mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
82d407e3c2
This includes moving the related cvars from botn nq and qw into the client hud code. In addition, the hud code supports update and update-once function components. The update component is for updates that occur every frame, but update-once components (not used yet) are for one-shot updates (eg, when a value updates very infrequently).
2144 lines
53 KiB
C
2144 lines
53 KiB
C
/*
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sbar.c
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Status bar
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <time.h>
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/dstring.h"
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#include "QF/gib.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/wad.h"
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#include "QF/plugin/console.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/ui/view.h"
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#include "compat.h"
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#include "sbar.h"
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#include "client/hud.h"
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#include "client/screen.h"
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#include "nq/include/client.h"
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#include "nq/include/game.h"
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#include "nq/include/server.h"
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int sb_updates; // if >= vid.numpages, no update needed
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static int sb_update_flags;
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static int sb_view_size;
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static view_t sbar_main;
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static view_t sbar_inventory;
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static view_t sbar_frags;
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static view_t sbar_sigils;
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static view_t sbar_items;
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static view_t sbar_armament;
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static view_t sbar_weapons;
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static view_t sbar_miniammo;
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static view_t sbar_statusbar;
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static view_t sbar_armor;
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static view_t sbar_face;
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static view_t sbar_health;
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static view_t sbar_ammo;
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static view_t sbar_solo;
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static view_t sbar_solo_monsters;
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static view_t sbar_solo_secrets;
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static view_t sbar_solo_time;
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static view_t sbar_solo_anchor;
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static view_t sbar_solo_name;
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static view_t sbar_tile[2];
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static draw_charbuffer_t *time_buff;
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static draw_charbuffer_t *fps_buff;
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static draw_charbuffer_t *solo_monsters;
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static draw_charbuffer_t *solo_secrets;
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static draw_charbuffer_t *solo_time;
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static draw_charbuffer_t *solo_name;
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static view_t
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sbar_view (int x, int y, int w, int h, grav_t gravity, view_t parent)
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{
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view_t view = View_New (hud_registry, parent);
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View_SetPos (view, x, y);
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View_SetLen (view, w, h);
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View_SetGravity (view, gravity);
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View_SetVisible (view, 1);
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return view;
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}
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static inline void
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sbar_setcomponent (view_t view, uint32_t comp, void *data)
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{
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Ent_SetComponent (view.id, comp, view.reg, data);
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}
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static inline int
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sbar_hascomponent (view_t view, uint32_t comp)
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{
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return Ent_HasComponent (view.id, comp, view.reg);
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}
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static inline void *
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sbar_getcomponent (view_t view, uint32_t comp)
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{
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return Ent_GetComponent (view.id, comp, view.reg);
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}
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static inline void
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sbar_remcomponent (view_t view, uint32_t comp)
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{
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Ent_RemoveComponent (view.id, comp, view.reg);
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}
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#define STAT_MINUS 10 // num frame for '-' stats digit
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static qpic_t *sb_nums[2][11];
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static qpic_t *sb_colon, *sb_slash;
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static qpic_t *sb_ibar;
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static qpic_t *sb_sbar;
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static qpic_t *sb_scorebar;
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static qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
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static qpic_t *sb_ammo[4];
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static qpic_t *sb_sigil[4];
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static qpic_t *sb_armor[3];
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static qpic_t *sb_items[32];
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static qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
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// 0 is static, 1 is temporary animation
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static qpic_t *sb_face_invis;
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static qpic_t *sb_face_quad;
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static qpic_t *sb_face_invuln;
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static qpic_t *sb_face_invis_invuln;
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static qboolean sb_showscores;
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static int sb_lines; // scan lines to draw
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static qpic_t *rsb_invbar[2];
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static qpic_t *rsb_weapons[5];
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static qpic_t *rsb_items[2];
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static qpic_t *rsb_ammo[3];
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static qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
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// MED 01/04/97 added two more weapons + 3
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// alternates for grenade launcher
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static qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
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// MED 01/04/97 added array to simplify
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// weapon parsing
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//static int hipweapons[4] =
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// { HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT };
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qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items array
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float scr_centertime;
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static cvar_t scr_centertime_cvar = {
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.name = "scr_centertime",
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.description =
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"How long in seconds screen hints are displayed",
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.default_value = "2",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &scr_centertime },
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};
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float scr_printspeed;
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static cvar_t scr_printspeed_cvar = {
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.name = "scr_printspeed",
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.description =
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"How fast the text is displayed at the end of the single player "
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"episodes",
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.default_value = "8",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &scr_printspeed },
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};
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static void
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viewsize_f (int view_size)
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{
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sb_view_size = view_size;
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HUD_Calc_sb_lines (view_size);
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if (hud_sbar) {
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SCR_SetBottomMargin (hud_sbar ? sb_lines : 0);
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}
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}
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static int __attribute__((used))
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Sbar_ColorForMap (int m)
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{
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return (bound (0, m, 13) * 16) + 8;
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}
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void
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Sbar_Changed (sbar_changed change)
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{
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sb_update_flags |= 1 << change;
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sb_updates = 0; // update next frame
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}
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static void
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draw_num (view_t *view, int num, int digits, int color)
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{
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char str[12];
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char *ptr;
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int l, frame, x = 0;
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if (num > 999999999)
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num = 999999999;
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l = snprintf (str, sizeof (str), "%d", num);
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ptr = str;
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if (l > digits)
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ptr += (l - digits);
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while (digits > l) {
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sbar_remcomponent (view[x++], hud_pic);
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digits--;
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}
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while (*ptr) {
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if (*ptr == '-')
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frame = STAT_MINUS;
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else
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frame = *ptr - '0';
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sbar_setcomponent (view[x++], hud_pic, &sb_nums[color][frame]);
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ptr++;
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}
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}
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static inline void
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draw_smallnum (view_t view, int x, int y, int n, int packed, int colored)
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{
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void *comp = sbar_getcomponent (view, hud_charbuff);
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__auto_type charbuff = *(draw_charbuffer_t **) comp;
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char num[4];
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packed = packed != 0; // ensure 0 or 1
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n = bound (-99, n, 999);
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snprintf (num, sizeof (num), "%3d", n);
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for (int i = 0; i < 3; i++) {
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charbuff->chars[i] = num[i] - (colored && num[i] != ' ' ? '0' - 18 : 0);
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}
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}
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static void
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draw_miniammo (view_t view)
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{
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int i, count;
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// ammo counts
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for (i = 0; i < 4; i++) {
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view_t v = View_GetChild (view, i);
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count = cl.stats[STAT_SHELLS + i];
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draw_smallnum (v, (6 * i + 1) * 8 + 2, 0, count, 0, 1);
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}
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}
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static void
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draw_ammo (view_t view)
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{
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qpic_t *pic = 0;
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if (cl.stats[STAT_ITEMS] & IT_SHELLS)
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pic = sb_ammo[0];
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else if (cl.stats[STAT_ITEMS] & IT_NAILS)
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pic = sb_ammo[1];
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else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
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pic = sb_ammo[2];
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else if (cl.stats[STAT_ITEMS] & IT_CELLS)
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pic = sb_ammo[3];
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view_t ammo = View_GetChild (view, 0);
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if (pic) {
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sbar_setcomponent (ammo, hud_pic, &pic);
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} else {
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sbar_remcomponent (ammo, hud_pic);
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}
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view_t num[3] = {
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View_GetChild (view, 1),
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View_GetChild (view, 2),
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View_GetChild (view, 3),
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};
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draw_num (num, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
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}
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static int
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calc_flashon (float time, int mask)
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{
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int flashon;
