mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 22:01:33 +00:00
0bb562f93f
Just those made me glad I tried compiling with clang: running into those bugs would have lead to some serious headaches, I imagine.
444 lines
11 KiB
C
444 lines
11 KiB
C
/*
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trace.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2002 Colin Thompson
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_IO_H
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# include <io.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#include <stdlib.h>
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#include "QF/bspfile.h"
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#include "QF/dstring.h"
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#include "QF/mathlib.h"
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#include "QF/plist.h"
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#include "QF/progs.h"
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#include "QF/qtypes.h"
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#include "QF/quakefs.h"
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#include "QF/script.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "tools/qflight/include/light.h"
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#include "tools/qflight/include/threads.h"
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#include "tools/qflight/include/entities.h"
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#include "tools/qflight/include/options.h"
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#include "tools/qflight/include/properties.h"
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entity_t *entities;
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int num_entities;
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entity_t *world_entity;
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/*
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ENTITY FILE PARSING
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If a light has a targetname, generate a unique style in the 32-63 range
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*/
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int numlighttargets;
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const char *lighttargets[32];
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static int
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LightStyleForTargetname (const char *targetname, qboolean alloc)
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{
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int i;
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for (i = 0; i < numlighttargets; i++)
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if (!strcmp (lighttargets[i], targetname))
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return 32 + i;
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if (!alloc)
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return -1;
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lighttargets[i] = targetname;
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numlighttargets++;
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return numlighttargets - 1 + 32;
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}
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static void
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MatchTargets (void)
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{
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int i, j;
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for (i = 0; i < num_entities; i++) {
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if (!entities[i].target || !entities[i].target[0])
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continue;
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for (j = 0; j < num_entities; j++)
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if (entities[j].targetname
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&& !strcmp (entities[j].targetname, entities[i].target)) {
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entities[i].targetent = &entities[j];
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// set up spotlight values for lighting code to use
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VectorSubtract (entities[i].targetent->origin,
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entities[i].origin, entities[i].spotdir);
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VectorNormalize (entities[i].spotdir);
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if (!entities[i].angle)
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entities[i].spotcone = -cos(20 * M_PI / 180);
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else
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entities[i].spotcone = -cos(entities[i].angle * M_PI / 360);
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break;
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}
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if (j == num_entities) {
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printf ("WARNING: entity at (%i,%i,%i) (%s) has unmatched "
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"target\n",
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(int) entities[i].origin[0], (int) entities[i].origin[1],
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(int) entities[i].origin[2], entities[i].classname);
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continue;
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}
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// set the style on the source ent for switchable lights
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if (entities[j].style) {
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entities[i].style = entities[j].style;
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SetKeyValue (&entities[i], "style", va (0, "%i",
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entities[i].style));
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}
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if (entities[i].spotcone >= 0) {
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VectorZero (entities[i].spotdir);
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entities[i].spotcone = 0;
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}
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}
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}
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static void
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WriteLights (void)
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{
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int i;
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FILE *f;
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entity_t *e;
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if (!options.lightsfilename)
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return;
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printf ("building .lights file\n");
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f = fopen (options.lightsfilename, "wb");
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for (i = 0; i < num_entities; i++) {
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e = entities + i;
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if (e->light)
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fprintf(f, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d\n",
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e->origin[0], e->origin[1], e->origin[2],
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e->falloff,
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e->color[0], e->color[1], e->color[2],
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e->subbrightness,
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e->spotdir[0], e->spotdir[1], e->spotdir[2],
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e->spotcone, e->lightoffset, e->style);
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}
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fclose (f);
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}
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void
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LoadEntities (void)
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{
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double vec[4];
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entity_t *entity;
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float cutoff_range;
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float intensity;
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plitem_t *dict;
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plitem_t *entity_list;
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plitem_t *keys;
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int count;
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script_t *script;
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const char *field_name;
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const char *value;
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int i, j;
