quakeforge/include/QF/clip_hull.h
Bill Currie 6cb2cb5bdc start making the rotated bounding box (really dynamic clipping huls) more
generice, and also more in line with the rest of quake's clipping system
(ie, support the entity size selected hulls). I'm not /entirly happy with
what's here, but it's a start, and the force fields in customtf work /much/
better :)
2001-07-30 04:33:59 +00:00

47 lines
1.2 KiB
C

/*
clip_hull.h
dynamic bsp clipping hull management
Copyright (C) 2001 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2001/7/28
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_clip_hull_h
#define __QF_clip_hull_h
#include "QF/bspfile.h"
typedef struct clip_hull_s {
vec3_t mins;
vec3_t maxs;
vec3_t axis[3];
struct hull_s *hulls[MAX_MAP_HULLS];
} clip_hull_t;
clip_hull_t *MOD_Alloc_Hull (int nodes, int planes);
void MOD_Free_Hull (clip_hull_t *ch);
#endif//__QF_clip_hull_h