mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 00:21:31 +00:00
178 lines
4 KiB
C
178 lines
4 KiB
C
/*
|
|
soundphs.c
|
|
|
|
PHS (possible hearable set) for ambient brushes
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 2002 Colin Thompson
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((used)) const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#include <getopt.h>
|
|
#include <stdlib.h>
|
|
#ifdef HAVE_UNISTD_H
|
|
# include <unistd.h>
|
|
#endif
|
|
#ifdef HAVE_IO_H
|
|
# include <io.h>
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
#include <getopt.h>
|
|
#include <errno.h>
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "QF/bspfile.h"
|
|
#include "QF/cmd.h"
|
|
#include "QF/mathlib.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "vis.h"
|
|
|
|
/*
|
|
Some textures (sky, water, slime, lava) are considered ambient sound
|
|
emiters.
|
|
|
|
Find an aproximate distance to the nearest emiter of each class for each
|
|
leaf.
|
|
*/
|
|
|
|
static void
|
|
SurfaceBBox (dface_t *s, vec3_t mins, vec3_t maxs)
|
|
{
|
|
int vi, e, i, j;
|
|
float *v;
|
|
|
|
mins[0] = mins[1] = mins[2] = 999999;
|
|
maxs[0] = maxs[1] = maxs[2] = -99999;
|
|
|
|
for (i = 0; i < s->numedges; i++) {
|
|
e = bsp->surfedges[s->firstedge + i];
|
|
if (e >= 0)
|
|
vi = bsp->edges[e].v[0];
|
|
else
|
|
vi = bsp->edges[-e].v[1];
|
|
v = bsp->vertexes[vi].point;
|
|
|
|
for (j = 0; j < 3; j++) {
|
|
if (v[j] < mins[j])
|
|
mins[j] = v[j];
|
|
if (v[j] > maxs[j])
|
|
maxs[j] = v[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CalcAmbientSounds (void)
|
|
{
|
|
byte *vis;
|
|
int ambient_type, ofs, i, j, k, l;
|
|
float maxd, vol, d;
|
|
float dists[NUM_AMBIENTS];
|
|
dface_t *surf;
|
|
dleaf_t *leaf, *hit;
|
|
vec3_t mins, maxs;
|
|
texinfo_t *info;
|
|
miptex_t *miptex;
|
|
|
|
for (i = 0; i < numrealleafs - 1; i++) {
|
|
leaf = &bsp->leafs[i + 1];
|
|
|
|
// clear ambients
|
|
for (j = 0; j < NUM_AMBIENTS; j++)
|
|
dists[j] = 1020;
|
|
|
|
vis = &uncompressed[leafcluster[i] * bitbytes_l];
|
|
|
|
for (j = 0; j < numrealleafs - 1; j++) {
|
|
if (!(vis[j >> 3] & (1 << (j & 7))))
|
|
continue;
|
|
|
|
if (!bsp->texdata)
|
|
continue;
|
|
|
|
// check this leaf for sound textures
|
|
hit = &bsp->leafs[j + 1];
|
|
|
|
for (k = 0; k < hit->nummarksurfaces; k++) {
|
|
surf = &bsp->faces[bsp->marksurfaces[hit->firstmarksurface + k]];
|
|
info = &bsp->texinfo[surf->texinfo];
|
|
ofs = ((dmiptexlump_t *) bsp->texdata)->dataofs[info->miptex];
|
|
miptex = (miptex_t *) (&bsp->texdata[ofs]);
|
|
|
|
if (!strncasecmp (miptex->name, "*water", 6))
|
|
ambient_type = AMBIENT_WATER;
|
|
else if (!strncasecmp (miptex->name, "sky", 3))
|
|
ambient_type = AMBIENT_SKY;
|
|
else if (!strncasecmp (miptex->name, "*slime", 6))
|
|
ambient_type = AMBIENT_WATER;
|
|
else if (!strncasecmp (miptex->name, "*lava", 6))
|
|
ambient_type = AMBIENT_LAVA;
|
|
else if (!strncasecmp (miptex->name, "*04water", 8))
|
|
ambient_type = AMBIENT_WATER;
|
|
else
|
|
continue;
|
|
|
|
// find distance from source leaf to polygon
|
|
SurfaceBBox (surf, mins, maxs);
|
|
maxd = 0;
|
|
for (l = 0; l < 3; l++) {
|
|
if (mins[l] > leaf->maxs[l])
|
|
d = mins[l] - leaf->maxs[l];
|
|
else if (maxs[l] < leaf->mins[l])
|
|
d = leaf->mins[l] - mins[l];
|
|
else
|
|
d = 0;
|
|
if (d > maxd)
|
|
maxd = d;
|
|
}
|
|
|
|
maxd = 0.25;
|
|
if (maxd < dists[ambient_type])
|
|
dists[ambient_type] = maxd;
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < NUM_AMBIENTS; j++) {
|
|
if (dists[j] < 100)
|
|
vol = 1.0;
|
|
else {
|
|
vol = 1.0 - dists[2] * 0.002;
|
|
if (vol < 0)
|
|
vol = 0;
|
|
}
|
|
leaf->ambient_level[j] = vol * 255;
|
|
}
|
|
}
|
|
}
|