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https://git.code.sf.net/p/quake/quakeforge
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928408bad9
Multiple render passes are needed for supporting shadow mapping, and this is a huge step towards breaking the Vulkan render free of Quake, and hopefully will lead the way for breaking the GL renderers free as well.
79 lines
2.4 KiB
C
79 lines
2.4 KiB
C
#ifndef __QF_Vulkan_renderpass_h
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#define __QF_Vulkan_renderpass_h
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#include "QF/darray.h"
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typedef struct qfv_attachmentdescription_s
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DARRAY_TYPE (VkAttachmentDescription) qfv_attachmentdescription_t;
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#define QFV_AllocAttachmentDescription(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_attachmentdescription_t, num, allocator)
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typedef struct qfv_attachmentreference_s
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DARRAY_TYPE (VkAttachmentReference) qfv_attachmentreference_t;
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#define QFV_AllocAttachmentReference(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_attachmentreference_t, num, allocator)
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typedef struct qfv_subpassparametersset_s
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DARRAY_TYPE (VkSubpassDescription) qfv_subpassparametersset_t;
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#define QFV_AllocSubpassParametersSet(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_subpassparametersset_t, num, allocator)
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typedef struct qfv_subpassdependency_s
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DARRAY_TYPE (VkSubpassDependency) qfv_subpassdependency_t;
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#define QFV_AllocSubpassDependencies(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_subpassdependency_t, num, allocator)
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typedef struct qfv_framebufferset_s
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DARRAY_TYPE (VkFramebuffer) qfv_framebufferset_t;
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#define QFV_AllocFrameBuffers(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_framebufferset_t, num, allocator)
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struct qfv_device_s;
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struct qfv_imageviewset_s;
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VkRenderPass
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QFV_CreateRenderPass (struct qfv_device_s *device,
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qfv_attachmentdescription_t *attachments,
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qfv_subpassparametersset_t *subpasses,
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qfv_subpassdependency_t *dependencies);
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VkFramebuffer
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QFV_CreateFramebuffer (struct qfv_device_s *device,
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VkRenderPass renderPass,
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struct qfv_imageviewset_s *attachments,
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VkExtent2D, uint32_t layers);
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typedef struct qfv_renderframe_s {
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struct vulkan_ctx_s *vulkan_ctx;
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struct qfv_renderpass_s *renderpass;
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VkSubpassContents subpassContents;
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int subpassCount;
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struct qfv_cmdbufferset_s *subpassCmdSets;
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} qfv_renderframe_t;
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typedef struct qfv_renderframeset_s
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DARRAY_TYPE (qfv_renderframe_t) qfv_renderframeset_t;
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typedef struct clearvalueset_s
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DARRAY_TYPE (VkClearValue) clearvalueset_t;
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typedef struct qfv_renderpass_s {
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struct plitem_s *renderpassDef;
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VkRenderPass renderpass;
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clearvalueset_t *clearValues;
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struct qfv_imageset_s *attachment_images;
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struct qfv_imageviewset_s *attachment_views;
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VkDeviceMemory attachmentMemory;
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qfv_framebufferset_t *framebuffers;
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qfv_renderframeset_t frames;
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void (*draw) (qfv_renderframe_t *rFrame);
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} qfv_renderpass_t;
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#endif//__QF_Vulkan_renderpass_h
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