mirror of
https://git.code.sf.net/p/quake/quakeforge
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839808e659
in_bind is only partially implemented (waiting on imt), but device listing, device naming, and input identification are working. The event handling system made for a fairly clean implementation for input identification thanks to the focused event handling.
93 lines
2.7 KiB
C
93 lines
2.7 KiB
C
/*
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imt.h
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Input Mapping Table management
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Copyright (C) 2001 Zephaniah E. Hull <warp@babylon.d2dc.net>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_input_imt_h
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#define __QF_input_imt_h
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#ifndef __QFCC__
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#include "QF/darray.h"
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#include "QF/qtypes.h"
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#include "QF/input/binding.h"
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typedef enum {
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imt_button,
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imt_axis,
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} imt_type;
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/** Describe a region of imt bindings (axis or button)
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Each device may have a block of axis bindings and a block of button
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bindings (some devices will have only the one block). The device name is
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used instead of a pointer to the device descriptor so configs can be
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preserved even if the device is not present.
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Bindings are allocated to a device in contiguous blocks.
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*/
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typedef struct imt_block_s {
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const char *device; ///< name of the owning device
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int base; ///< index of first binding
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int count; ///< number of bindings
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} imt_block_t;
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/** Input Mapping Table
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*/
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typedef struct imt_s {
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struct imt_s *next; ///< list of tables attached to key_dest
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struct imt_s *chain; ///< fallback table if input not bound
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const char *name; ///< for user interaction
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int written;
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struct DARRAY_TYPE (in_axisbinding_t *) axis_bindings;
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struct DARRAY_TYPE (in_buttonbinding_t *) button_bindings;
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} imt_t;
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typedef struct in_context_s {
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const char *name;
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imt_t *imts;
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imt_t **imt_tail;
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imt_t *active_imt;
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imt_t *default_imt;
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struct cbuf_s *cbuf;
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} in_context_t;
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int IMT_GetAxisBlock (const char *device, int num_axes);
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int IMT_GetButtonBlock (const char *device, int num_buttons);
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int IMT_CreateContext (const char *name);
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int IMT_GetContext (void);
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void IMT_SetContext (int ctx);
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void IMT_SetContextCbuf (int ctx, struct cbuf_s *cbuf);
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imt_t *IMT_FindIMT (const char *name);
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int IMT_CreateIMT (int context, const char *imt_name,
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const char *chain_imt_name);
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qboolean IMT_ProcessAxis (int axis, int value);
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qboolean IMT_ProcessButton (int button, int state);
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#endif
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#endif//__QF_input_imt_h
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