quakeforge/nq/include
Bill Currie 80bc0e9fb8 Make nq and qw use the new entity state struct.
This isn't really the best solution, but it does get things being shared
with the minimum of fuss.
2012-07-05 09:39:16 +09:00
..
Makefile.am Rename host_skin.c to cl_skin.c. 2011-12-22 16:54:22 +09:00
chase.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
cl_skin.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
client.h Make nq and qw use the new entity state struct. 2012-07-05 09:39:16 +09:00
game.h Nuke UNALIGNED_OK. 2012-06-15 22:02:17 +09:00
host.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
protocol.h Move entity_state_t into client/entities.h 2012-07-05 09:39:16 +09:00
server.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sv_pr_cmds.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_progs.h Make simple gravity acceleration framerate independent. 2012-04-28 14:54:58 +09:00