mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
d8c1c735a6
will potentially slow down both client and server, player collision physics will be more accurate as more entities will be clipped against (and the client should never complain about physent overflow again).
1068 lines
26 KiB
C
1068 lines
26 KiB
C
/*
|
|
cl_ents.c
|
|
|
|
entity parsing and management
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
static const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/console.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/msg.h"
|
|
#include "QF/render.h"
|
|
#include "QF/skin.h"
|
|
|
|
#include "cl_cam.h"
|
|
#include "cl_ents.h"
|
|
#include "cl_main.h"
|
|
#include "cl_parse.h"
|
|
#include "cl_pred.h"
|
|
#include "cl_tent.h"
|
|
#include "compat.h"
|
|
#include "d_iface.h"
|
|
#include "host.h"
|
|
#include "msg_ucmd.h"
|
|
#include "pmove.h"
|
|
#include "r_cvar.h"
|
|
#include "r_dynamic.h"
|
|
#include "view.h"
|
|
|
|
static struct predicted_player {
|
|
int flags;
|
|
qboolean active;
|
|
vec3_t origin; // predicted origin
|
|
} predicted_players[MAX_CLIENTS];
|
|
|
|
|
|
#define MAX_PROJECTILES 32
|
|
int cl_num_projectiles;
|
|
|
|
entity_t cl_player_ents[MAX_CLIENTS];
|
|
entity_t cl_flag_ents[MAX_CLIENTS];
|
|
entity_t cl_projectiles[MAX_PROJECTILES];
|
|
entity_t cl_packet_ents[512]; // FIXME: magic number
|
|
|
|
|
|
void
|
|
CL_ClearEnts ()
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < sizeof (cl_packet_ents) / sizeof (cl_packet_ents[0]); i++)
|
|
CL_Init_Entity (&cl_packet_ents[i]);
|
|
for (i = 0; i < sizeof (cl_flag_ents) / sizeof (cl_flag_ents[0]); i++)
|
|
CL_Init_Entity (&cl_flag_ents[i]);
|
|
for (i = 0; i < sizeof (cl_player_ents) / sizeof (cl_player_ents[0]); i++)
|
|
CL_Init_Entity (&cl_player_ents[i]);
|
|
}
|
|
|
|
void
|
|
CL_NewDlight (int key, vec3_t org, int effects, byte glow_size,
|
|
byte glow_color)
|
|
{
|
|
float radius;
|
|
dlight_t *dl;
|
|
static vec3_t normal = {0.4, 0.2, 0.05};
|
|
static vec3_t red = {0.5, 0.05, 0.05};
|
|
static vec3_t blue = {0.05, 0.05, 0.5};
|
|
static vec3_t purple = {0.5, 0.05, 0.5};
|
|
|
|
if (!(effects & (EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT))) {
|
|
if (!glow_size)
|
|
return;
|
|
}
|
|
|
|
dl = R_AllocDlight (key);
|
|
if (!dl)
|
|
return;
|
|
VectorCopy (org, dl->origin);
|
|
|
|
if (effects & (EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT)) {
|
|
radius = 200 + (rand () & 31);
|
|
if (effects & EF_BRIGHTLIGHT) {
|
|
radius += 200;
|
|
dl->origin[2] += 16;
|
|
}
|
|
if (effects & EF_DIMLIGHT)
|
|
if (effects & ~EF_DIMLIGHT)
|
|
radius -= 100;
|
|
dl->radius = radius;
|
|
dl->die = cl.time + 0.1;
|
|
switch (effects & (EF_RED | EF_BLUE)) {
|
|
case EF_RED | EF_BLUE:
|
|
VectorCopy (purple, dl->color);
|
|
break;
|
|
case EF_RED:
|
|
VectorCopy (red, dl->color);
|
|
break;
|
|
case EF_BLUE:
|
|
VectorCopy (blue, dl->color);
|
|
break;
|
|
default:
|
|
VectorCopy (normal, dl->color);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (glow_size) {
|
|
dl->radius += glow_size < 128 ? glow_size * 8.0 :
|
|
(glow_size - 256) * 8.0;
|
|
dl->die = cl.time + 0.1;
|
|
if (glow_color) {
|
|
if (glow_color == 255) {
|
|
dl->color[0] = dl->color[1] = dl->color[2] = 1.0;
|
|
} else {
|
|
unsigned char *tempcolor;
|
|
|
|
tempcolor = (byte *) &d_8to24table[glow_color];
|
|
dl->color[0] = tempcolor[0] / 255.0;
|
|
dl->color[1] = tempcolor[1] / 255.0;
|
|
dl->color[2] = tempcolor[2] / 255.0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// PACKET ENTITY PARSING / LINKING ============================================
|
|
|
|
/*
|
|
CL_ParseDelta
|
|
|
|
Can go from either a baseline or a previous packet_entity
|
|
*/
|
|
void
|
|
CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits)
|
|
{
|
|
int i;
|
|
|
|
// set everything to the state we are delta'ing from
|
|
*to = *from;
|
|
|
|
to->number = bits & 511;
|
|
bits &= ~511;
|
|
|
|
if (bits & U_MOREBITS) { // read in the low order bits
|
|
i = MSG_ReadByte (net_message);
|
|
bits |= i;
|
|
}
|
|
|
|
// LordHavoc: Endy neglected to mark this as being part of the QSG
|
|
// version 2 stuff...
