quakeforge/libs/gamecode
Bill Currie 106257d6e9 Allow reconstructed builtins to be found by name.
Certain versions of qcc (fteqcc comes to mind :P) strip the names from
builtin functions. This breaks saved games that happen to have a builtin
function in a saved function variable. The earlier builtin name
reconstruction patch happened to fix the writing of save games for such
progs, and this one fixes the reading.
2012-07-20 16:17:26 +09:00
..
Makefile.am Link QFgamecode directly into QFruamoko. 2012-02-13 15:05:31 +09:00
pr_builtins.c Allow reconstructed builtins to be found by name. 2012-07-20 16:17:26 +09:00
pr_debug.c Do not do any contents evaluation if not printing contents. 2012-07-18 10:46:59 +09:00
pr_edict.c Dump a stack trace when running out of edicts. 2012-07-18 10:30:58 +09:00
pr_exec.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
pr_load.c Allow reconstructed builtins to be found by name. 2012-07-20 16:17:26 +09:00
pr_opcode.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
pr_parse.c Delay the "too many entities" check. 2012-07-09 15:07:34 +09:00
pr_resolve.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_resource.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_strings.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00