex = -lindex;
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pedge = &pedges[lindex];
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pbedge[j].v[0] = &r_pcurrentvertbase[pedge->v[1]];
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pbedge[j].v[1] = &r_pcurrentvertbase[pedge->v[0]];
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}
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pbedge[j].pnext = &pbedge[j + 1];
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}
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pbedge[j - 1].pnext = NULL; // mark end of edges
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R_RecursiveClipBPoly (pbedge,
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currententity->visibility.topnode, psurf);
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} else {
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Sys_Error ("no edges in bmodel");
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}
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}
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}
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}
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void
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R_DrawSubmodelPolygons (model_t *model, int clipflags)
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{
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int i;
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vec_t dot;
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msurface_t *psurf;
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int numsurfaces;
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plane_t *pplane;
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mod_brush_t *brush = &model->brush;
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// FIXME: use bounding-box-based frustum clipping info?
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psurf = &brush->surfaces[brush->firstmodelsurface];
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numsurfaces = brush->nummodelsurfaces;
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for (i = 0; i < numsurfaces; i++, psurf++) {
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// find which side of the node we are on
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pplane = psurf->plane;
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dot = DotProduct (modelorg, pplane->normal) - pplane->dist;
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// draw the polygon
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if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
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(!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
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r_currentkey = ((mleaf_t *) currententity->visibility.topnode)->key;
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// FIXME: use bounding-box-based frustum clipping info?
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R_RenderFace (psurf, clipflags);
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}
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}
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}
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static inline void
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visit_leaf (mleaf_t *leaf)
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{
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// deal with model fragments in this leaf
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if (leaf->efrags)
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R_StoreEfrags (leaf->efrags);
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leaf->key = r_currentkey;
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r_currentkey++; // all bmodels in a leaf share the same key
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}
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static inline int
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get_side (mnode_t *node)
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{
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// find which side of the node we are on
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plane_t *plane = node->plane;
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if (plane->type < 3)
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return (modelorg[plane->type] - plane->dist) < 0;
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return (DotProduct (modelorg, plane->normal) - plane->dist) < 0;
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}
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static void
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visit_node (mod_brush_t *brush, mnode_t *node, int side, int clipflags)
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{
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int c;
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msurface_t *surf;
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// sneaky hack for side = side ? SURF_PLANEBACK : 0;
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side = (~side + 1) & SURF_PLANEBACK;
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// draw stuff
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if ((c = node->numsurfaces)) {
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surf = brush->surfaces + node->firstsurface;
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for (; c; c--, surf++) {
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if (surf->visframe != r_visframecount)
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continue;
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// side is either 0 or SURF_PLANEBACK
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if (side ^ (surf->flags & SURF_PLANEBACK))
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continue; // wrong side
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if (r_drawpolys) {
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if (r_worldpolysbacktofront) {
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if (numbtofpolys < MAX_BTOFPOLYS) {
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pbtofpolys[numbtofpolys].clipflags = clipflags;
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pbtofpolys[numbtofpolys].psurf = surf;
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numbtofpolys++;
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}
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} else {
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R_RenderPoly (surf, clipflags);
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}
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} else {
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R_RenderFace (surf, clipflags);
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}
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}
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// all surfaces on the same node share the same sequence number
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r_currentkey++;
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}
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}
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static inline int
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test_node (mnode_t *node, int *clipflags)
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{
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int i, *pindex;
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vec3_t acceptpt, rejectpt;
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double d;
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if (node->contents < 0)
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return 0;
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if (node->visframe != r_visframecount)
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return 0;
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// cull the clipping planes if not trivial accept
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// FIXME: the compiler is doing a lousy job of optimizing here; it could be
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// twice as fast in ASM
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if (*clipflags) {
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for (i = 0; i < 4; i++) {
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if (!(*clipflags & (1 << i)))
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continue; // don't need to clip against it
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// generate accept and reject points
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// FIXME: do with fast look-ups or integer tests based on the
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// sign bit of the floating point values
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pindex = pfrustum_indexes[i];
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rejectpt[0] = (float) node->minmaxs[pindex[0]];
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rejectpt[1] = (float) node->minmaxs[pindex[1]];
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rejectpt[2] = (float) node->minmaxs[pindex[2]];
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d = DotProduct (rejectpt, view_clipplanes[i].normal);
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d -= view_clipplanes[i].dist;
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if (d <= 0)
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return 0;
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acceptpt[0] = (float) node->minmaxs[pindex[3 + 0]];
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acceptpt[1] = (float) node->minmaxs[pindex[3 + 1]];
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acceptpt[2] = (float) node->minmaxs[pindex[3 + 2]];
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d = DotProduct (acceptpt, view_clipplanes[i].normal);
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d -= view_clipplanes[i].dist;
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if (d >= 0)
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*clipflags &= ~(1 << i); // node is entirely on screen
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}
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}
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return 1;
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}
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static void
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R_VisitWorldNodes (mod_brush_t *brush, int clipflags)
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{
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typedef struct {
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mnode_t *node;
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int side, clipflags;
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} rstack_t;
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rstack_t *node_ptr;
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rstack_t *node_stack;
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mnode_t *node;
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mnode_t *front;
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int side, cf;
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node = brush->nodes;
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// +2 for paranoia
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node_stack = alloca ((brush->depth + 2) * sizeof (rstack_t));
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node_ptr = node_stack;
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cf = clipflags;
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while (1) {
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while (test_node (node, &cf)) {
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cf = clipflags;
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side = get_side (node);
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front = node->children[side];
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if (test_node (front, &cf)) {
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node_ptr->node = node;
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node_ptr->side = side;
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node_ptr->clipflags = clipflags;
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node_ptr++;
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clipflags = cf;
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node = front;
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continue;
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}
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if (front->contents < 0 && front->contents != CONTENTS_SOLID)
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visit_leaf ((mleaf_t *) front);
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visit_node (brush, node, side, clipflags);
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node = node->children[!side];
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}
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if (node->contents < 0 && node->contents != CONTENTS_SOLID)
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visit_leaf ((mleaf_t *) node);
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if (node_ptr != node_stack) {
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node_ptr--;
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node = node_ptr->node;
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side = node_ptr->side;
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clipflags = node_ptr->clipflags;
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visit_node (brush, node, side, clipflags);
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node = node->children[!side];
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continue;
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}
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break;
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}
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if (node->contents < 0 && node->contents != CONTENTS_SOLID)
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visit_leaf ((mleaf_t *) node);
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}
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void
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R_RenderWorld (void)
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{
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int i;
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btofpoly_t btofpolys[MAX_BTOFPOLYS];
|
|
mod_brush_t *brush;
|
|
|
|
pbtofpolys = btofpolys;
|
|
|
|
currententity = &r_worldentity;
|
|
VectorCopy (r_origin, modelorg);
|
|
brush = ¤tentity->renderer.model->brush;
|
|
r_pcurrentvertbase = brush->vertexes;
|
|
|
|
R_VisitWorldNodes (brush, 15);
|
|
|
|
// if the driver wants the polygons back to front, play the visible ones
|
|
// back in that order
|
|
if (r_worldpolysbacktofront) {
|
|
for (i = numbtofpolys - 1; i >= 0; i--) {
|
|
R_RenderPoly (btofpolys[i].psurf, btofpolys[i].clipflags);
|
|
}
|
|
}
|
|
}
|