mirror of
https://git.code.sf.net/p/quake/quakeforge
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8d2791752e
After yesterday's crazy marathon editing all the particles files, and starting to do another big change to them today, I realized that I really do need to merge them down. All the actual spawning is now in the client library (though particle insertion will need to be moved). GLSL particle rendering is semi-broken in that it now does only points (until I come up with a way to select between points and quads (probably a context object, which I need anyway for Vulkan)).
320 lines
6.7 KiB
C
320 lines
6.7 KiB
C
/*
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locs.c
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Parsing and handling of location files.
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Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef _MSC_VER
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# define _POSIX_
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#endif
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#include <limits.h>
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#include "QF/mathlib.h"
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#include "QF/render.h"
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#include "QF/qtypes.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/simd/vec4f.h"
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#include "QF/plugin/vid_render.h" //FIXME
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#include "compat.h"
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#include "d_iface.h" //FIXME part_tex_smoke and part_tex_dot
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#include "client/effects.h"
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#include "client/locs.h"
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#include "client/particles.h"
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#define LOCATION_BLOCK 128 // 128 locations per block.
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location_t **locations = NULL;
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int locations_alloced = 0;
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int locations_count = 0;
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int location_blocks = 0;
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int
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locs_nearest (vec4f_t loc)
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{
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float best_distance = 9999999, distance;
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int i, j = -1;
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location_t *cur;
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for (i = 0; i < locations_count; i++) {
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cur = locations[i];
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vec4f_t d = loc - cur->loc;
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distance = dotf (d, d)[0];
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if ((distance < best_distance)) {
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best_distance = distance;
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j = i;
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}
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}
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return (j);
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}
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location_t *
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locs_find (vec4f_t target)
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{
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int i;
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i = locs_nearest (target);
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if (i == -1)
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return NULL;
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return locations[i];
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}
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static void
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locs_more (void)
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{
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size_t size;
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location_blocks++;
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locations_alloced += LOCATION_BLOCK;
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size = (sizeof (location_t *) * LOCATION_BLOCK * location_blocks);
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if (locations)
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locations = realloc (locations, size);
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else
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locations = malloc (size);
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if (!locations)
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Sys_Error ("ERROR! Can not alloc memory for location block!");
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}
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void
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locs_add (vec4f_t location, const char *name)
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{
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int num;
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locations_count++;
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if (locations_count >= locations_alloced)
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locs_more ();
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num = locations_count - 1;
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locations[num] = malloc (sizeof (location_t));
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SYS_CHECKMEM (locations[num]);
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locations[num]->loc[0] = location[0];
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locations[num]->loc[1] = location[1];
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locations[num]->loc[2] = location[2];
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locations[num]->name = strdup (name);
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if (!locations[num]->name)
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Sys_Error ("locs_add: Can't strdup name!");
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}
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void
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locs_load (const char *filename)
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{
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const char *tmp;
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char *t1, *t2;
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const char *line;
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vec4f_t loc = { 0, 0, 0, 1 };
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QFile *file;
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tmp = va (0, "maps/%s", filename);
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file = QFS_FOpenFile (tmp);
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if (!file) {
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Sys_Printf ("Couldn't load %s\n", tmp);
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return;
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}
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while ((line = Qgetline (file))) {
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if (line[0] == '#')
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continue;
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loc[0] = strtol (line, &t1, 0) * (1.0 / 8);
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if (line == t1)
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continue;
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loc[1] = strtol (t1, &t2, 0) * (1.0 / 8);
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if (t2 == t1)
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continue;
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loc[2] = strtol (t2, &t1, 0) * (1.0 / 8);
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if ((t1 == t2) || (strlen (t1) < 2))
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continue;
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t1++;
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t2 = strrchr (t1, '\n');
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if (t2) {
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t2[0] = '\0';
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// handle dos format lines (QFS_FOpenFile is binary-only)
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// and unix is effectively binary-only anyway
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while (t2 > t1 && t2[-1] == '\r') {
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t2[-1] = '\0';
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t2--;
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}
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}
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locs_add (loc, t1);
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}
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Qclose (file);