|
|
if (bits & U_EXTEND1) {
|
|
bits |= MSG_ReadByte (net_message) << 16;
|
|
if (bits & U_EXTEND2)
|
|
bits |= MSG_ReadByte (net_message) << 24;
|
|
}
|
|
|
|
to->flags = bits;
|
|
|
|
if (bits & U_MODEL)
|
|
to->modelindex = MSG_ReadByte (net_message);
|
|
|
|
if (bits & U_FRAME)
|
|
to->frame = MSG_ReadByte (net_message);
|
|
|
|
if (bits & U_COLORMAP)
|
|
to->colormap = MSG_ReadByte (net_message);
|
|
|
|
if (bits & U_SKIN)
|
|
to->skinnum = MSG_ReadByte (net_message);
|
|
|
|
if (bits & U_EFFECTS)
|
|
to->effects = MSG_ReadByte (net_message);
|
|
|
|
if (bits & U_ORIGIN1)
|
|
to->origin[0] = MSG_ReadCoord (net_message);
|
|
|
|
if (bits & U_ANGLE1)
|
|
to->angles[0] = MSG_ReadAngle (net_message);
|
|
|
|
if (bits & U_ORIGIN2)
|
|
to->origin[1] = MSG_ReadCoord (net_message);
|
|
|
|
if (bits & U_ANGLE2)
|
|
to->angles[1] = MSG_ReadAngle (net_message);
|
|
|
|
if (bits & U_ORIGIN3)
|
|
to->origin[2] = MSG_ReadCoord (net_message);
|
|
|
|
if (bits & U_ANGLE3)
|
|
to->angles[2] = MSG_ReadAngle (net_message);
|
|
|
|
if (bits & U_SOLID) {
|
|
// FIXME
|
|
}
|
|
|
|
if (!(bits & U_EXTEND1))
|
|
return;
|
|
|
|
// LordHavoc: Endy neglected to mark this as being part of the QSG
|
|
// version 2 stuff... rearranged it and implemented missing effects
|
|
// Ender (QSG - Begin)
|
|
if (bits & U_ALPHA)
|
|
to->alpha = MSG_ReadByte (net_message);
|
|
if (bits & U_SCALE)
|
|
to->scale = MSG_ReadByte (net_message);
|
|
if (bits & U_EFFECTS2)
|
|
to->effects = (to->effects & 0xFF) | (MSG_ReadByte (net_message) << 8);
|
|
if (bits & U_GLOWSIZE)
|
|
to->glow_size = MSG_ReadByte (net_message);
|
|
if (bits & U_GLOWCOLOR)
|
|
to->glow_color = MSG_ReadByte (net_message);
|
|
if (bits & U_COLORMOD)
|
|
to->colormod = MSG_ReadByte (net_message);
|
|
|
|
if (!(bits & U_EXTEND2))
|
|
return;
|
|
|
|
if (bits & U_FRAME2)
|
|
to->frame = (to->frame & 0xFF) | (MSG_ReadByte (net_message) << 8);
|
|
// Ender (QSG - End)
|
|
}
|
|
|
|
void
|
|
FlushEntityPacket (void)
|
|
{
|
|
entity_state_t olde, newe;
|
|
int word;
|
|
|
|
Con_DPrintf ("FlushEntityPacket\n");
|
|
|
|
memset (&olde, 0, sizeof (olde));
|
|
|
|
cl.validsequence = 0; // can't render a frame
|
|
cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK].invalid = true;
|
|
|
|
// read it all, but ignore it
|
|
while (1) {
|
|
word = (unsigned short) MSG_ReadShort (net_message);
|
|
if (net_message->badread) { // something didn't parse right...
