quakeforge/tools/Forge/Bundles/MapEdit/GNUmakefile

81 lines
1.6 KiB
Makefile

include GNUmakefile.find-makefiles
include $(GNUSTEP_MAKEFILES)/common.make
#
# Subprojects
#
SUBPROJECTS=
#
# Main application
#
PACKAGE_NAME= QuakeEd
APP_NAME= QuakeEd
QuakeEd_PRINCIPAL_CLASS= QuakeEdApp
QuakeEd_APPLICATION_ICON=
#
# Additional libraries
#
ADDITIONAL_GUI_LIBS +=
#
# Resource files
#
QuakeEd_MAIN_MODEL_FILE= MapEdit.gorm
QuakeEd_RESOURCE_FILES= \
MapEdit.gorm \
help.txt \
../../Images/DownArrow.tiff \
../../Images/UpArrow.tiff \
../../Images/i_90d.tiff \
../../Images/i_add.tiff \
../../Images/i_brushes.tiff \
../../Images/i_fliph.tiff \
../../Images/i_flipv.tiff \
../../Images/i_quakeed.tiff \
../../Images/i_sub.tiff \
../../Images/short.tiff \
../../Images/tall.tiff
QuakeEd_LOCALIZED_RESOURCE_FILES=
# Languages we're localized for
QuakeEd_LANGUAGES= \
English
#
# Header files
#
QuakeEd_HEADERS= \
CameraView.h Clipper.h Dict.h Entity.h EntityClass.h \
InspectorControl.h KeypairView.h Map.h PopScrollView.h Preferences.h \
Project.h QuakeEd.h SetBrush.h Storage.h TexturePalette.h TextureView.h \
Things.h XYView.h ZScrollView.h ZView.h render.h \
\
THING+NSArray.m
#
# Class files
#
QuakeEd_OBJC_FILES= \
CameraView.m Clipper.m Dict.m Entity.m EntityClass.m \
InspectorControl.m KeypairView.m Map.m PopScrollView.m Preferences.m \
Project.m QuakeEd.m QuakeEd_main.m SetBrush.m Storage.m TexturePalette.m \
TextureView.m Things.m XYView.m ZScrollView.m ZView.m render.m
#
# C files
#
QuakeEd_C_FILES=
-include GNUmakefile.preamble
-include GNUmakefile.local
include $(GNUSTEP_MAKEFILES)/aggregate.make
include $(GNUSTEP_MAKEFILES)/application.make
-include GNUmakefile.postamble