quakeforge/libs/video/renderer/vulkan/vulkan_alias.c
Bill Currie 17ee6911f9 [vulkan] Clean up the sampler config loading
Samplers have no direct relation to render passes or pipelines, so
should not necessarily be in the same config file. This makes all the
old config files obsolete, and quite a bit of support code in vkparse.c.
2023-06-25 23:41:21 +09:00

267 lines
7.3 KiB
C

/*
vulkan_alias.c
Vulkan alias model pipeline
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/7
Date: 2021/1/26
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/cvar.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_palette.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/render.h"
#include "r_internal.h"
#include "vid_vulkan.h"
typedef struct {
mat4f_t mat;
float blend;
byte colors[4];
vec4f_t base_color;
vec4f_t fog;
} alias_push_constants_t;
static void
emit_commands (VkCommandBuffer cmd, int pose1, int pose2,
qfv_alias_skin_t *skin,
uint32_t numPC, qfv_push_constants_t *constants,
aliashdr_t *hdr, qfv_taskctx_t *taskctx, entity_t ent)
{
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto layout = taskctx->pipeline->layout;
__auto_type mesh = (qfv_alias_mesh_t *) ((byte *) hdr + hdr->commands);
VkDeviceSize offsets[] = {
pose1 * hdr->poseverts * sizeof (aliasvrt_t),
pose2 * hdr->poseverts * sizeof (aliasvrt_t),
0,
};
VkBuffer buffers[] = {
mesh->vertex_buffer,
mesh->vertex_buffer,
mesh->uv_buffer,
};
int bindingCount = skin ? 3 : 2;
Vulkan_BeginEntityLabel (ctx, cmd, ent);
dfunc->vkCmdBindVertexBuffers (cmd, 0, bindingCount, buffers, offsets);
dfunc->vkCmdBindIndexBuffer (cmd, mesh->index_buffer, 0,
VK_INDEX_TYPE_UINT32);
QFV_PushConstants (device, cmd, layout, numPC, constants);
if (skin) {
VkDescriptorSet sets[] = {
skin->descriptor,
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, 2, 1, sets, 0, 0);
}
dfunc->vkCmdDrawIndexed (cmd, 3 * hdr->mdl.numtris, 1, 0, 0, 0);
QFV_CmdEndLabel (device, cmd);
}
static void
alias_depth_range (qfv_taskctx_t *taskctx, float minDepth, float maxDepth)
{
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto viewport = taskctx->pipeline->viewport;
viewport.minDepth = minDepth;
viewport.maxDepth = maxDepth;
dfunc->vkCmdSetViewport (taskctx->cmd, 0, 1, &viewport);
}
void
Vulkan_AliasAddSkin (vulkan_ctx_t *ctx, qfv_alias_skin_t *skin)
{
aliasctx_t *actx = ctx->alias_context;
skin->descriptor = Vulkan_CreateCombinedImageSampler (ctx, skin->view,
actx->sampler);
}
void
Vulkan_AliasRemoveSkin (vulkan_ctx_t *ctx, qfv_alias_skin_t *skin)
{
Vulkan_FreeTexture (ctx, skin->descriptor);
skin->descriptor = 0;
}
static void
alias_draw_ent (qfv_taskctx_t *taskctx, entity_t ent, bool pass)
{
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
auto model = renderer->model;
aliashdr_t *hdr;
qfv_alias_skin_t *skin;
alias_push_constants_t constants = {};
if (!(hdr = model->aliashdr)) {
hdr = Cache_Get (&model->cache);
}
animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
ent.reg);
constants.blend = R_AliasGetLerpedFrames (animation, hdr);
transform_t transform = Entity_Transform (ent);
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (alias_push_constants_t, mat),
sizeof (mat4f_t), Transform_GetWorldMatrixPtr (transform) },
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (alias_push_constants_t, blend),
sizeof (float), &constants.blend },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (alias_push_constants_t, colors),
sizeof (constants.colors), constants.colors },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (alias_push_constants_t, base_color),
sizeof (constants.base_color), &constants.base_color },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (alias_push_constants_t, fog),
sizeof (constants.fog), &constants.fog },
};
if (0/*XXX ent->skin && ent->skin->tex*/) {
//skin = ent->skin->tex;
} else {
maliasskindesc_t *skindesc;
skindesc = R_AliasGetSkindesc (animation, renderer->skinnum, hdr);
skin = (qfv_alias_skin_t *) ((byte *) hdr + skindesc->skin);
}
QuatCopy (renderer->colormod, constants.base_color);
QuatCopy (skin->colors, constants.colors);
if (Ent_HasComponent (ent.id, scene_colormap, ent.reg)) {
colormap_t *colormap=Ent_GetComponent (ent.id, scene_colormap, ent.reg);
constants.colors[0] = colormap->top * 16 + 8;
constants.colors[1] = colormap->bottom * 16 + 8;
}
QuatZero (constants.fog);
emit_commands (taskctx->cmd, animation->pose1, animation->pose2,
pass ? skin : 0,
pass ? 5 : 2, push_constants,
hdr, taskctx, ent);
}
static void
alias_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
bool vmod = Entity_Valid (vr_data.view_model);
int pass = *(int *) params[0]->value;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto layout = taskctx->pipeline->layout;
auto cmd = taskctx->cmd;
VkDescriptorSet sets[] = {
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
Vulkan_Palette_Descriptor (ctx),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, 0, 2, sets, 0, 0);
auto queue = r_ent_queue; //FIXME fetch from scene
for (size_t i = 0; i < queue->ent_queues[mod_alias].size; i++) {
entity_t ent = queue->ent_queues[mod_alias].a[i];
// FIXME hack the depth range to prevent view model
// from poking into walls
if (vmod && ent.id == vr_data.view_model.id) {
alias_depth_range (taskctx, 0, 0.3);
}
alias_draw_ent (taskctx, ent, pass);
// unhack in case the view_model is not the last
if (vmod && ent.id == vr_data.view_model.id) {
alias_depth_range (taskctx, 0, 1);
}
}
}
static exprtype_t *alias_draw_params[] = {
&cexpr_int,
};
static exprfunc_t alias_draw_func[] = {
{ .func = alias_draw, .num_params = 1, .param_types = alias_draw_params },
{}
};
static exprsym_t alias_task_syms[] = {
{ "alias_draw", &cexpr_function, alias_draw_func },
{}
};
void
Vulkan_Alias_Init (vulkan_ctx_t *ctx)
{
qfvPushDebug (ctx, "alias init");
QFV_Render_AddTasks (ctx, alias_task_syms);
aliasctx_t *actx = calloc (1, sizeof (aliasctx_t));
ctx->alias_context = actx;
qfvPopDebug (ctx);
}
void
Vulkan_Alias_Setup (vulkan_ctx_t *ctx)
{
auto actx = ctx->alias_context;
actx->sampler = QFV_Render_Sampler (ctx, "alias_sampler");
}
void
Vulkan_Alias_Shutdown (vulkan_ctx_t *ctx)
{
//qfv_device_t *device = ctx->device;
//qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
free (actx);
}