quakeforge/include/QF/bspfile.h
Bill Currie a37c5465e1 First step for BSP2 support. DOES NOT WORK!
All of the nastiness is hidden in bspfile.c (including the old bsp29
specific data types). However, the conversions between bsp29 and bsp2 are
implemented but not yet hooked up properly. This commit just gets the data
structures in place and the obvious changes necessary to the rest of the
engine to get it to compile, plus a few obvious "make it work" changes.
2012-09-07 16:09:24 +09:00

313 lines
8.6 KiB
C

/*
bspfile.h
BSP (Binary Space Partitioning) file definitions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __bspfile_h_
#define __bspfile_h_
#include "QF/qtypes.h"
#include "QF/quakeio.h"
// upper design bounds
#define MAX_MAP_HULLS 4 // format limit (array)
#define MAX_MAP_PLANES 32767 // format limit (s16) FIXME u16 ok?
#define MAX_MAP_NODES 65520 // because negative shorts are contents
#define MAX_MAP_CLIPNODES 65520 // but contents "max" is -15, so
#define MAX_MAP_LEAFS 65520 // -32768 to -17 are available
#define MAX_MAP_VERTS 65535 // format limit (u16)
#define MAX_MAP_FACES 65535 // format limit (u16)
#define MAX_MAP_MARKSURFACES 65535 // format limit (u16)
//=============================================================================
#define BSPVERSION 29
#define BSP2VERSION "BSP2" // use memcmp with 4 bytes
#define Q2BSPVERSION 38
#define TOOLVERSION 2
typedef struct lump_s {
int32_t fileofs;
int32_t filelen;
} lump_t;
#define LUMP_ENTITIES 0
#define LUMP_PLANES 1
#define LUMP_TEXTURES 2
#define LUMP_VERTEXES 3
#define LUMP_VISIBILITY 4
#define LUMP_NODES 5
#define LUMP_TEXINFO 6
#define LUMP_FACES 7
#define LUMP_LIGHTING 8
#define LUMP_CLIPNODES 9
#define LUMP_LEAFS 10
#define LUMP_MARKSURFACES 11
#define LUMP_EDGES 12
#define LUMP_SURFEDGES 13
#define LUMP_MODELS 14
#define HEADER_LUMPS 15
typedef struct dmodel_s {
float mins[3], maxs[3];
float origin[3];
int32_t headnode[MAX_MAP_HULLS];
int32_t visleafs; // not including the solid leaf 0
int32_t firstface, numfaces;
} dmodel_t;
typedef struct dheader_s {
int32_t version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
typedef struct dmiptexlump_s {
int32_t nummiptex;
int32_t dataofs[4]; // [nummiptex]
} dmiptexlump_t;
#define MIPTEXNAME 16
#define MIPLEVELS 4
typedef struct miptex_s {
char name[MIPTEXNAME];
uint32_t width, height;
uint32_t offsets[MIPLEVELS]; // four mip maps stored
} miptex_t;
typedef struct dvertex_s {
float point[3];
} dvertex_t;
// 0-2 are axial planes
#define PLANE_X 0
#define PLANE_Y 1
#define PLANE_Z 2
// 3-5 are non-axial planes snapped to the nearest
#define PLANE_ANYX 3
#define PLANE_ANYY 4
#define PLANE_ANYZ 5
typedef struct dplane_s {
float normal[3];
float dist;
int32_t type; // PLANE_X - PLANE_ANYZ
} dplane_t;
#define CONTENTS_EMPTY -1
#define CONTENTS_SOLID -2
#define CONTENTS_WATER -3
#define CONTENTS_SLIME -4
#define CONTENTS_LAVA -5
#define CONTENTS_SKY -6
#define CONTENTS_ORIGIN -7 // removed at csg time
#define CONTENTS_CLIP -8 // changed to contents_solid
#define CONTENTS_CURRENT_0 -9
#define CONTENTS_CURRENT_90 -10
#define CONTENTS_CURRENT_180 -11
#define CONTENTS_CURRENT_270 -12
#define CONTENTS_CURRENT_UP -13
#define CONTENTS_CURRENT_DOWN -14
//BSP2 version (bsp 29 version is in bspfile.c)
typedef struct dnode_s {
int32_t planenum;
int32_t children[2]; // negative numbers are -(leafs+1), not nodes
float mins[3]; // for sphere culling
float maxs[3];
uint32_t firstface;
uint32_t numfaces; // counting both sides
} dnode_t;
//BSP2 version (bsp 29 version is in bspfile.c)
typedef struct dclipnode_s {
int32_t planenum;
int32_t children[2]; // negative numbers are contents
} dclipnode_t;
typedef struct texinfo_s {
float vecs[2][4]; // [s/t][xyz offset]
int32_t miptex;
int32_t flags;
} texinfo_t;
#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
#define TEX_MISSING 2 // this texinfo does not have a texture