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flashon = (int) ((cl.time - time) * 10);
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if (flashon < 0)
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flashon = 0;
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if (flashon >= 10) {
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if (cl.stats[STAT_ACTIVEWEAPON] == mask)
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flashon = 1;
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else
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flashon = 0;
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} else
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flashon = (flashon % 5) + 2;
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return flashon;
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}
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static void
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draw_weapons_sbar (view_t view)
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{
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int flashon, i;
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for (i = 0; i < 7; i++) {
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view_t weap = View_GetChild (view, i);
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if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
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flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
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if (flashon > 1)
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sb_updates = 0; // force update to remove flash
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sbar_setcomponent (weap, hud_pic, &sb_weapons[flashon][i]);
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} else {
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sbar_remcomponent (weap, hud_pic);
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}
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}
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}
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static void
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draw_items (view_t view)
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{
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//float time;
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//int flashon = 0, i;
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for (int i = 0; i < 6; i++) {
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view_t item = View_GetChild (view, i);
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if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
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#if 0
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time = cl.item_gettime[17 + i];
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if (time && time > cl.time - 2 && flashon) { // Flash frame
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sb_updates = 0;
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} else {
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draw_pic (view, i * 16, 0, sb_items[i]);
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}
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if (time && time > cl.time - 2)
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sb_updates = 0;
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#endif
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sbar_setcomponent (item, hud_pic, &sb_items[i]);
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} else {
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sbar_remcomponent (item, hud_pic);
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}
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}
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}
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static void
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draw_sigils (view_t view)
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{
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//float time;
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//int flashon = 0, i;
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for (int i = 0; i < 4; i++) {
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view_t sigil = View_GetChild (view, i);
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if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
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#if 0
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time = cl.item_gettime[28 + i];
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if (time && time > cl.time - 2 && flashon) { // flash frame
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sb_updates = 0;
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} else {
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draw_pic (view, i * 8, 0, sb_sigil[i]);
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}
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if (time && time > cl.time - 2)
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sb_updates = 0;
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#endif
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sbar_setcomponent (sigil, hud_pic, &sb_sigil[i]);
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} else {
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sbar_remcomponent (sigil, hud_pic);
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}
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}
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}
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typedef struct {
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char team[16 + 1];
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int frags;
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int players;
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int plow, phigh, ptotal;
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} team_t;
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team_t teams[MAX_CLIENTS];
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int teamsort[MAX_CLIENTS];
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int fragsort[MAX_SCOREBOARD];
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char scoreboardtext[MAX_SCOREBOARD][20];
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int scoreboardtop[MAX_SCOREBOARD];
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int scoreboardbottom[MAX_SCOREBOARD];
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int scoreboardcount[MAX_SCOREBOARD];
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int scoreboardlines, scoreboardteams;
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static void __attribute__((used))
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Sbar_SortFrags (void)
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{
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int i, j, k;
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// sort by frags
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scoreboardlines = 0;
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for (i = 0; i < cl.maxclients; i++) {
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if (cl.players[i].name->value[0]) {
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fragsort[scoreboardlines] = i;
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scoreboardlines++;
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}
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}
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for (i = 0; i < scoreboardlines; i++) {
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for (j = 0; j < scoreboardlines - 1 - i; j++) {
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if (cl.players[fragsort[j]].frags
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< cl.players[fragsort[j + 1]].frags) {
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k = fragsort[j];
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fragsort[j] = fragsort[j + 1];
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fragsort[j + 1] = k;
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}
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}
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}
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}
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static void __attribute__((used))
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Sbar_SortTeams (void)
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{
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char t[16 + 1];
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int i, j, k;
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player_info_t *s;
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// request new ping times every two second
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scoreboardteams = 0;
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if (!cl.teamplay)
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return;
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// sort the teams
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memset (teams, 0, sizeof (teams));
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for (i = 0; i < MAX_CLIENTS; i++)
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teams[i].plow = 999;
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for (i = 0; i < MAX_CLIENTS; i++) {
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s = &cl.players[i];
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if (!s->name || !s->name->value[0])
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continue;
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if (s->spectator)
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continue;
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// find his team in the list
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t[16] = 0;
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strncpy (t, s->team->value, 16);
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if (!t[0])
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continue; // not on team
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for (j = 0; j < scoreboardteams; j++)
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if (!strcmp (teams[j].team, t)) {
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teams[j].frags += s->frags;
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teams[j].players++;
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goto addpinginfo;
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}
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if (j == scoreboardteams) { // must add him
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j = scoreboardteams++;
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strcpy (teams[j].team, t);
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teams[j].frags = s->frags;
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teams[j].players = 1;
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addpinginfo:
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if (teams[j].plow > s->ping)
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teams[j].plow = s->ping;
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if (teams[j].phigh < s->ping)
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teams[j].phigh = s->ping;
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teams[j].ptotal += s->ping;
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}
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}
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// sort
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for (i = 0; i < scoreboardteams; i++)
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teamsort[i] = i;
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// good 'ol bubble sort
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for (i = 0; i < scoreboardteams - 1; i++) {
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for (j = i + 1; j < scoreboardteams; j++) {
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if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
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k = teamsort[i];
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teamsort[i] = teamsort[j];
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teamsort[j] = k;
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}
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}
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}
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}
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static int
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write_charbuff (draw_charbuffer_t *buffer, int x, int y, const char *str)
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{
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char *dst = buffer->chars;
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int count = buffer->width - x;
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int chars = 0;
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dst += y * buffer->width + x;
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while (*str && count-- > 0) {
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*dst++ = *str++;
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chars++;
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}
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while (count-- > 0) {
|
|
*dst++ = ' ';
|
|
}
|
|
return chars;
|
|
}
|
|
|
|
static void
|
|
draw_solo_time (void)
|
|
{
|
|
int minutes = cl.time / 60;
|
|
int seconds = cl.time - 60 * minutes;
|
|
write_charbuff (solo_time, 0, 0,
|
|
va (0, "Time :%3i:%02i", minutes, seconds));
|
|
}
|
|
|
|
static void
|
|
draw_solo (void)
|
|
{
|
|
write_charbuff (solo_monsters, 0, 0,
|
|
va (0, "Monsters:%3i /%3i",
|
|
cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]));
|
|
write_charbuff (solo_secrets, 0, 0,
|
|
va (0, "Secrets :%3i /%3i",
|
|
cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
|
|
draw_solo_time ();
|
|
view_pos_t len = View_GetLen (sbar_solo_name);
|
|
len.x = 8 * write_charbuff (solo_name, 0, 0, cl.levelname);
|
|
View_SetLen (sbar_solo_name, len.x, len.y);
|
|
}
|
|
|
|
static void
|
|
draw_frags (view_t view)
|
|
{
|
|
#if 0
|
|
int i, k, l, p = -1;
|
|
int top, bottom;
|
|
int x;
|
|
player_info_t *s;
|
|
|
|
if (cl.maxclients == 1)
|
|
return;
|
|
|
|
Sbar_SortFrags ();
|
|
|
|
// draw the text
|
|
l = scoreboardlines <= 4 ? scoreboardlines : 4;
|
|
|
|
x = 0;
|
|
|
|
for (i = 0; i < l; i++) {
|
|
k = fragsort[i];
|
|
s = &cl.players[k];
|
|
if (!s->name || !s->name->value[0])
|
|
continue;
|
|
|
|
// draw background
|
|
top = Sbar_ColorForMap (s->topcolor);
|
|
bottom = Sbar_ColorForMap (s->bottomcolor);
|
|
|
|
draw_fill (view, x + 4, 1, 28, 4, top);
|
|
draw_fill (view, x + 4, 5, 28, 3, bottom);
|
|
|
|
draw_smallnum (view, x + 6, 0, s->frags, 0, 0);
|
|
|
|
if (k == cl.viewentity - 1)
|
|
p = i;
|
|
|
|
x += 32;
|
|
}
|
|
if (p != -1) {
|
|
draw_character (view, p * 32, 0, 16);
|
|
draw_character (view, p * 32 + 26, 0, 17);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
draw_face (view_t view)
|
|
{
|
|
#if 0
|
|
int f, anim;
|
|
|
|
if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
|
|
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
|
|
draw_pic (view, 112, 0, sb_face_invis_invuln);
|
|
return;
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & IT_QUAD) {
|
|
draw_pic (view, 112, 0, sb_face_quad);
|
|
return;
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) {
|
|
draw_pic (view, 112, 0, sb_face_invis);
|
|
return;
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
draw_pic (view, 112, 0, sb_face_invuln);
|
|
return;
|
|
}
|
|
|
|
if (cl.stats[STAT_HEALTH] >= 100)
|
|
f = 4;
|
|
else
|
|
f = cl.stats[STAT_HEALTH] / 20;
|
|
|
|
if (cl.time <= cl.faceanimtime) {
|
|
anim = 1;
|
|
sb_updates = 0; // make sure the anim gets drawn over
|
|
} else
|
|
anim = 0;
|
|
draw_pic (view, 112, 0, sb_faces[f][anim]);
|
|
#endif
|
|
}
|
|
|
|
static inline void
|
|
draw_armor (view_t view)
|
|
{
|
|
view_t armor = View_GetChild (view, 0);
|
|
view_t num[3] = {
|
|
View_GetChild (view, 1),
|
|
View_GetChild (view, 2),
|
|
View_GetChild (view, 3),
|
|
};
|
|
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
draw_num (num, 666, 3, 1);
|
|
} else {
|
|
draw_num (num, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
|
|
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
|
|
sbar_setcomponent (armor, hud_pic, &sb_armor[2]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
|
|
sbar_setcomponent (armor, hud_pic, &sb_armor[1]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
|
|
sbar_setcomponent (armor, hud_pic, &sb_armor[0]);
|
|
else
|
|
sbar_remcomponent (armor, hud_pic);
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
draw_health (view_t view)
|
|
{
|
|
view_t num[3] = {
|
|
View_GetChild (view, 0),
|
|
View_GetChild (view, 1),
|
|
View_GetChild (view, 2),
|
|
};
|
|
draw_num (num, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
|
|
}
|
|
#if 0
|
|
static void
|
|
draw_status (view_t *view)
|
|
{
|
|
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
|
|
draw_solo (view);
|
|
return;
|
|
}
|
|
|
|
draw_armor (sbar_status_armor);
|
|
draw_face (sbar_status_face);
|
|
draw_health (sbar_status_health);
|
|
draw_ammo (sbar_status_ammo);
|
|
}
|
|
#endif
|
|
static void __attribute__((used))
|
|
draw_rogue_weapons_sbar (view_t *view)
|
|
{
|
|
#if 0
|
|
int i;
|
|
|
|
draw_weapons_sbar (view);
|
|
|
|
// check for powered up weapon.