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script = Script_New ();
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Script_Start (script, "ent data", bsp->entdata);
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entity_list = ED_ConvertToPlist (script, 1, 0);
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Script_Delete (script);
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// start parsing
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num_entities = PL_A_NumObjects (entity_list);
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entities = malloc (num_entities * sizeof (entity_t));
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// go through all the entities
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for (i = 0; i < num_entities; i++) {
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entity = &entities[i];
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memset (entity, 0, sizeof (*entity));
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VectorSet (1, 1, 1, entity->color);
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VectorCopy (entity->color, entity->color2);
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entity->falloff = DEFAULTFALLOFF * DEFAULTFALLOFF;
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entity->lightradius = 0;
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entity->lightoffset = LIGHTDISTBIAS;
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entity->attenuation = options.attenuation;
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entity->sun_light[0] = -1;
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entity->sun_light[1] = -1;
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VectorSet (1, 1, 1, entity->sun_color[0]);
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VectorSet (1, 1, 1, entity->sun_color[1]);
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entity->num_suns = 1 + NUMHSUNS * NUMVSUNS;
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for (j = 0; j < entity->num_suns; j++) {
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// default to straight down
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VectorSet (0, 0, 1, entity->sun_dir[j]);
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}
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entity->dict = PL_ObjectAtIndex (entity_list, i);
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dict = PL_NewDictionary (0);
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// go through all the keys in this entity
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keys = PL_D_AllKeys (entity->dict);
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count = PL_A_NumObjects (keys);
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while (count-- > 0) {
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field_name = PL_String (PL_ObjectAtIndex (keys, count));
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value = PL_String (PL_ObjectForKey (entity->dict, field_name));
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if (!strcmp (field_name, "classname"))
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entity->classname = value;
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else if (!strcmp (field_name, "target"))
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entity->target = value;
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else if (!strcmp (field_name, "targetname"))
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entity->targetname = value;
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else if (!strcmp (field_name, "origin")) {
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// scan into doubles, then assign
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// which makes it vec_t size independent
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if (sscanf (value, "%lf %lf %lf",
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&vec[0], &vec[1], &vec[2]) != 3)
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fprintf (stderr, "LoadEntities: not 3 values for origin");
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else
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VectorCopy (vec, entity->origin);
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}
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// the leading _ is so the engine doesn't search for the field,
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// but it's not wanted in the properties dictionary
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if (*field_name == '_')
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field_name++;
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PL_D_AddObject (dict, field_name, PL_NewString (value));
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}
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if (options.verbosity > 1 && entity->targetname)
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printf ("%s %g %d\n", entity->targetname, entity->light,
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entity->style);
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// all fields have been parsed
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if (entity->classname) {
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if (!strcmp (entity->classname, "worldspawn")) {
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int hsuns = NUMHSUNS;
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if (world_entity)
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Sys_Error ("More than one worldspawn entity");
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set_sun_properties (entity, dict);
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if (options.extrabit == 1)
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hsuns = 6;
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else if (options.extrabit == 2)
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hsuns = 16;
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entity->num_suns = 1 + hsuns * NUMVSUNS;
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if (entity->sun_light[1] <= 0)
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entity->num_suns = 1;
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if (entity->sun_light[0] <= 0)
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entity->num_suns = 0;
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world_entity = entity;
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} else {
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entity->num_suns = 0;
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}
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if (!strncmp (entity->classname, "light", 5)) {
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set_properties (entity, dict);
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if (!entity->light)
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entity->light = DEFAULTLIGHTLEVEL;
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if (!entity->noise)
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entity->noise = options.noise;
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if (!entity->persistence)
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entity->persistence = 1;
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}
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}
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PL_Free (dict);
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if (entity->light) {
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// convert to subtraction to the brightness for the whole light,
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// so it will fade nicely, rather than being clipped off
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VectorScale (entity->color2,
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entity->light * 16384.0 * options.globallightscale,
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entity->color2);
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entity->color[0] *= entity->color2[0];
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entity->color[1] *= entity->color2[1];
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entity->color[2] *= entity->color2[2];
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if (entity->lightradius)
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entity->subbrightness = 1.0 / (entity->lightradius
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* entity->lightradius
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* entity->falloff
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+ LIGHTDISTBIAS);
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if (entity->subbrightness < (1.0 / 1048576.0))
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entity->subbrightness = (1.0 / 1048576.0);
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intensity = entity->light;
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if (intensity < 0)
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intensity = -intensity;
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switch (entity->attenuation) {
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case LIGHT_RADIUS:
