mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 13:51:36 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
544 lines
12 KiB
C
544 lines
12 KiB
C
/*
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teamplay.c
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Teamplay enhancements ("proxy features")
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Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <errno.h>
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#include <ctype.h>
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#include "QF/cbuf.h"
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/gib.h"
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#include "QF/model.h"
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#include "QF/va.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/teamplay.h"
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#include "QF/scene/scene.h"
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#include "compat.h"
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#include "client/locs.h"
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#include "client/world.h"
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#include "qw/bothdefs.h"
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#include "qw/include/cl_input.h"
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#include "qw/include/client.h"
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static bool died = false, recorded_location = false;
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static vec4f_t death_location, last_recorded_location;
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int cl_deadbodyfilter;
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static cvar_t cl_deadbodyfilter_cvar = {
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.name = "cl_deadbodyfilter",
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.description =
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"Hide dead player models",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_deadbodyfilter },
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};
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int cl_gibfilter;
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static cvar_t cl_gibfilter_cvar = {
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.name = "cl_gibfilter",
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.description =
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"Hide gibs",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_gibfilter },
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};
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int cl_parsesay;
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static cvar_t cl_parsesay_cvar = {
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.name = "cl_parsesay",
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.description =
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"Use .loc files to find your present location when you put %l in "
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"messages",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_parsesay },
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};
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int cl_nofake;
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static cvar_t cl_nofake_cvar = {
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.name = "cl_nofake",
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.description =
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"Unhide fake messages",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_nofake },
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};
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float cl_freply;
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static cvar_t cl_freply_cvar = {
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.name = "cl_freply",
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.description =
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"Delay between replies to f_*. 0 disables. Minimum suggested setting "
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"is 20",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &cl_freply },
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};
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void
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Team_BestWeaponImpulse (void)
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{
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int best, i, imp, items;
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items = cl.stats[STAT_ITEMS];
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best = 0;
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for (i = Cmd_Argc () - 1; i > 0; i--) {
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imp = atoi (Cmd_Argv (i));
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if (imp < 1 || imp > 8)
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continue;
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switch (imp) {
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case 1:
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if (items & IT_AXE)
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best = 1;
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break;
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case 2:
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if (items & IT_SHOTGUN && cl.stats[STAT_SHELLS] >= 1)
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best = 2;
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break;
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case 3:
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if (items & IT_SUPER_SHOTGUN && cl.stats[STAT_SHELLS] >= 2)
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best = 3;
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break;
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case 4:
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if (items & IT_NAILGUN && cl.stats[STAT_NAILS] >= 1)
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best = 4;
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break;
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case 5:
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if (items & IT_SUPER_NAILGUN && cl.stats[STAT_NAILS] >= 2)
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best = 5;
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break;
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case 6:
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if (items & IT_GRENADE_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
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best = 6;
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break;
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case 7:
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if (items & IT_ROCKET_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
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best = 7;
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break;
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case 8:
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if (items & IT_LIGHTNING && cl.stats[STAT_CELLS] >= 1)
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best = 8;
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}
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}
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if (best)
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in_impulse = best;
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}
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//FIXME slow use of dstring
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const char *
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Team_ParseSay (dstring_t *buf, const char *s)
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{
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char chr, t2[128], t3[2];
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const char *t1;
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size_t i, bracket;
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static location_t *location = NULL;
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if (!cl_parsesay || (cl.fpd & FPD_NO_MACROS))
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return s;
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i = 0;
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while (*s && (i <= sizeof (buf))) {
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if ((*s == '%') && (s[1] != '\0')) {
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t1 = NULL;
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memset (t2, '\0', sizeof (t2));
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memset (t3, '\0', sizeof (t3));
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if ((s[1] == '[') && (s[3] == ']')) {
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bracket = 1;
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chr = s[2];
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s += 4;
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} else {
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bracket = 0;
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chr = s[1];
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s += 2;
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}
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switch (chr) {
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case '%':
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t2[0] = '%';
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t2[1] = 0;
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t1 = t2;
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break;
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case 'S':
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bracket = 0;
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t1 = skin;
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break;
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case 'd':
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bracket = 0;
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if (died) {
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location = locs_find (death_location);
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if (location) {
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recorded_location = true;
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last_recorded_location = death_location;