|
|
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) {
|
|
for (i = 0; i < 5; i++) {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) {
|
|
draw_pic (view, (i + 2) * 24, 0, rsb_weapons[i]);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
draw_rogue_weapons_hud (view_t *view)
|
|
{
|
|
#if 0
|
|
int flashon, i, j;
|
|
qpic_t *pic;
|
|
|
|
for (i = cl_screen_view->ylen < 204; i < 7; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
|
|
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
|
|
if (i >= 2) {
|
|
j = i - 2;
|
|
if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << j))
|
|
pic = rsb_weapons[j];
|
|
else
|
|
pic = sb_weapons[flashon][i];
|
|
} else {
|
|
pic = sb_weapons[flashon][i];
|
|
}
|
|
draw_subpic (view, 0, i * 16, pic, 0, 0, 24, 16);
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
draw_rogue_ammo_hud (view_t *view)
|
|
{
|
|
#if 0
|
|
int i, count;
|
|
qpic_t *pic;
|
|
|
|
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
|
|
pic = rsb_invbar[0];
|
|
else
|
|
pic = rsb_invbar[1];
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
count = cl.stats[STAT_SHELLS + i];
|
|
draw_subpic (view, 0, i * 11, pic, 3 + (i * 48), 0, 42, 11);
|
|
draw_smallnum (view, 7, i * 11, count, 0, 1);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
draw_rogue_items (view_t *view)
|
|
{
|
|
#if 0
|
|
int i;
|
|
float time;
|
|
|
|
draw_items (view);
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << (29 + i))) {
|
|
time = cl.item_gettime[29 + i];
|
|
draw_pic (view, 96 + i * 16, 0, rsb_items[i]);
|
|
if (time && time > (cl.time - 2))
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
draw_rogue_inventory_sbar (view_t *view)
|
|
{
|
|
#if 0
|
|
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
|
|
draw_pic (view, 0, 0, rsb_invbar[0]);
|
|
else
|
|
draw_pic (view, 0, 0, rsb_invbar[1]);
|
|
|
|
view_draw (view);
|
|
#endif
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
draw_rogue_face (view_t *view)
|
|
{
|
|
#if 0
|
|
int top, bottom;
|
|
player_info_t *s;
|
|
|
|
// PGM 01/19/97 - team color drawing
|
|
|
|
s = &cl.players[cl.viewentity - 1];
|
|
|
|
top = Sbar_ColorForMap (s->topcolor);
|
|
bottom = Sbar_ColorForMap (s->bottomcolor);
|
|
|
|
draw_pic (view, 112, 0, rsb_teambord);
|
|
draw_fill (view, 113, 3, 22, 9, top);
|
|
draw_fill (view, 113, 12, 22, 9, bottom);
|
|
|
|
draw_smallnum (view, 108, 3, s->frags, 1, top == 8);
|
|
#endif
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
draw_rogue_status (view_t *view)
|
|
{
|
|
#if 0
|
|
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
|
|
draw_solo (view);
|
|
return;
|
|
}
|
|
|
|
draw_num (view, 24, 0, cl.stats[STAT_ARMOR], 3,
|
|
cl.stats[STAT_ARMOR] <= 25);
|
|
if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
|
|
draw_pic (view, 0, 0, sb_armor[2]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
|
|
draw_pic (view, 0, 0, sb_armor[1]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
|
|
draw_pic (view, 0, 0, sb_armor[0]);
|
|
|
|
// PGM 03/02/97 - fixed so color swatch appears in only CTF modes
|
|
if (cl.maxclients != 1 && teamplay > 3 && teamplay < 7)
|
|
draw_rogue_face (view);
|
|
else
|
|
draw_face (view);
|
|
|
|
draw_health (view);
|
|
|
|
if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
|
|
draw_pic (view, 224, 0, sb_ammo[0]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
|
|
draw_pic (view, 224, 0, sb_ammo[1]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
|
|
draw_pic (view, 224, 0, sb_ammo[2]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
|
|
draw_pic (view, 224, 0, sb_ammo[3]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
|
|
draw_pic (view, 224, 0, rsb_ammo[0]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
|
|
draw_pic (view, 224, 0, rsb_ammo[1]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
|
|
draw_pic (view, 224, 0, rsb_ammo[2]);
|
|
draw_num (view, 248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
|
|
#endif
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
draw_hipnotic_weapons_sbar (view_t *view)
|
|
{
|
|
#if 0
|
|
static int x[] = {0, 24, 48, 72, 96, 120, 144, 176, 200, 96};
|
|
static int h[] = {0, 1, 3};
|
|
int flashon, i;
|
|
qpic_t *pic;
|
|
int mask;
|
|
float time;
|
|
|
|
for (i = 0; i < 10; i++) {
|
|
if (i < 7) {
|
|
mask = IT_SHOTGUN << i;
|
|
time = cl.item_gettime[i];
|
|
} else {
|
|
mask = 1 << hipweapons[h[i - 7]];
|
|
time = cl.item_gettime[hipweapons[h[i - 7]]];
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & mask) {
|
|
flashon = calc_flashon (time, mask);
|
|
|
|
if (i == 4 && cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[3]))
|
|
continue;
|
|
if (i == 9 && cl.stats[STAT_ACTIVEWEAPON] != (1 << hipweapons[3]))
|
|
continue;
|
|
if (i < 7) {
|
|
pic = sb_weapons[flashon][i];
|
|
} else {
|
|
pic = hsb_weapons[flashon][h[i - 7]];
|
|
}
|
|
|
|
draw_subpic (view, x[i], 0, pic, 0, 0, 24, 16);
|
|
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
draw_hipnotic_weapons_hud (view_t *view)
|
|
{
|
|
#if 0
|
|
int flashon, i;
|
|
static int y[] = {0, 16, 32, 48, 64, 96, 112, 128, 144, 80};
|
|
static int h[] = {0, 1, 3};
|
|
qpic_t *pic;
|
|
int mask;
|
|
float time;
|
|
|
|
for (i = 0; i < 10; i++) {
|
|
if (i < 7) {
|
|
mask = IT_SHOTGUN << i;
|
|
time = cl.item_gettime[i];
|
|
} else {
|
|
mask = 1 << hipweapons[h[i - 7]];
|
|
time = cl.item_gettime[hipweapons[h[i - 7]]];
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & mask) {
|
|
flashon = calc_flashon (time, mask);
|
|
|
|
if (i < 7) {
|
|
pic = sb_weapons[flashon][i];
|
|
} else {
|
|
pic = hsb_weapons[flashon][h[i - 7]];
|
|
}
|
|
|
|
draw_subpic (view, 0, y[i], pic, 0, 0, 24, 16);
|
|
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
draw_hipnotic_items (view_t *view)
|
|
{
|
|
#if 0
|
|
int i;
|
|
float time;
|
|
|
|
// items
|
|
for (i = 2; i < 6; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
|
|
time = cl.item_gettime[17 + i];
|
|
draw_pic (view, 192 + i * 16, 0, sb_items[i]);
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
|
|
// hipnotic items
|
|
for (i = 0; i < 2; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << (24 + i))) {
|
|
time = cl.item_gettime[24 + i];
|
|
draw_pic (view, 288 + i * 16, 0, hsb_items[i]);
|
|
if (time && time > (cl.time - 2))
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
draw_hipnotic_inventory_sbar (view_t *view)
|
|
{
|
|
#if 0
|
|
draw_pic (view, 0, 0, sb_ibar);
|
|
view_draw (view);
|
|
#endif
|
|
}
|
|
|
|
static void __attribute__((used))
|
|
draw_hipnotic_status (view_t *view)
|
|
{
|
|
#if 0
|
|
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
|
|
draw_solo (view);
|
|
return;
|
|
}
|
|
|
|
draw_armor (view);
|
|
draw_face (view);
|
|
draw_health (view);
|
|
draw_ammo (view);
|
|
|
|
if (cl.stats[STAT_ITEMS] & IT_KEY1)
|
|
draw_pic (view, 209, 3, sb_items[0]);
|
|
if (cl.stats[STAT_ITEMS] & IT_KEY2)
|
|
draw_pic (view, 209, 12, sb_items[1]);
