quakeforge/libs/video/renderer/gl
2001-12-21 06:07:30 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
gl_draw.c changed int to an unsigned int 2001-12-17 23:41:58 +00:00
gl_dyn_lights.c Try #2. 2001-10-09 20:35:17 +00:00
gl_dyn_part.c Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
gl_dyn_textures.c Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
gl_funcs.c Whitespace. 2001-11-24 08:08:44 +00:00
gl_graph.c Whitespace. 2001-11-24 08:16:43 +00:00
gl_mod_alias.c Fix failure to free cache for non-shadowed stuff (lightning, grenades, etc). 2001-12-19 18:32:26 +00:00
gl_mod_sprite.c Fix failure to free cache for non-shadowed stuff (lightning, grenades, etc). 2001-12-19 18:32:26 +00:00
gl_rmain.c Might as well allow gl_affinemodels to affect the viewmodel as well... 2001-12-19 20:15:38 +00:00
gl_rmisc.c Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
gl_rsurf.c Move gl_fires into gl, where it belongs. 2001-11-24 08:21:07 +00:00
gl_screen.c Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
gl_skin.c make absolutely certain skin->fb_texture is 0 if there are no fb pixels in 2001-11-21 08:26:21 +00:00
gl_sky.c minor speedup to skybox loading ;) 2001-12-21 06:07:30 +00:00
gl_sky_clip.c remove the obsolete z buffer prototype code 2001-12-20 05:16:59 +00:00
gl_textures.c re-enable 8bit textures 2001-11-14 21:01:10 +00:00
gl_warp.c some minor tidy/speed up 2001-12-18 03:59:37 +00:00
Makefile.am extinguish gl_fires. it's semi-broken, generally nasty (code wise) and 2001-11-25 06:24:26 +00:00
noisetextures.c Whitespace. 2001-11-20 06:57:31 +00:00