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https://git.code.sf.net/p/quake/quakeforge
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It was added only because FitzQuake used it in its pre-bsp2 large-map support. That support has been hidden in bspfile.c for some time now. This doesn't gain much other than having one less type to worry about. Well tested on Conflagrant Rodent (the map that caused the need for mclipnode_t in the first place). |
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gl_model_brush.c | ||
glsl_model_brush.c | ||
Makemodule.am | ||
model_brush.c | ||
sw_model_brush.c | ||
vulkan_model_brush.c |