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t1 = location->name;
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break;
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}
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}
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goto location;
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case 'r':
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bracket = 0;
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if (recorded_location) {
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location = locs_find (last_recorded_location);
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if (location) {
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t1 = location->name;
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break;
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}
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}
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goto location;
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case 'l':
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location:
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bracket = 0;
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location = locs_find (cl.viewstate.player_origin);
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if (location) {
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recorded_location = true;
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last_recorded_location = cl.viewstate.player_origin;
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t1 = location->name;
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} else
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snprintf (t2, sizeof (t2), "Unknown!");
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break;
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case 'a':
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if (bracket) {
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if (cl.stats[STAT_ARMOR] > 50)
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bracket = 0;
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if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
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t3[0] = (char) ('R' | 0x80);
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else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
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t3[0] = (char) ('Y' | 0x80);
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else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
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t3[0] = (char) ('G' | 0x80);
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else {
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t2[0] = (char) ('N' | 0x80);
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t2[1] = (char) ('O' | 0x80);
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t2[2] = (char) ('N' | 0x80);
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t2[3] = (char) ('E' | 0x80);
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t2[4] = (char) ('!' | 0x80);
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}
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snprintf (t2, sizeof (t2), "%sa:%i", t3,
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cl.stats[STAT_ARMOR]);
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} else {
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snprintf (t2, sizeof (t2), "%i", cl.stats[STAT_ARMOR]);
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}
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break;
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case 'A':
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bracket = 0;
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if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
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t2[0] = (char) ('R' | 0x80);
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else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
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t2[0] = (char) ('Y' | 0x80);
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else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
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t2[0] = (char) ('G' | 0x80);
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else {
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t2[0] = (char) ('N' | 0x80);
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t2[1] = (char) ('O' | 0x80);
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t2[2] = (char) ('N' | 0x80);
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t2[3] = (char) ('E' | 0x80);
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t2[4] = (char) ('!' | 0x80);
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}
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break;
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case 'h':
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if (bracket) {
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if (cl.stats[STAT_HEALTH] > 50)
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bracket = 0;
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snprintf (t2, sizeof (t2), "h:%i",
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cl.stats[STAT_HEALTH]);
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} else
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snprintf (t2, sizeof (t2), "%i", cl.stats[STAT_HEALTH]);
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break;
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default:
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bracket = 0;
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}
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if (!t1) {
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if (!t2[0]) {
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t2[0] = '%';
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t2[1] = chr;
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}
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t1 = t2;
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}
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if (bracket) {
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dstring_appendstr (buf, "\x90"); // '['
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}
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if (t1) {
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dstring_appendstr (buf, t1);
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}
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if (bracket) {
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dstring_appendstr (buf, "\x91"); // ']'
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}
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continue;
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}
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dstring_appendsubstr (buf, s++, 1);
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}
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return buf->str;
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}
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void
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Team_Dead (void)
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{
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died = true;
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death_location = cl.viewstate.player_origin;
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}
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void
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Team_NewMap (void)
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{
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char *mapname, *t1, *t2;
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died = false;
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recorded_location = false;
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mapname = strdup (cl_world.scene->worldmodel->path);
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t2 = malloc (sizeof (cl_world.scene->worldmodel->path));
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if (!mapname || !t2)
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Sys_Error ("Can't duplicate mapname!");
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map_to_loc (mapname,t2);
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t1 = strrchr (t2, '/');
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if (!t1)
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Sys_Error ("Can't find /!");
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t1++; // skip over /
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locs_reset ();
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locs_load (t1);
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free (mapname);
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free (t2);
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}
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void
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Team_Init_Cvars (void)
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{
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Cvar_Register (&cl_deadbodyfilter_cvar, 0, 0);
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Cvar_Register (&cl_gibfilter_cvar, 0, 0);
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Cvar_Register (&cl_parsesay_cvar, 0, 0);
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Cvar_Register (&cl_nofake_cvar, 0, 0);
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Cvar_Register (&cl_freply_cvar, 0, 0);
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}
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/*
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locs_loc
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Location marker manipulation
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*/
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static void
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locs_loc (void)
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{
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char locfile[MAX_OSPATH];
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char *mapname;
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const char *desc = NULL;
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// FIXME: need to check to ensure you are actually in the game and alive.