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
sbar_update_vis (void)
|
|
{
|
|
#if 0
|
|
qboolean headsup;
|
|
|
|
if (r_data->scr_copyeverything)
|
|
Sbar_Changed ();
|
|
|
|
sbar_view->visible = 0;
|
|
|
|
headsup = !(hud_sbar || sb_view_size < 100);
|
|
|
|
if ((sb_updates >= r_data->vid->numpages) && !headsup)
|
|
return;
|
|
|
|
if (con_module &&
|
|
con_module->data->console->lines == cl_screen_view->ylen)
|
|
return; // console is full screen
|
|
|
|
if (cls.state == ca_active
|
|
&& ((cl.stats[STAT_HEALTH] <= 0) || sb_showscores))
|
|
hud_overlay_view->visible = 1;
|
|
else
|
|
hud_overlay_view->visible = 0;
|
|
|
|
if (!sb_lines)
|
|
return;
|
|
|
|
sbar_view->visible = 1;
|
|
|
|
r_data->scr_copyeverything = 1;
|
|
sb_updates++;
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
Sbar_DeathmatchOverlay (view_t *view)
|
|
{
|
|
#if 0
|
|
int i, k, l;
|
|
int top, bottom;
|
|
int x, y;
|
|
player_info_t *s;
|
|
|
|
r_data->scr_copyeverything = 1;
|
|
r_data->scr_fullupdate = 0;
|
|
|
|
draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1);
|
|
|
|
// scores
|
|
Sbar_SortFrags ();
|
|
|
|
// draw the text
|
|
l = scoreboardlines;
|
|
|
|
x = 80;
|
|
y = 40;
|
|
for (i = 0; i < l; i++) {
|
|
k = fragsort[i];
|
|
s = &cl.players[k];
|
|
if (!s->name->value[0])
|
|
continue;
|
|
|
|
// draw background
|
|
top = Sbar_ColorForMap (s->topcolor);
|
|
bottom = Sbar_ColorForMap (s->bottomcolor);
|
|
|
|
draw_fill (view, x, y, 40, 4, top);
|
|
draw_fill (view, x, y + 4, 40, 4, bottom);
|
|
|
|
draw_smallnum (view, x + 12, y, s->frags, 0, 0);
|
|
|
|
if (k == cl.viewentity - 1)
|
|
draw_character (view, x - 4, y, 12);
|
|
|
|
// draw name
|
|
draw_string (view, x + 64, y, s->name->value);
|
|
|
|
y += 10;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
Sbar_DrawScoreboard (void)
|
|
{
|
|
#if 0
|
|
//Sbar_SoloScoreboard ();
|
|
if (cl.gametype == GAME_DEATHMATCH)
|
|
Sbar_DeathmatchOverlay (hud_overlay_view);
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
draw_overlay (view_t *view)
|
|
{
|
|
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
|
|
Sbar_DrawScoreboard ();
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_time (view_t *view)
|
|
{
|
|
struct tm *local = 0;
|
|
time_t utc = 0;
|
|
char st[80]; //FIXME: overflow
|
|
|
|
// Get local time
|
|
utc = time (0);
|
|
local = localtime (&utc);
|
|
|
|
#if defined(_WIN32) || defined(_WIN64)
|
|
# define HOUR12 "%I"
|
|
# define HOUR24 "%H"
|
|
# define PM "%p"
|
|
#else
|
|
# define HOUR12 "%l"
|
|
# define HOUR24 "%k"
|
|
# define PM "%P"
|
|
#endif
|
|
if (hud_time == 1) { // Use international format
|
|
strftime (st, sizeof (st), HOUR24":%M", local);
|
|
} else if (hud_time >= 2) { // US AM/PM display
|
|
strftime (st, sizeof (st), HOUR12":%M "PM, local);
|
|
}
|
|
write_charbuff (time_buff, 0, 0, st);
|
|
}
|
|
|
|
static void
|
|
draw_fps (view_t view)
|
|
{
|
|
static char st[80];
|
|
double t;
|
|
static double lastframetime;
|
|
static double lastfps;
|
|
|
|
t = Sys_DoubleTime ();
|
|
if ((t - lastframetime) >= 0.2) {
|
|
lastfps = fps_count / (t - lastframetime);
|
|
fps_count = 0;
|
|
lastframetime = t;
|
|
int prec = lastfps < 1000 ? 1 : 0;
|
|
snprintf (st, sizeof (st), "%5.*f FPS", prec, lastfps);
|
|
}
|
|
write_charbuff (fps_buff, 0, 0, st);
|
|
}
|
|
|
|
static void
|
|
draw_intermission (view_t *view)
|
|
{
|
|
#if 0
|
|
int dig;
|
|
int num;
|
|
|
|
r_data->scr_copyeverything = 1;
|
|
r_data->scr_fullupdate = 0;
|
|
|
|
draw_cachepic (view, 64, 24, "gfx/complete.lmp", 0);
|
|
|
|
draw_cachepic (view, 0, 56, "gfx/inter.lmp", 0);
|
|
|
|
// time
|
|
dig = cl.completed_time / 60;
|
|
draw_num (view, 160, 64, dig, 3, 0);
|
|
num = cl.completed_time - dig * 60;
|
|
draw_pic (view, 234, 64, sb_colon);
|
|
draw_pic (view, 246, 64, sb_nums[0][num / 10]);
|
|
draw_pic (view, 266, 64, sb_nums[0][num % 10]);
|
|
|
|
draw_num (view, 160, 104, cl.stats[STAT_SECRETS], 3, 0);
|
|
draw_pic (view, 232, 104, sb_slash);
|
|
draw_num (view, 240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
|
|
|
|
draw_num (view, 160, 144, cl.stats[STAT_MONSTERS], 3, 0);
|
|
draw_pic (view, 232, 144, sb_slash);
|
|
draw_num (view, 240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
Sbar_IntermissionOverlay (void)
|
|
{
|
|
#if 0
|
|
r_data->scr_copyeverything = 1;
|
|
r_data->scr_fullupdate = 0;
|
|
|
|
if (cl.gametype == GAME_DEATHMATCH) {
|
|
Sbar_DeathmatchOverlay (hud_overlay_view);
|
|
return;
|
|
}
|
|
draw_intermission (hud_overlay_view);
|
|
#endif
|
|
}
|
|
|
|
/* CENTER PRINTING */
|
|
static dstring_t center_string = {&dstring_default_mem};
|
|
static float centertime_start; // for slow victory printing
|
|
static float centertime_off;
|
|
static int center_lines;
|
|
|
|
/*
|
|
Called for important messages that should stay in the center of the screen
|
|
for a few moments
|
|
*/
|
|
void
|
|
Sbar_CenterPrint (const char *str)
|
|
{
|
|
if (!str) {
|
|
centertime_off = 0;
|
|
dstring_clearstr (¢er_string);
|
|
return;
|
|
}
|
|
|
|
dstring_copystr (¢er_string, str);
|
|
|
|
centertime_off = scr_centertime;
|
|
centertime_start = realtime;
|
|
|
|
// count the number of lines for centering
|
|
center_lines = 1;
|
|
while (*str) {
|
|
if (*str == '\n')
|
|
center_lines++;
|
|
str++;
|
|
}
|
|
}
|
|
|
|
static void
|
|
Sbar_DrawCenterString (view_t view, int remaining)
|
|
{
|
|
#if 0
|
|
const char *start;
|
|
int j, l, x, y;
|
|
|
|
start = center_string.str;
|
|
|
|
if (center_lines <= 4)
|
|
y = view->yabs + view->ylen * 0.35;
|
|
else
|
|
y = view->yabs + 48;
|
|
|
|
do {
|
|
// scan the width of the line
|
|
for (l = 0; l < 40; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = view->xabs + (view->xlen - l * 8) / 2;
|
|
for (j = 0; j < l; j++, x += 8) {
|
|
r_funcs->Draw_Character (x, y, start[j]);
|
|
if (!remaining--)
|
|
return;
|
|
}
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
Sbar_FinaleOverlay (void)
|
|
{
|
|
#if 0
|
|
int remaining;
|
|
|
|
r_data->scr_copyeverything = 1;
|
|
|
|
draw_cachepic (hud_overlay_view, 0, 16, "gfx/finale.lmp", 1);
|
|
// the finale prints the characters one at a time
|
|
remaining = scr_printspeed * (realtime - centertime_start);
|
|
Sbar_DrawCenterString (hud_overlay_view, remaining);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
Sbar_DrawCenterPrint (void)
|
|
{
|
|
r_data->scr_copytop = 1;
|
|
|
|
centertime_off -= r_data->frametime;
|
|
if (centertime_off <= 0)
|
|
return;
|
|
|
|
Sbar_DrawCenterString (hud_overlay_view, -1);
|
|
}
|
|
|
|
/*
|
|
draw_minifrags
|
|
|
|
frags name
|
|
frags team name
|
|
displayed to right of status bar if there's room
|
|
*/
|
|
static void
|
|
draw_minifrags (view_t *view)
|
|
{
|
|
#if 0
|
|
int numlines, top, bottom, f, i, k, x, y;
|
|
char num[20];
|
|
player_info_t *s;
|
|
|
|
r_data->scr_copyeverything = 1;
|
|
r_data->scr_fullupdate = 0;
|
|
|
|
// scores
|
|
Sbar_SortFrags ();
|
|
|
|
if (!scoreboardlines)
|
|
return; // no one there?
