mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
29177483d3
cl_maxfps now :)
50 lines
978 B
INI
50 lines
978 B
INI
// setting made with qw-client-glx +setrom r_lightmap_components 1 +set vid_width 512 +set vid_height 384
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// on a 200mmx with a voodoo2
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// compiled with --disable-shared --with-static-plugins
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// used to test different parts
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r_particles 1
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r_dynamic 1 // set gl_dlight_polyblend 0 if you turn this off for
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// all dlights to be off
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r_drawentities 1
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r_drawexplosions 1
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r_drawviewmodel 1
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// map speedups
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gl_sky_clip 3
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gl_sky_divide 0
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gl_keeptjunctions 0
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gl_multitexture 0
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gl_texsort 0
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gl_triplebuffer 1
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gl_max_size 256
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// dlight speedups
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gl_lightmap_subimage 2
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gl_dlight_polyblend 1
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gl_dlight_smooth 1
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r_dlight_lightmap 0
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r_dlight_max 8
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// particle speedups
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gl_particle_mip 3
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gl_particle_size 2
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r_particles_max 50
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// entity speedups
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cl_gibfilter 1
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gl_fb_bmodels 0
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gl_fb_models 0
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gl_lerp_anim 0
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gl_playermip 0
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gl_affinemodels 0
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// general speedup
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cl_maxfps 0
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cl_maxnetfps 30
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cl_predict_players 0
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cl_cshift_powerup 0
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cl_cshift_bonus 0
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cl_cshift_damage 0
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cl_cshift_content 0
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