quakeforge/libs/models/brush
Bill Currie 925300716b [mode] Go back to using dclipnode_t everywhere
It was added only because FitzQuake used it in its pre-bsp2 large-map
support. That support has been hidden in bspfile.c for some time now.
This doesn't gain much other than having one less type to worry about.

Well tested on Conflagrant Rodent (the map that caused the need for
mclipnode_t in the first place).
2022-05-19 15:16:53 +09:00
..
gl_model_brush.c [model] Initialize r_notexture_mip in the right places 2022-05-05 23:49:31 +09:00
glsl_model_brush.c [model] Initialize r_notexture_mip in the right places 2022-05-05 23:49:31 +09:00
Makemodule.am [model] Build vulkan model libs 2021-01-19 14:12:49 +09:00
model_brush.c [mode] Go back to using dclipnode_t everywhere 2022-05-19 15:16:53 +09:00
sw_model_brush.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
vulkan_model_brush.c [model] Initialize r_notexture_mip in the right places 2022-05-05 23:49:31 +09:00