|
|
|
|
numlines = view->ylen / 8;
|
|
if (numlines < 3)
|
|
return; // not enough room
|
|
|
|
// find us
|
|
for (i = 0; i < scoreboardlines; i++)
|
|
if (fragsort[i] == cl.playernum)
|
|
break;
|
|
|
|
if (i == scoreboardlines) // we're not there, we are probably a
|
|
// spectator, just display top
|
|
i = 0;
|
|
else // figure out start
|
|
i = i - numlines / 2;
|
|
|
|
if (i > scoreboardlines - numlines)
|
|
i = scoreboardlines - numlines;
|
|
if (i < 0)
|
|
i = 0;
|
|
|
|
x = 4;
|
|
y = 0;
|
|
|
|
for (; i < scoreboardlines && y < view->ylen - 8 + 1; i++) {
|
|
k = fragsort[i];
|
|
s = &cl.players[k];
|
|
if (!s->name || !s->name->value[0])
|
|
continue;
|
|
|
|
// draw ping
|
|
top = s->topcolor;
|
|
bottom = s->bottomcolor;
|
|
top = Sbar_ColorForMap (top);
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
draw_fill (view, x + 2, y + 1, 37, 3, top);
|
|
draw_fill (view, x + 2, y + 4, 37, 4, bottom);
|
|
|
|
// draw number
|
|
f = s->frags;
|
|
if (k != cl.playernum) {
|
|
snprintf (num, sizeof (num), " %3i ", f);
|
|
} else {
|
|
snprintf (num, sizeof (num), "\x10%3i\x11", f);
|
|
}
|
|
|
|
draw_nstring (view, x, y, num, 5);
|
|
|
|
// team
|
|
if (cl.teamplay) {
|
|
draw_nstring (view, x + 48, y, s->team->value, 4);
|
|
draw_nstring (view, x + 48 + 40, y, s->name->value, 16);
|
|
} else
|
|
draw_nstring (view, x + 48, y, s->name->value, 16);
|
|
y += 8;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
draw_miniteam (view_t *view)
|
|
{
|
|
#if 0
|
|
int i, k, x, y;
|
|
char num[12];
|
|
info_key_t *player_team = cl.players[cl.playernum].team;
|
|
team_t *tm;
|
|
|
|
if (!cl.teamplay)
|
|
return;
|
|
Sbar_SortTeams ();
|
|
|
|
x = 0;
|
|
y = 0;
|
|
for (i = 0; i < scoreboardteams && y <= view->ylen; i++) {
|
|
k = teamsort[i];
|
|
tm = teams + k;
|
|
|
|
// draw pings
|
|
draw_nstring (view, x, y, tm->team, 4);
|
|
// draw total
|
|
snprintf (num, sizeof (num), "%5i", tm->frags);
|
|
draw_string (view, x + 40, y, num);
|
|
|
|
if (player_team && strnequal (player_team->value, tm->team, 16)) {
|
|
draw_character (view, x - 8, y, 16);
|
|
draw_character (view, x + 32, y, 17);
|
|
}
|
|
|
|
y += 8;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
Sbar_Draw (void)
|
|
{
|
|
if (cls.state != ca_active) {
|
|
return;
|
|
}
|
|
sb_update_flags = ~0;
|
|
if (sb_update_flags & (1 << sbc_ammo)) {
|
|
draw_miniammo (sbar_miniammo);
|
|
draw_ammo (sbar_ammo);
|
|
}
|
|
if (sb_update_flags & (1 << sbc_armor)) draw_armor (sbar_armor);
|
|
if (sb_update_flags & (1 << sbc_frags)) draw_frags (sbar_frags);
|
|
if (sb_update_flags & (1 << sbc_health)) draw_health (sbar_health);
|
|
if (sb_update_flags & (1 << sbc_info)) {
|
|
draw_miniteam (0);
|
|
draw_minifrags (0);
|
|
draw_overlay (0);
|
|
draw_intermission (0);
|
|
Sbar_DeathmatchOverlay (0);
|
|
sbar_update_vis ();
|
|
}
|
|
if (sb_update_flags & (1 << sbc_items)) {
|
|
draw_items (sbar_items);
|
|
draw_sigils (sbar_items);
|
|
}
|
|
if (sb_update_flags & (1 << sbc_weapon)) draw_weapons_sbar (sbar_weapons);
|
|
if (sb_update_flags & ((1 << sbc_health) | (1 << sbc_items))) {
|
|
draw_face (sbar_face);
|
|
}
|
|
if (sb_showscores) {
|
|
draw_solo_time ();
|
|
}
|
|
#if 0
|
|
sbar_update_vis ();
|
|
hud_main_view->draw (hud_main_view);
|
|
#endif
|
|
sb_update_flags = 0;
|
|
}
|
|
|
|
static void
|
|
sbar_hud_swap_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (hud_sbar) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void
|
|
sbar_hud_sbar_f (void *data, const cvar_t *cvar)
|
|
{
|
|
view_t v;
|
|
if (hud_swap) {
|
|
View_SetParent (sbar_armament, hud_view);
|
|
View_SetPos (sbar_armament, 0, 48);
|
|
View_SetLen (sbar_armament, 42, 156);
|
|
View_SetGravity (sbar_armament,
|
|
hud_swap ? grav_southwest : grav_southeast);
|
|
|
|
View_SetLen (sbar_weapons, 24, 112);
|
|
View_SetGravity (sbar_weapons,
|
|
hud_swap ? grav_northwest : grav_northeast);
|
|
|
|
View_SetLen (sbar_miniammo, 42, 44);
|
|
View_SetGravity (sbar_weapons, grav_southeast);
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
v = View_GetChild (sbar_weapons, i);
|
|
View_SetPos (v, 0, i * 16);
|
|
View_SetLen (v, 24, 16);
|
|
if (sbar_hascomponent (v, hud_subpic)) {
|
|
hud_subpic_t subpic = {
|
|
sbar_getcomponent (v, hud_pic), 0, 0, 24, 16
|
|
};
|
|
sbar_setcomponent (v, hud_subpic, &subpic);
|
|
sbar_remcomponent (v, hud_pic);
|
|
}
|
|
}
|
|
for (int i = 0; i < 4; i++) {
|
|
v = View_GetChild (sbar_miniammo, i);
|
|
View_SetPos (v, 0, i * 11);
|
|
View_SetLen (v, 42, 11);
|
|
hud_subpic_t subpic = { sb_ibar, 3 + (i * 48), 0, 42, 11 };
|
|
sbar_setcomponent (v, hud_subpic, &subpic);
|
|
}
|
|
} else {
|
|
View_SetParent (sbar_armament, sbar_inventory);
|
|
View_SetPos (sbar_armament, 0, 0);
|
|
View_SetLen (sbar_armament, 202, 24);
|
|
View_SetGravity (sbar_armament, grav_northwest);
|
|
|
|
View_SetLen (sbar_weapons, 32, 192);
|
|
View_SetGravity (sbar_weapons, grav_southwest);
|
|
|
|
View_SetLen (sbar_miniammo, 42, 44);
|
|
View_SetGravity (sbar_weapons, grav_southeast);
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
v = View_GetChild (sbar_weapons, i);
|
|
View_SetPos (v, i * 24, 0);
|
|
View_SetLen (v, 24 + 24 * (i == 6), 16);
|
|
|
|
if (sbar_hascomponent (v, hud_subpic)) {
|
|
hud_subpic_t *subpic = sbar_getcomponent(v, hud_subpic);
|
|
sbar_setcomponent (v, hud_pic, &subpic->pic);
|
|
sbar_remcomponent (v, hud_subpic);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
sbar_hud_fps_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (hud_fps) {
|
|
void *f = draw_fps;
|
|
sbar_setcomponent (hud_fps_view, hud_update, &f);
|
|
sbar_setcomponent (hud_fps_view, hud_charbuff, &fps_buff);
|
|
} else {
|
|
sbar_remcomponent (hud_fps_view, hud_update);
|
|
sbar_remcomponent (hud_fps_view, hud_charbuff);
|
|
}
|
|
}
|
|
|
|
static void
|
|
sbar_hud_time_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (hud_time) {
|
|
void *f = draw_time;
|
|
sbar_setcomponent (hud_time_view, hud_update, &f);
|
|
sbar_setcomponent (hud_time_view, hud_charbuff, &time_buff);
|
|
} else {
|
|
sbar_remcomponent (hud_time_view, hud_update);
|
|
sbar_remcomponent (hud_time_view, hud_charbuff);
|
|
}
|
|
}
|
|
|
|
static void
|
|
init_sbar_views (void)
|
|
{
|
|
sbar_main = sbar_view ( 0, 0, 320, 48, grav_south, cl_screen_view);
|
|
sbar_inventory = sbar_view ( 0, 0, 320, 24, grav_northwest, sbar_main);
|
|
sbar_frags = sbar_view ( 0, 0, 130, 8, grav_northeast, sbar_inventory);
|
|
sbar_sigils = sbar_view ( 0, 0, 32, 16, grav_southeast, sbar_inventory);
|
|
sbar_items = sbar_view (32, 0, 96, 16, grav_southeast, sbar_inventory);
|
|
sbar_armament = sbar_view ( 0, 0, 202, 24, grav_northwest, sbar_inventory);
|
|
sbar_weapons = sbar_view ( 0, 0, 192, 16, grav_southwest, sbar_armament);
|
|
sbar_miniammo = sbar_view ( 0, 0, 32, 8, grav_northwest, sbar_armament);
|
|
sbar_statusbar = sbar_view ( 0, 0, 320, 24, grav_southwest, sbar_main);
|
|