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if (Cmd_Argc () == 1 || strcmp (Cmd_Argv (1), "help") == 0) {
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Sys_Printf ("loc <add|delete|rename|move|save|zsave> [<description>] "
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":Modifies location data, add|rename take <description> "
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"parameter\n");
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return;
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}
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if (!cl_world.scene->worldmodel) {
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Sys_Printf ("No map loaded. Unable to work with location markers.\n");
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return;
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}
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if (Cmd_Argc () >= 3)
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desc = Cmd_Args (2);
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mapname = malloc (sizeof (cl_world.scene->worldmodel->path));
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if (!mapname)
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Sys_Error ("Can't duplicate mapname!");
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map_to_loc (cl_world.scene->worldmodel->path, mapname);
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snprintf (locfile, sizeof (locfile), "%s/%s",
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qfs_gamedir->dir.def, mapname);
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free (mapname);
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if (strcasecmp (Cmd_Argv (1), "save") == 0) {
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if (Cmd_Argc () == 2) {
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locs_save (locfile, false);
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} else
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Sys_Printf ("loc save :saves locs from memory into a .loc file\n");
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}
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if (strcasecmp (Cmd_Argv (1), "zsave") == 0) {
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if (Cmd_Argc () == 2) {
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locs_save (locfile, true);
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} else
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Sys_Printf ("loc save :saves locs from memory into a .loc file\n");
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}
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if (strcasecmp (Cmd_Argv (1), "add") == 0) {
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if (Cmd_Argc () >= 3)
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locs_mark (cl.viewstate.player_origin, desc);
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else
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Sys_Printf ("loc add <description> :marks the current location "
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"with the description and records the information "
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"into a loc file.\n");
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}
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if (strcasecmp (Cmd_Argv (1), "rename") == 0) {
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if (Cmd_Argc () >= 3)
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locs_edit (cl.viewstate.player_origin, desc);
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else
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Sys_Printf ("loc rename <description> :changes the description of "
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"the nearest location marker\n");
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}
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if (strcasecmp (Cmd_Argv (1),"delete") == 0) {
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if (Cmd_Argc () == 2)
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locs_del (cl.viewstate.player_origin);
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else
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Sys_Printf ("loc delete :removes nearest location marker\n");
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}
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if (strcasecmp (Cmd_Argv (1),"move") == 0) {
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if (Cmd_Argc () == 2)
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locs_edit (cl.viewstate.player_origin, NULL);
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else
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Sys_Printf ("loc move :moves the nearest location marker to your "
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"current location\n");
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}
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}
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static void
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Locs_Loc_Get (void)
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{
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location_t *location;
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if (GIB_Argc () != 1)
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GIB_USAGE ("");
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else {
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location = locs_find (cl.viewstate.player_origin);
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GIB_Return (location ? location->name : "unknown");
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}
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}
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void
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Locs_Init (void)
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{
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Cmd_AddCommand ("loc", locs_loc, "Location marker editing commands: 'loc "
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"help' for more");
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GIB_Builtin_Add ("loc::get", Locs_Loc_Get);
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}
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static const char *
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Team_F_Version (char *args)
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{
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return va (0, "say %s", PACKAGE_STRING);
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}
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static const char *
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Team_F_Skins (char *args)
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{
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int totalfb, l;
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float allfb = 0.0;
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allfb = min (cl.fbskins, cl_fb_players);
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if (allfb >= 1.0) {
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return "say Player models fullbright";
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}
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while (isspace ((byte) *args))
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args++;
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for (l = 0; args[l] && !isspace ((byte) args[l]); l++);
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if (l == 0) {
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//XXXtotalfb = Skin_FbPercent (0);
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totalfb = 0;
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return va (0, "say Player models have %f%% brightness\n"
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"say Average percent fullbright for all loaded skins is "
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"%d.%d%%", allfb * 100, totalfb / 10, totalfb % 10);
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}
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//XXX totalfb = Skin_FbPercent (args);
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totalfb = 0;
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if (totalfb >= 0)
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return va (0, "say \"Skin %s is %d.%d%% fullbright\"",
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args, totalfb / 10, totalfb % 10);
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else
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return ("say \"Skin not currently loaded.\"");
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}
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static freply_t f_replies[] = {
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{"f_version", Team_F_Version, 0},
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{"f_skins", Team_F_Skins, 0},
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};
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void
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Team_ParseChat (const char *string)
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{
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char *s;
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unsigned int i;
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if (!cl_freply)
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return;
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if (!(s = strchr (string, ':')))
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return;
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s++;
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while (isspace ((byte) *s))
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s++;
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for (i = 0; i < sizeof (f_replies) / sizeof (f_replies[0]); i++) {
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if (!strncmp (f_replies[i].name, s, strlen (f_replies[i].name))
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&& realtime - f_replies[i].lasttime >= cl_freply) {
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while (*s && !isspace ((byte) *s))
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s++;
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Cbuf_AddText (cl_cbuf, f_replies[i].func (s));
|
|
Cbuf_AddText (cl_cbuf, "\n");
|
|
f_replies[i].lasttime = realtime;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Team_ResetTimers (void)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < sizeof (f_replies) / sizeof (f_replies[0]); i++)
|
|
f_replies[i].lasttime = realtime - cl_freply;
|
|
return;
|
|
}
|