quakeforge/libs
Bill Currie 2a2a431431 Register a complaint when the map has too many entities.
I was wondering why that parrot was dead.

Not realizing that negke's coag3 map had too many entities really ruined
the pleasure of playing it, so it's best to treat such situations as an
error (max_edicts can be bumped up to 32000 if need be, but 2048 is plenty
for his map).
2011-04-17 20:06:20 +09:00
..
audio Disable all sound calls if jack could not be contacted. 2010-12-25 20:31:14 +09:00
console Fix the API for inputline->enter(). 2011-03-27 08:03:39 +09:00
gamecode Register a complaint when the map has too many entities. 2011-04-17 20:06:20 +09:00
gib Tweak some developer cvar usage. 2010-11-27 16:53:17 +09:00
image write "color" PCX files (stupid bug) 2011-01-09 04:34:35 -05:00
models Make MOD_TraceLine behave "correctly". 2010-12-06 15:30:56 +09:00
net Fix the same (ancient!) bug in ipv4 code... 2010-12-30 07:15:22 -05:00
object Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
qw Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
ruamoko Interpret func fields as selectors for entities with objects. 2011-03-30 20:19:31 +09:00
util Make zone errors a little more useful. 2011-03-20 15:50:09 +09:00
video Properly terminate each fisheye quad strip. 2011-04-17 13:03:22 +09:00
Makefile.am opps, that was part of raorn's linker patches 2007-05-31 06:31:22 +00:00