mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
84a24dbb34
This is actually a better solution to the renderer directly accessing
client code than provided by 7e078c7f9c
.
Essentially, V_RenderView should not have been calling R_RenderView, and
CL_UpdateScreen should have been calling V_RenderView directly. The
issue was that the renderers expected the world entity model to be valid
at all times. Now, R_RenderView checks the world entity model's validity
and immediately bails if it is not, and R_ClearState (which is called
whenever the client disconnects and thus no longer has a world to
render) clears the world entity model. Thus R_RenderView can (and is)
now called unconditionally from within the renderer, simplifying
renderer-specific variants.
192 lines
4.4 KiB
C
192 lines
4.4 KiB
C
/*
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cl_screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <time.h>
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/image.h"
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#include "QF/pcx.h"
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#include "QF/screen.h"
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#include "QF/ui/view.h"
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#include "sbar.h"
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#include "client/view.h"
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#include "qw/include/client.h"
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#include "qw/include/cl_parse.h"
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static view_t *net_view;
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static view_t *loading_view;
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static void
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draw_pic (view_t *view)
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{
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r_funcs->Draw_Pic (view->xabs, view->yabs, view->data);
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}
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static void
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draw_cachepic (view_t *view)
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{
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qpic_t *pic = r_funcs->Draw_CachePic (view->data, 1);
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r_funcs->Draw_Pic (view->xabs, view->yabs, pic);
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}
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static void
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SCR_CShift (void)
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{
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mleaf_t *leaf;
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int contents = CONTENTS_EMPTY;
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if (cls.state == ca_active && cl.worldmodel) {
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//FIXME
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leaf = Mod_PointInLeaf (&r_data->refdef->viewposition[0],
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cl.worldmodel);
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contents = leaf->contents;
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}
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V_SetContentsColor (contents);
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r_funcs->Draw_BlendScreen (r_data->vid->cshift_color);
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}
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static void
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scr_draw_views (void)
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{
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net_view->visible = (!cls.demoplayback
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&& (cls.netchan.outgoing_sequence
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- cls.netchan.incoming_acknowledged)
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>= UPDATE_BACKUP - 1);
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loading_view->visible = cl.loading;
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cl_netgraph_view->visible = cl_netgraph->int_val != 0;
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//FIXME don't do every frame
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view_move (cl_netgraph_view, cl_netgraph_view->xpos, sb_lines);
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view_setgravity (cl_netgraph_view,
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hud_swap->int_val ? grav_southeast : grav_southwest);
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view_draw (r_data->vid->conview);
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}
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static SCR_Func scr_funcs_normal[] = {
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0, //Draw_Crosshair,
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0, //SCR_DrawRam,
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0, //SCR_DrawTurtle,
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0, //SCR_DrawPause,
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//CL_NetGraph,FIXME
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Sbar_Draw,
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SCR_CShift,
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scr_draw_views,
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Sbar_DrawCenterPrint,
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Con_DrawConsole,
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0
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};
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static SCR_Func scr_funcs_intermission[] = {
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Sbar_IntermissionOverlay,
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Con_DrawConsole,
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scr_draw_views,
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0
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};
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static SCR_Func scr_funcs_finale[] = {
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Sbar_FinaleOverlay,
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Con_DrawConsole,
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scr_draw_views,
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0,
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};
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static SCR_Func *scr_funcs[] = {
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scr_funcs_normal,
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scr_funcs_intermission,
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scr_funcs_finale,
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};
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void
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CL_UpdateScreen (double realtime)
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{
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unsigned index = cl.intermission;
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if (index >= sizeof (scr_funcs) / sizeof (scr_funcs[0]))
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index = 0;
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if (!net_view) {
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qpic_t *pic = r_funcs->Draw_PicFromWad ("net");
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net_view = view_new (64, 0, pic->width, pic->height, grav_northwest);
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net_view->draw = draw_pic;
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net_view->data = pic;
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net_view->visible = 0;
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view_add (r_data->scr_view, net_view);
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}
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if (!loading_view) {
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const char *name = "gfx/loading.lmp";
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qpic_t *pic = r_funcs->Draw_CachePic (name, 1);
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loading_view = view_new (0, -24, pic->width, pic->height, grav_center);
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loading_view->draw = draw_cachepic;
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loading_view->data = (void *) name;
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loading_view->visible = 0;
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view_add (r_data->vid->conview, loading_view);
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}
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if (!cl_netgraph_view) {
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cl_netgraph_view = view_new (0, sb_lines,
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NET_TIMINGS + 16,
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cl_netgraph_height->int_val + 25,
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grav_southwest);
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cl_netgraph_view->draw = CL_NetGraph;
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cl_netgraph_view->visible = 0;
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view_add (r_data->vid->conview, cl_netgraph_view);
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}
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//FIXME not every time
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if (cls.state == ca_active) {
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if (cl.watervis)
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r_data->min_wateralpha = 0.0;
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else
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r_data->min_wateralpha = 1.0;
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}
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scr_funcs_normal[0] = r_funcs->Draw_Crosshair;
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scr_funcs_normal[1] = r_funcs->SCR_DrawRam;
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scr_funcs_normal[2] = r_funcs->SCR_DrawTurtle;
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scr_funcs_normal[3] = r_funcs->SCR_DrawPause;
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V_PrepBlend ();
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V_RenderView ();
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SCR_UpdateScreen (realtime, scr_funcs[index]);
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}
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