sbar_armor = sbar_view ( 0, 0, 96, 24, grav_northwest, sbar_statusbar);
|
|
sbar_face = sbar_view (112, 0, 24, 24, grav_northwest, sbar_statusbar);
|
|
sbar_health = sbar_view (136, 0, 72, 24, grav_northwest, sbar_statusbar);
|
|
sbar_ammo = sbar_view (224, 0, 96, 24, grav_northwest, sbar_statusbar);
|
|
sbar_tile[0] = sbar_view ( 0, 0, 0, 48, grav_southwest, sbar_main);
|
|
sbar_tile[1] = sbar_view ( 0, 0, 0, 48, grav_southeast, sbar_main);
|
|
sbar_solo = sbar_view ( 0, 0, 320, 24, grav_southwest, sbar_main);
|
|
sbar_solo_monsters = sbar_view ( 8, 4, 136, 8, grav_northwest, sbar_solo);
|
|
sbar_solo_secrets = sbar_view ( 8, 12, 136, 8, grav_northwest, sbar_solo);
|
|
sbar_solo_time = sbar_view (184, 4, 96, 8, grav_northwest, sbar_solo);
|
|
sbar_solo_anchor = sbar_view (232, 12, 0, 8, grav_northwest, sbar_solo);
|
|
sbar_solo_name = sbar_view (0, 0, 0, 8, grav_center, sbar_solo_anchor);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
sbar_view (i * 8, 0, 8, 16, grav_northwest, sbar_sigils);
|
|
|
|
sbar_view (i * 24, 0, 24, 24, grav_northwest, sbar_armor);
|
|
sbar_view (i * 24, 0, 24, 24, grav_northwest, sbar_ammo);
|
|
}
|
|
for (int i = 0; i < 6; i++) {
|
|
sbar_view (i * 16, 0, 16, 16, grav_northwest, sbar_items);
|
|
}
|
|
for (int i = 0; i < 7; i++) {
|
|
sbar_view (i * 24, 0, 24, 16, grav_northwest, sbar_weapons);
|
|
}
|
|
for (int i = 0; i < 4; i++) {
|
|
sbar_view (i * 24, 0, 24, 16, grav_northwest, sbar_health);
|
|
}
|
|
for (int i = 0; i < 4; i++) {
|
|
view_t v = sbar_view (i * 48 + 10, 0, 8, 8, grav_northwest,
|
|
sbar_miniammo);
|
|
draw_charbuffer_t *buffer = Draw_CreateBuffer (3, 1);
|
|
sbar_setcomponent (v, hud_charbuff, &buffer);
|
|
}
|
|
|
|
sbar_setcomponent (sbar_inventory, hud_pic, &sb_ibar);
|
|
sbar_setcomponent (sbar_statusbar, hud_pic, &sb_sbar);
|
|
|
|
if (r_data->vid->width > 320) {
|
|
int l = (r_data->vid->width - 320) / 2;
|
|
View_SetPos (sbar_tile[0], -l, 0);
|
|
View_SetLen (sbar_tile[0], l, 48);
|
|
View_SetPos (sbar_tile[1], -l, 0);
|
|
View_SetLen (sbar_tile[1], l, 48);
|
|
sbar_setcomponent (sbar_tile[0], hud_tile, 0);
|
|
sbar_setcomponent (sbar_tile[1], hud_tile, 0);
|
|
}
|
|
|
|
solo_monsters = Draw_CreateBuffer (17, 1);
|
|
solo_secrets = Draw_CreateBuffer (17, 1);
|
|
solo_time = Draw_CreateBuffer (12, 1);
|
|
solo_name = Draw_CreateBuffer (20, 1);
|
|
}
|
|
|
|
static void
|
|
init_hud_views (void)
|
|
{
|
|
#if 0
|
|
view_t *view;
|
|
view_t *minifrags_view = 0;
|
|
view_t *miniteam_view = 0;
|
|
|
|
if (cl_screen_view->xlen < 512) {
|
|
hud_view = view_new (0, 0, 320, 48, grav_south);
|
|
|
|
hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
|
|
hud_frags_view->draw = draw_frags;
|
|
} else if (cl_screen_view->xlen < 640) {
|
|
hud_view = view_new (0, 0, 512, 48, grav_south);
|
|
|
|
minifrags_view = view_new (320, 0, 192, 48, grav_southwest);
|
|
minifrags_view->draw = draw_minifrags;
|
|
minifrags_view->resize_y = 1;
|
|
} else {
|
|
hud_view = view_new (0, 0, 640, 48, grav_south);
|
|
|
|
minifrags_view = view_new (320, 0, 192, 48, grav_southwest);
|
|
minifrags_view->draw = draw_minifrags;
|
|
minifrags_view->resize_y = 1;
|
|
|
|
miniteam_view = view_new (0, 0, 96, 48, grav_southeast);
|
|
miniteam_view->draw = draw_miniteam;
|
|
miniteam_view->resize_y = 1;
|
|
}
|
|
hud_view->resize_y = 1;
|
|
|
|
hud_armament_view = view_new (0, 48, 42, 156, grav_southeast);
|
|
|
|
view = view_new (0, 0, 42, 112, grav_northeast);
|
|
view->draw = draw_weapons_hud;
|
|
view_add (hud_armament_view, view);
|
|
|
|
view = view_new (0, 0, 42, 44, grav_southeast);
|
|
view->draw = draw_ammo_hud;
|
|
view_add (hud_armament_view, view);
|
|
|
|
hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
|
|
view_add (hud_view, hud_inventory_view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_status;
|
|
view_add (hud_view, view);
|
|
|
|
view = view_new (32, 0, 96, 16, grav_southeast);
|
|
view->draw = draw_items;
|
|
view_add (hud_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 32, 16, grav_southeast);
|
|
view->draw = draw_sigils;
|
|
view_add (hud_inventory_view, view);
|
|
|
|
if (hud_frags_view)
|
|
view_add (hud_inventory_view, hud_frags_view);
|
|
|
|
if (minifrags_view)
|
|
view_add (hud_view, minifrags_view);
|
|
if (miniteam_view)
|
|
view_add (hud_view, miniteam_view);
|
|
|
|
view = view_new (0, 0, cl_screen_view->xlen, 48, grav_south);
|
|
view->resize_x = 1;
|
|
view_add (view, hud_view);
|
|
hud_view = view;
|
|
|
|
view_add (hud_view, hud_armament_view);
|
|
|
|
view_insert (hud_main_view, hud_view, 0);
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
init_hipnotic_sbar_views (void)
|
|
{
|
|
#if 0
|
|
view_t *view;
|
|
|
|
sbar_view = view_new (0, 0, 320, 48, grav_south);
|
|
|
|
sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast);
|
|
sbar_frags_view->draw = draw_frags;
|
|
|
|
sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
|
|
sbar_inventory_view->draw = draw_hipnotic_inventory_sbar;
|
|
|
|
view = view_new (0, 0, 224, 16, grav_southwest);
|
|
view->draw = draw_hipnotic_weapons_sbar;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 32, 8, grav_northwest);
|
|
view->draw = draw_ammo_sbar;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 96, 16, grav_southeast);
|
|
view->draw = draw_hipnotic_items;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 32, 16, grav_southeast);
|
|
view->draw = draw_sigils;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
if (sbar_frags_view)
|
|
view_add (sbar_inventory_view, sbar_frags_view);
|
|
|
|
view_add (sbar_view, sbar_inventory_view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_status_bar;
|
|
view_add (sbar_view, view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_hipnotic_status;
|
|
view_add (sbar_view, view);
|
|
|
|
if (cl_screen_view->xlen > 320) {
|
|
int l = (cl_screen_view->xlen - 320) / 2;
|
|
|
|
view = view_new (-l, 0, l, 48, grav_southwest);
|
|
view->draw = draw_tile;
|
|
view->resize_y = 1;
|
|
view_add (sbar_view, view);
|
|
|
|
view = view_new (-l, 0, l, 48, grav_southeast);
|
|
view->draw = draw_tile;
|
|
view->resize_y = 1;
|
|
view_add (sbar_view, view);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
init_hipnotic_hud_views (void)
|
|
{
|
|
#if 0
|
|
view_t *view;
|
|
|
|
hud_view = view_new (0, 0, 320, 48, grav_south);
|
|
hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
|
|
hud_frags_view->draw = draw_frags;
|
|
|
|
hud_view->resize_y = 1;
|
|
|
|
if (cl_screen_view->ylen < 252) {
|
|
hud_armament_view = view_new (0, min (cl_screen_view->ylen - 160, 48),
|
|
66, 160, grav_southeast);
|
|
} else {
|
|
hud_armament_view = view_new (0, 48, 42, 204, grav_southeast);
|
|
}
|
|
|
|
view = view_new (0, 0, 24, 160, grav_northeast);
|
|
view->draw = draw_hipnotic_weapons_hud;
|
|
view_add (hud_armament_view, view);
|
|
|
|
view = view_new (0, 0, 42, 44, grav_southeast);
|
|
view->draw = draw_ammo_hud;
|
|
