mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 14:42:07 +00:00
286344c7b6
The code dealing with state is a bit of a mess, but everything is working nicely. Get around 400fps when all 6 faces need to be rendered (no surprise: it should be about 1/6 of that for normal rendering). The messy state handling code did not come as a surprise as I suspected there were various mistakes in my scene rendering "recipe", and fisheye highlighted them nicely (I'm sure getting this stuff working in Vulkan will highlight even more issues).
37 lines
1 KiB
C
37 lines
1 KiB
C
/*
|
|
qf_fisheye.h
|
|
|
|
GLSL screen fisheye
|
|
|
|
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2022/3/25
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifndef __QF_GLSL_qf_fisheye_h
|
|
#define __QF_GLSL_qf_fisheye_h
|
|
|
|
void glsl_InitFisheye (void);
|
|
struct framebuffer_s;
|
|
void glsl_FisheyeScreen (struct framebuffer_s *fb);
|
|
|
|
#endif//__QF_GLSL_qf_fisheye_h
|