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// default radius is intensity (same as LIGHT_LINEAR)
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if (!entity->radius)
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entity->radius = intensity;
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break;
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case LIGHT_LINEAR:
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// don't allow radius to be greater than intensity
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if (entity->radius > intensity || entity->radius == 0)
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entity->radius = intensity;
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break;
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case LIGHT_REALISTIC:
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if (options.cutoff) {
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// approximate limit for faster lighting
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cutoff_range = sqrt (intensity / options.cutoff);
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if (!entity->radius || cutoff_range < entity->radius)
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entity->radius = cutoff_range;
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}
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break;
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case LIGHT_INVERSE:
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if (options.cutoff) {
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// approximate limit for faster lighting
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cutoff_range = intensity / options.cutoff;
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if (!entity->radius || cutoff_range < entity->radius)
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entity->radius = cutoff_range;
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}
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break;
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case LIGHT_NO_ATTEN:
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break;
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case LIGHT_LH:
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break;
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}
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}
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if (entity->classname && !strcmp (entity->classname, "light")) {
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if (entity->targetname && entity->targetname[0]
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&& !entity->style) {
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char s[16];
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entity->style = LightStyleForTargetname (entity->targetname,
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true);
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sprintf (s, "%i", entity->style);
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SetKeyValue (entity, "style", s);
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}
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}
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}
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if (!world_entity)
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Sys_Error ("no worldspawn entity");
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if (options.verbosity >= 0)
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printf ("%d entities read\n", num_entities);
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MatchTargets ();
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WriteLights();
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novislights = (entity_t **)calloc (num_entities, sizeof (entity_t *));
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}
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const char *
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ValueForKey (entity_t *ent, const char *key)
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{
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plitem_t *obj = PL_ObjectForKey (ent->dict, key);
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const char *val;
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if (!obj)
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return "";
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val = PL_String (obj);
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if (!val)
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return "";
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return val;
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}
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void
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SetKeyValue (entity_t *ent, const char *key, const char *value)
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{
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plitem_t *obj;
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obj = PL_NewString (value);
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PL_D_AddObject (ent->dict, key, obj);
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}
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entity_t *
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FindEntityWithKeyPair (const char *key, const char *value)
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{
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int i;
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entity_t *ent;
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plitem_t *obj;
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const char *val;
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for (i = 0; i < num_entities; i++) {
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ent = &entities[i];
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obj = PL_ObjectForKey (ent->dict, key);
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if (!obj)
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continue;
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val = PL_String (obj);
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if (!val)
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break;
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if (!strcmp (val, value))
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return ent;
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}
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return 0;
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}
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void
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GetVectorForKey (entity_t *ent, const char *key, vec3_t vec)
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{
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const char *k;
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k = ValueForKey (ent, key);
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sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
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}
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void
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WriteEntitiesToString (void)
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{
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dstring_t *buf;
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int i;
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plitem_t *keys;
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int count;
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const char *field_name;
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const char *value;
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buf = dstring_newstr ();
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if (options.verbosity >= 0)
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printf ("%i switchable light styles\n", numlighttargets);
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for (i = 0; i < num_entities; i++) {
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if (!entities[i].dict)
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continue; // ent got removed
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dstring_appendstr (buf, "{\n");
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keys = PL_D_AllKeys (entities[i].dict);
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count = PL_A_NumObjects (keys);
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while (count-- > 0) {
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field_name = PL_String (PL_ObjectAtIndex (keys, count));
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value = PL_String (PL_ObjectForKey (entities[i].dict, field_name));
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dasprintf (buf, "\"%s\" \"%s\"\n", field_name, value);
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}
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dstring_appendstr (buf, "}\n");
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}
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BSP_AddEntities (bsp, buf->str, buf->size);
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}
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