view_add (hud_armament_view, view);
|
|
|
|
hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
|
|
view_add (hud_view, hud_inventory_view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_hipnotic_status;
|
|
view_add (hud_view, view);
|
|
|
|
view = view_new (0, 0, 96, 16, grav_southeast);
|
|
view->draw = draw_hipnotic_items;
|
|
view_add (hud_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 32, 16, grav_southeast);
|
|
view->draw = draw_sigils;
|
|
view_add (hud_inventory_view, view);
|
|
|
|
if (hud_frags_view)
|
|
view_add (hud_inventory_view, hud_frags_view);
|
|
|
|
view = view_new (0, 0, cl_screen_view->xlen, 48, grav_south);
|
|
view->resize_x = 1;
|
|
view_add (view, hud_view);
|
|
hud_view = view;
|
|
|
|
view_add (hud_view, hud_armament_view);
|
|
|
|
view_insert (hud_main_view, hud_view, 0);
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
init_rogue_sbar_views (void)
|
|
{
|
|
#if 0
|
|
view_t *view;
|
|
|
|
sbar_view = view_new (0, 0, 320, 48, grav_south);
|
|
|
|
sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast);
|
|
sbar_frags_view->draw = draw_frags;
|
|
|
|
sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
|
|
sbar_inventory_view->draw = draw_rogue_inventory_sbar;
|
|
|
|
view = view_new (0, 0, 224, 16, grav_southwest);
|
|
view->draw = draw_rogue_weapons_sbar;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 32, 8, grav_northwest);
|
|
view->draw = draw_ammo_sbar;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
view = view_new (0, 0, 128, 16, grav_southeast);
|
|
view->draw = draw_rogue_items;
|
|
view_add (sbar_inventory_view, view);
|
|
|
|
if (sbar_frags_view)
|
|
view_add (sbar_inventory_view, sbar_frags_view);
|
|
|
|
view_add (sbar_view, sbar_inventory_view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_status_bar;
|
|
view_add (sbar_view, view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_rogue_status;
|
|
view_add (sbar_view, view);
|
|
|
|
if (cl_screen_view->xlen > 320) {
|
|
int l = (cl_screen_view->xlen - 320) / 2;
|
|
|
|
view = view_new (-l, 0, l, 48, grav_southwest);
|
|
view->draw = draw_tile;
|
|
view->resize_y = 1;
|
|
view_add (sbar_view, view);
|
|
|
|
view = view_new (-l, 0, l, 48, grav_southeast);
|
|
view->draw = draw_tile;
|
|
view->resize_y = 1;
|
|
view_add (sbar_view, view);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
init_rogue_hud_views (void)
|
|
{
|
|
#if 0
|
|
view_t *view;
|
|
|
|
hud_view = view_new (0, 0, 320, 48, grav_south);
|
|
hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
|
|
hud_frags_view->draw = draw_frags;
|
|
|
|
hud_view->resize_y = 1;
|
|
|
|
hud_armament_view = view_new (0, 48, 42, 156, grav_southeast);
|
|
|
|
view = view_new (0, 0, 24, 112, grav_northeast);
|
|
view->draw = draw_rogue_weapons_hud;
|
|
view_add (hud_armament_view, view);
|
|
|
|
view = view_new (0, 0, 42, 44, grav_southeast);
|
|
view->draw = draw_rogue_ammo_hud;
|
|
view_add (hud_armament_view, view);
|
|
|
|
hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
|
|
view_add (hud_view, hud_inventory_view);
|
|
|
|
view = view_new (0, 0, 320, 24, grav_southwest);
|
|
view->draw = draw_rogue_status;
|
|
view_add (hud_view, view);
|
|
|
|
view = view_new (0, 0, 128, 16, grav_southeast);
|
|
view->draw = draw_rogue_items;
|
|
view_add (hud_inventory_view, view);
|
|
|
|
if (hud_frags_view)
|
|
view_add (hud_inventory_view, hud_frags_view);
|
|
|
|
view = view_new (0, 0, cl_screen_view->xlen, 48, grav_south);
|
|
view->resize_x = 1;
|
|
view_add (view, hud_view);
|
|
hud_view = view;
|
|
|
|
view_add (hud_view, hud_armament_view);
|
|
|
|
view_insert (hud_main_view, hud_view, 0);
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
init_views (void)
|
|
{
|
|
#if 0
|
|
hud_main_view = view_new (0, 0, cl_screen_view->xlen, cl_screen_view->ylen,
|
|
grav_northwest);
|
|
view_insert (cl_screen_view, hud_main_view, 0);
|
|
hud_main_view->resize_x = 1; // get resized if the 2d view resizes
|
|
hud_main_view->resize_y = 1;
|
|
hud_main_view->visible = 0; // but don't let the console draw our stuff
|
|
if (cl_screen_view->ylen > 300)
|
|
hud_overlay_view = view_new (0, 0, 320, 300, grav_center);
|
|
else
|
|
hud_overlay_view = view_new (0, 0, 320, cl_screen_view->ylen,
|
|
grav_center);
|
|
hud_overlay_view->draw = draw_overlay;
|
|
hud_overlay_view->visible = 0;
|
|
|
|
hud_stuff_view = view_new (0, 48, 152, 16, grav_southwest);
|
|
hud_stuff_view->draw = draw_stuff;
|
|
|
|
view_insert (hud_main_view, hud_overlay_view, 0);
|
|
view_insert (hud_main_view, hud_stuff_view, 0);
|
|
#endif
|
|
hud_stuff_view = sbar_view (0, 48, 152, 16, grav_southwest, cl_screen_view);
|
|
hud_time_view = sbar_view (8, 0, 64, 8, grav_northwest, hud_stuff_view);
|
|
hud_fps_view = sbar_view (80, 0, 72, 8, grav_northwest, hud_stuff_view);
|
|
|
|
time_buff = Draw_CreateBuffer (8, 1);
|
|
fps_buff = Draw_CreateBuffer (11, 1);
|
|
|
|
if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) {
|
|
init_hipnotic_sbar_views ();
|
|
init_hipnotic_hud_views ();
|
|
} else if (!strcmp (qfs_gamedir->hudtype, "rogue")) {
|
|
init_rogue_sbar_views ();
|
|
init_rogue_hud_views ();
|
|
} else {
|
|
init_sbar_views ();
|
|
init_hud_views ();
|
|
}
|
|
}
|
|
|
|
static void
|
|
Sbar_GIB_Print_Center_f (void)
|
|
{
|
|
if (GIB_Argc () != 2) {
|
|
GIB_USAGE ("text");
|
|
} else
|
|
Sbar_CenterPrint (GIB_Argv(1));
|
|
}
|
|
|
|
static void
|
|
load_pics (void)
|
|
{
|
|
for (int i = 0; i < 10; i++) {
|
|
sb_nums[0][i] = r_funcs->Draw_PicFromWad (va (0, "num_%i", i));
|
|
sb_nums[1][i] = r_funcs->Draw_PicFromWad (va (0, "anum_%i", i));
|
|
}
|
|
|
|
sb_nums[0][10] = r_funcs->Draw_PicFromWad ("num_minus");
|
|
sb_nums[1][10] = r_funcs->Draw_PicFromWad ("anum_minus");
|
|
|
|
sb_colon = r_funcs->Draw_PicFromWad ("num_colon");
|
|
sb_slash = r_funcs->Draw_PicFromWad ("num_slash");
|
|
|
|
sb_weapons[0][0] = r_funcs->Draw_PicFromWad ("inv_shotgun");
|
|
sb_weapons[0][1] = r_funcs->Draw_PicFromWad ("inv_sshotgun");
|
|
sb_weapons[0][2] = r_funcs->Draw_PicFromWad ("inv_nailgun");
|
|
sb_weapons[0][3] = r_funcs->Draw_PicFromWad ("inv_snailgun");
|
|
sb_weapons[0][4] = r_funcs->Draw_PicFromWad ("inv_rlaunch");
|
|
sb_weapons[0][5] = r_funcs->Draw_PicFromWad ("inv_srlaunch");
|
|
sb_weapons[0][6] = r_funcs->Draw_PicFromWad ("inv_lightng");
|
|
|
|
sb_weapons[1][0] = r_funcs->Draw_PicFromWad ("inv2_shotgun");
|
|
sb_weapons[1][1] = r_funcs->Draw_PicFromWad ("inv2_sshotgun");
|
|
sb_weapons[1][2] = r_funcs->Draw_PicFromWad ("inv2_nailgun");
|
|
sb_weapons[1][3] = r_funcs->Draw_PicFromWad ("inv2_snailgun");
|
|
sb_weapons[1][4] = r_funcs->Draw_PicFromWad ("inv2_rlaunch");
|
|
sb_weapons[1][5] = r_funcs->Draw_PicFromWad ("inv2_srlaunch");
|
|
sb_weapons[1][6] = r_funcs->Draw_PicFromWad ("inv2_lightng");
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
sb_weapons[2 + i][0] =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_shotgun", i + 1));
|
|