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}
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void
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locs_reset (void)
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{
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int i;
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for (i = 0; i < locations_count; i++) {
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free ((void *) locations[i]->name);
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free ((void *) locations[i]);
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locations[i] = NULL;
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}
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free (locations);
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locations_alloced = 0;
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locations_count = 0;
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locations = NULL;
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}
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void
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locs_save (const char *filename, qboolean gz)
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{
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int i;
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QFile *locfd;
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if (gz) {
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if (strcmp (QFS_FileExtension (filename), ".gz") != 0)
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filename = va (0, "%s.gz", filename);
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locfd = QFS_Open (filename, "z9w+");
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} else
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locfd = QFS_Open (filename, "w+");
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if (locfd == 0) {
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Sys_Printf ("ERROR: Unable to open %s\n", filename);
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return;
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}
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for (i = 0; i < locations_count; i++)
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Qprintf (locfd,"%.0f %.0f %.0f %s\n", locations[i]->loc[0] * 8,
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locations[i]->loc[1] * 8, locations[i]->loc[2] * 8,
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locations[i]->name);
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Qclose (locfd);
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}
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void
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locs_mark (vec4f_t loc, const char *desc)
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{
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locs_add (loc, desc);
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Sys_Printf ("Marked current location: %s\n", desc);
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}
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/*
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locs_edit
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call with description to modify location description
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call with NULL description to modify location vectors
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*/
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void
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locs_edit (vec4f_t loc, const char *desc)
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{
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int i;
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if (locations_count) {
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i = locs_nearest (loc);
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if (!desc) {
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locations[i]->loc = loc;
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Sys_Printf ("Moving location marker for %s\n",
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locations[i]->name);
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} else {
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free ((void *) locations[i]->name);
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locations[i]->name = strdup (desc);
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Sys_Printf ("Changing location description to %s\n",
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locations[i]->name);
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}
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} else
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Sys_Printf ("Error: No location markers to modify!\n");
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}
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void
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locs_del (vec4f_t loc)
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{
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int i;
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if (locations_count) {
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i = locs_nearest (loc);
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Sys_Printf ("Removing location marker for %s\n",
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locations[i]->name);
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free ((void *) locations[i]->name);
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free ((void *) locations[i]);
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locations_count--;
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for (; i < locations_count; i++)
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locations[i] = locations[i+1];
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locations[locations_count] = NULL;
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} else
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Sys_Printf ("Error: No location markers to remove\n");
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}
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void
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map_to_loc (const char *mapname, char *filename)
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{
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char *t1;
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strcpy (filename, mapname);
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t1 = strrchr (filename, '.');
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if (!t1)
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Sys_Error ("Can't find .!");
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t1++;
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strcpy (t1, "loc");
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}
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void
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locs_draw (vec4f_t simorg)
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{
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//FIXME custom ent rendering code would be nice
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dlight_t *dl;
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location_t *nearloc;
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vec4f_t trueloc;
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vec4f_t zero = {};
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int i;
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nearloc = locs_find (simorg);
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if (nearloc) {
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dl = r_funcs->R_AllocDlight (4096);
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if (dl) {
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VectorCopy (nearloc->loc, dl->origin);
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dl->radius = 200;
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dl->die = r_data->realtime + 0.1;
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dl->color[0] = 0;
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dl->color[1] = 1;
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dl->color[2] = 0;
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dl->color[3] = 0.7;
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}
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trueloc = nearloc->loc;
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clp_funcs->Particle_New (pt_smokecloud, part_tex_smoke, trueloc, 2.0,
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zero, r_data->realtime + 9.0, 254,
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0.25 + qfrandom (0.125), 0.0);
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for (i = 0; i < 15; i++)
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clp_funcs->Particle_NewRandom (pt_fallfade, part_tex_dot, trueloc,
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12, 0.7, 96, r_data->realtime + 5.0,
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104 + (rand () & 7), 1.0, 0.0);
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}
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}
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