// note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face
//BSP2 version (bsp 29 version is in bspfile.c)
typedef struct dedge_s {
uint32_t v[2]; // vertex numbers
} dedge_t;
#define MAXLIGHTMAPS 4
//BSP2 version (bsp 29 version is in bspfile.c)
typedef struct dface_s {
int32_t planenum;
int32_t side;
int32_t firstedge; // we must support > 64k edges
int32_t numedges;
int32_t texinfo;
// lighting info
byte styles[MAXLIGHTMAPS];
int32_t lightofs; // start of [numstyles*surfsize] samples
} dface_t;
#define AMBIENT_WATER 0
#define AMBIENT_SKY 1
#define AMBIENT_SLIME 2
#define AMBIENT_LAVA 3
#define NUM_AMBIENTS 4 // automatic ambient sounds
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
// all other leafs need visibility info
//BSP2 version (bsp 29 version is in bspfile.c)
typedef struct dleaf_s {
int32_t contents;
int32_t visofs; // -1 = no visibility info
float mins[3]; // for frustum culling
float maxs[3];
uint32_t firstmarksurface;
uint32_t nummarksurfaces;
byte ambient_level[NUM_AMBIENTS];
} dleaf_t;
//============================================================================
typedef struct bsp_s {
int own_header;
dheader_t *header;
int own_models;
int nummodels;
dmodel_t *models;
int own_visdata;
size_t visdatasize;
byte *visdata;
int own_lightdata;
size_t lightdatasize;
byte *lightdata;
int own_texdata;
size_t texdatasize;
byte *texdata; // (dmiptexlump_t)
int own_entdata;
size_t entdatasize;
char *entdata;
int own_leafs;
int numleafs;
dleaf_t *leafs;
int own_planes;
int numplanes;
dplane_t *planes;
int own_vertexes;
int numvertexes;
dvertex_t *vertexes;
int own_nodes;
int numnodes;
dnode_t *nodes;
int own_texinfo;
int numtexinfo;
texinfo_t *texinfo;
int own_faces;
int numfaces;
dface_t *faces;
int own_clipnodes;
int numclipnodes;
dclipnode_t *clipnodes;
int own_edges;
int numedges;
dedge_t *edges;
int own_marksurfaces;
int nummarksurfaces;
uint32_t *marksurfaces;
int own_surfedges;
int numsurfedges;
int32_t *surfedges;
} bsp_t;
/** Create a bsp structure from a memory buffer.
The returned structure will be setup to point into the supplied buffer.
All structures within the bsp will be byte-swapped. For this reason, if
a callback is provided, the callback be called after byteswapping the
header, but before byteswapping any data in the lumps.
\param mem The buffer holding the bsp data.
\param size The size of the buffer. This is used for sanity checking.
\param cb Pointer to the callback function.
\param cbdata Pointer to extra data for the callback.
\return Initialized bsp structure.
\note The caller maintains ownership of the memory buffer. BSP_Free will
free only the bsp structure itself. However, if the caller wishes to
relinquish ownership of the buffer, set bsp_t::own_header to true.
*/
bsp_t *LoadBSPMem (void *mem, size_t size, void (*cb) (const bsp_t *, void *),
void *cbdata);
bsp_t *LoadBSPFile (QFile *file, size_t size);
void WriteBSPFile (const bsp_t *bsp, QFile *file);
bsp_t *BSP_New (void);
void BSP_Free (bsp_t *bsp);
void BSP_AddPlane (bsp_t *bsp, const dplane_t *plane);
void BSP_AddLeaf (bsp_t *bsp, const dleaf_t *leaf);
void BSP_AddVertex (bsp_t *bsp, const dvertex_t *vertex);
void BSP_AddNode (bsp_t *bsp, const dnode_t *node);
void BSP_AddTexinfo (bsp_t *bsp, const texinfo_t *texinfo);
void BSP_AddFace (bsp_t *bsp, const dface_t *face);
void BSP_AddClipnode (bsp_t *bsp, const dclipnode_t *clipnode);
void BSP_AddMarkSurface (bsp_t *bsp, int marksurface);
void BSP_AddSurfEdge (bsp_t *bsp, int surfedge);
void BSP_AddEdge (bsp_t *bsp, const dedge_t *edge);
void BSP_AddModel (bsp_t *bsp, const dmodel_t *model);
void BSP_AddLighting (bsp_t *bsp, const byte *lightdata, size_t lightdatasize);
void BSP_AddVisibility (bsp_t *bsp, const byte *visdata, size_t visdatasize);
void BSP_AddEntities (bsp_t *bsp, const char *entdata, size_t entdatasize);
void BSP_AddTextures (bsp_t *bsp, const byte *texdata, size_t texdatasize);
#endif//__bspfile_h_