sb_weapons[2 + i][1] =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_sshotgun", i + 1));
|
|
sb_weapons[2 + i][2] =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_nailgun", i + 1));
|
|
sb_weapons[2 + i][3] =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_snailgun", i + 1));
|
|
sb_weapons[2 + i][4] =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_rlaunch", i + 1));
|
|
sb_weapons[2 + i][5] =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_srlaunch", i + 1));
|
|
sb_weapons[2 + i][6] =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_lightng", i + 1));
|
|
}
|
|
|
|
sb_ammo[0] = r_funcs->Draw_PicFromWad ("sb_shells");
|
|
sb_ammo[1] = r_funcs->Draw_PicFromWad ("sb_nails");
|
|
sb_ammo[2] = r_funcs->Draw_PicFromWad ("sb_rocket");
|
|
sb_ammo[3] = r_funcs->Draw_PicFromWad ("sb_cells");
|
|
|
|
sb_armor[0] = r_funcs->Draw_PicFromWad ("sb_armor1");
|
|
sb_armor[1] = r_funcs->Draw_PicFromWad ("sb_armor2");
|
|
sb_armor[2] = r_funcs->Draw_PicFromWad ("sb_armor3");
|
|
|
|
sb_items[0] = r_funcs->Draw_PicFromWad ("sb_key1");
|
|
sb_items[1] = r_funcs->Draw_PicFromWad ("sb_key2");
|
|
sb_items[2] = r_funcs->Draw_PicFromWad ("sb_invis");
|
|
sb_items[3] = r_funcs->Draw_PicFromWad ("sb_invuln");
|
|
sb_items[4] = r_funcs->Draw_PicFromWad ("sb_suit");
|
|
sb_items[5] = r_funcs->Draw_PicFromWad ("sb_quad");
|
|
|
|
sb_sigil[0] = r_funcs->Draw_PicFromWad ("sb_sigil1");
|
|
sb_sigil[1] = r_funcs->Draw_PicFromWad ("sb_sigil2");
|
|
sb_sigil[2] = r_funcs->Draw_PicFromWad ("sb_sigil3");
|
|
sb_sigil[3] = r_funcs->Draw_PicFromWad ("sb_sigil4");
|
|
|
|
sb_faces[4][0] = r_funcs->Draw_PicFromWad ("face1");
|
|
sb_faces[4][1] = r_funcs->Draw_PicFromWad ("face_p1");
|
|
sb_faces[3][0] = r_funcs->Draw_PicFromWad ("face2");
|
|
sb_faces[3][1] = r_funcs->Draw_PicFromWad ("face_p2");
|
|
sb_faces[2][0] = r_funcs->Draw_PicFromWad ("face3");
|
|
sb_faces[2][1] = r_funcs->Draw_PicFromWad ("face_p3");
|
|
sb_faces[1][0] = r_funcs->Draw_PicFromWad ("face4");
|
|
sb_faces[1][1] = r_funcs->Draw_PicFromWad ("face_p4");
|
|
sb_faces[0][0] = r_funcs->Draw_PicFromWad ("face5");
|
|
sb_faces[0][1] = r_funcs->Draw_PicFromWad ("face_p5");
|
|
|
|
sb_face_invis = r_funcs->Draw_PicFromWad ("face_invis");
|
|
sb_face_invuln = r_funcs->Draw_PicFromWad ("face_invul2");
|
|
sb_face_invis_invuln = r_funcs->Draw_PicFromWad ("face_inv2");
|
|
sb_face_quad = r_funcs->Draw_PicFromWad ("face_quad");
|
|
|
|
sb_sbar = r_funcs->Draw_PicFromWad ("sbar");
|
|
sb_ibar = r_funcs->Draw_PicFromWad ("ibar");
|
|
sb_scorebar = r_funcs->Draw_PicFromWad ("scorebar");
|
|
|
|
// MED 01/04/97 added new hipnotic weapons
|
|
if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) {
|
|
hsb_weapons[0][0] = r_funcs->Draw_PicFromWad ("inv_laser");
|
|
hsb_weapons[0][1] = r_funcs->Draw_PicFromWad ("inv_mjolnir");
|
|
hsb_weapons[0][2] = r_funcs->Draw_PicFromWad ("inv_gren_prox");
|
|
hsb_weapons[0][3] = r_funcs->Draw_PicFromWad ("inv_prox_gren");
|
|
hsb_weapons[0][4] = r_funcs->Draw_PicFromWad ("inv_prox");
|
|
|
|
hsb_weapons[1][0] = r_funcs->Draw_PicFromWad ("inv2_laser");
|
|
hsb_weapons[1][1] = r_funcs->Draw_PicFromWad ("inv2_mjolnir");
|
|
hsb_weapons[1][2] = r_funcs->Draw_PicFromWad ("inv2_gren_prox");
|
|
hsb_weapons[1][3] = r_funcs->Draw_PicFromWad ("inv2_prox_gren");
|
|
hsb_weapons[1][4] = r_funcs->Draw_PicFromWad ("inv2_prox");
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
hsb_weapons[2 + i][0] =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_laser", i + 1));
|
|
hsb_weapons[2 + i][1] =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_mjolnir", i + 1));
|
|
hsb_weapons[2 + i][2] =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_gren_prox", i + 1));
|
|
hsb_weapons[2 + i][3] =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_prox_gren", i + 1));
|
|
hsb_weapons[2 + i][4] =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_prox", i + 1));
|
|
}
|
|
|
|
hsb_items[0] = r_funcs->Draw_PicFromWad ("sb_wsuit");
|
|
hsb_items[1] = r_funcs->Draw_PicFromWad ("sb_eshld");
|
|
}
|
|
|
|
// FIXME: MISSIONHUD
|
|
if (!strcmp (qfs_gamedir->hudtype, "rogue")) {
|
|
rsb_invbar[0] = r_funcs->Draw_PicFromWad ("r_invbar1");
|
|
rsb_invbar[1] = r_funcs->Draw_PicFromWad ("r_invbar2");
|
|
|
|
rsb_weapons[0] = r_funcs->Draw_PicFromWad ("r_lava");
|
|
rsb_weapons[1] = r_funcs->Draw_PicFromWad ("r_superlava");
|
|
rsb_weapons[2] = r_funcs->Draw_PicFromWad ("r_gren");
|
|
rsb_weapons[3] = r_funcs->Draw_PicFromWad ("r_multirock");
|
|
rsb_weapons[4] = r_funcs->Draw_PicFromWad ("r_plasma");
|
|
|
|
rsb_items[0] = r_funcs->Draw_PicFromWad ("r_shield1");
|
|
rsb_items[1] = r_funcs->Draw_PicFromWad ("r_agrav1");
|
|
|
|
// PGM 01/19/97 - team color border
|
|
rsb_teambord = r_funcs->Draw_PicFromWad ("r_teambord");
|
|
// PGM 01/19/97 - team color border
|
|
|
|
rsb_ammo[0] = r_funcs->Draw_PicFromWad ("r_ammolava");
|
|
rsb_ammo[1] = r_funcs->Draw_PicFromWad ("r_ammomulti");
|
|
rsb_ammo[2] = r_funcs->Draw_PicFromWad ("r_ammoplasma");
|
|
}
|
|
}
|
|
|
|
static void
|
|
Sbar_ShowScores (void)
|
|
{
|
|
if (sb_showscores)
|
|
return;
|
|
|
|
sb_showscores = true;
|
|
sb_updates = 0;
|
|
|
|
sbar_setcomponent (sbar_solo, hud_pic, &sb_scorebar);
|
|
sbar_setcomponent (sbar_solo_monsters, hud_charbuff, &solo_monsters);
|
|
sbar_setcomponent (sbar_solo_secrets, hud_charbuff, &solo_secrets);
|
|
sbar_setcomponent (sbar_solo_time, hud_charbuff, &solo_time);
|
|
sbar_setcomponent (sbar_solo_name, hud_charbuff, &solo_name);
|
|
|
|
draw_solo ();
|
|
View_UpdateHierarchy (sbar_solo);
|
|
}
|
|
|
|
static void
|
|
Sbar_DontShowScores (void)
|
|
{
|
|
if (!sb_showscores)
|
|
return;
|
|
|
|
sb_showscores = false;
|
|
sb_updates = 0;
|
|
|
|
sbar_remcomponent (sbar_solo, hud_pic);
|
|
sbar_remcomponent (sbar_solo_monsters, hud_charbuff);
|
|
sbar_remcomponent (sbar_solo_secrets, hud_charbuff);
|
|
sbar_remcomponent (sbar_solo_time, hud_charbuff);
|
|
sbar_remcomponent (sbar_solo_name, hud_charbuff);
|
|
}
|
|
|
|
void
|
|
Sbar_Init (void)
|
|
{
|
|
HUD_Init_Cvars ();
|
|
Cvar_AddListener (Cvar_FindVar ("hud_sbar"), sbar_hud_sbar_f, 0);
|
|
Cvar_AddListener (Cvar_FindVar ("hud_swap"), sbar_hud_swap_f, 0);
|
|
Cvar_AddListener (Cvar_FindVar ("hud_fps"), sbar_hud_fps_f, 0);
|
|
Cvar_AddListener (Cvar_FindVar ("hud_time"), sbar_hud_time_f, 0);
|
|
|
|
load_pics ();
|
|
init_views ();
|
|
|
|
View_UpdateHierarchy (sbar_main);
|
|
|
|
sbar_hud_fps_f (0, 0);
|
|
sbar_hud_time_f (0, 0);
|
|
|
|
Cmd_AddCommand ("+showscores", Sbar_ShowScores,
|
|
"Display information on everyone playing");
|
|
Cmd_AddCommand ("-showscores", Sbar_DontShowScores,
|
|
"Stop displaying information on everyone playing");
|
|
|
|
r_data->viewsize_callback = viewsize_f;
|
|
Cvar_Register (&scr_centertime_cvar, 0, 0);
|
|
Cvar_Register (&scr_printspeed_cvar, 0, 0);
|
|
|
|
// register GIB builtins
|
|
GIB_Builtin_Add ("print::center", Sbar_GIB_Print_Center_f);
|
|
}
|