|
|
Host_Error ("msg_badread in packetentities");
|
|
return;
|
|
}
|
|
|
|
if (!word)
|
|
break; // done
|
|
|
|
CL_ParseDelta (&olde, &newe, word);
|
|
}
|
|
}
|
|
|
|
/*
|
|
CL_ParsePacketEntities
|
|
|
|
An svc_packetentities has just been parsed, deal with the
|
|
rest of the data stream.
|
|
*/
|
|
void
|
|
CL_ParsePacketEntities (qboolean delta)
|
|
{
|
|
byte from;
|
|
int oldindex, newindex, newnum, oldnum, oldpacket, newpacket, word;
|
|
packet_entities_t *oldp, *newp, dummy;
|
|
qboolean full;
|
|
|
|
newpacket = cls.netchan.incoming_sequence & UPDATE_MASK;
|
|
newp = &cl.frames[newpacket].packet_entities;
|
|
cl.frames[newpacket].invalid = false;
|
|
|
|
if (delta) {
|
|
from = MSG_ReadByte (net_message);
|
|
|
|
oldpacket = cl.frames[newpacket].delta_sequence;
|
|
|
|
if ((from & UPDATE_MASK) != (oldpacket & UPDATE_MASK))
|
|
Con_DPrintf ("WARNING: from mismatch\n");
|
|
} else
|
|
oldpacket = -1;
|
|
|
|
full = false;
|
|
if (oldpacket != -1) {
|
|
if (cls.netchan.outgoing_sequence - oldpacket >= UPDATE_BACKUP - 1) {
|
|
// we can't use this, it is too old
|
|
FlushEntityPacket ();
|
|
return;
|
|
}
|
|
cl.validsequence = cls.netchan.incoming_sequence;
|
|
oldp = &cl.frames[oldpacket & UPDATE_MASK].packet_entities;
|
|
} else { // a full update that we can start delta compressing from now
|
|
oldp = &dummy;
|
|
dummy.num_entities = 0;
|
|
cl.validsequence = cls.netchan.incoming_sequence;
|
|
full = true;
|
|
}
|
|
|
|
oldindex = 0;
|
|
newindex = 0;
|
|
newp->num_entities = 0;
|
|
|
|
while (1) {
|
|
word = (unsigned short) MSG_ReadShort (net_message);
|
|
if (net_message->badread) { // something didn't parse right...
|
|
Host_Error ("msg_badread in packetentities");
|
|
return;
|
|
}
|
|
|
|
if (!word) { // copy rest of ents from old packet
|
|
while (oldindex < oldp->num_entities) {
|
|
if (newindex >= MAX_PACKET_ENTITIES)
|
|
Host_Error ("CL_ParsePacketEntities: newindex == "
|
|
"MAX_PACKET_ENTITIES");
|
|
newp->entities[newindex] = oldp->entities[oldindex];
|
|
newindex++;
|
|
oldindex++;
|
|
}
|
|
break;
|
|
}
|
|
newnum = word & 511;
|
|
oldnum = oldindex >= oldp->num_entities ? 9999 :
|
|
oldp->entities[oldindex].number;
|
|
|
|
while (newnum > oldnum) {
|
|
if (full) {
|
|
Con_Printf ("WARNING: oldcopy on full update");
|
|
FlushEntityPacket ();
|
|
return;
|
|
}
|
|
// copy one of the old entities over to the new packet unchanged
|
|
if (newindex >= MAX_PACKET_ENTITIES)
|
|
Host_Error ("CL_ParsePacketEntities: newindex == "
|
|
"MAX_PACKET_ENTITIES");
|
|
newp->entities[newindex] = oldp->entities[oldindex];
|
|
newindex++;
|
|
oldindex++;
|
|
oldnum = oldindex >= oldp->num_entities ? 9999 :
|
|
oldp->entities[oldindex].number;
|
|
}
|
|
|
|
if (newnum < oldnum) { // new from baseline
|
|
if (word & U_REMOVE) {
|
|
if (full) {
|
|
cl.validsequence = 0;
|
|
Con_Printf ("WARNING: U_REMOVE on full update\n");
|
|
FlushEntityPacket ();
|
|
return;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (newindex >= MAX_PACKET_ENTITIES)
|
|
Host_Error ("CL_ParsePacketEntities: newindex == "
|
|
"MAX_PACKET_ENTITIES");
|
|
CL_ParseDelta (&cl_baselines[newnum], &newp->entities[newindex],
|
|
word);
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum == oldnum) { // delta from previous
|
|
if (full) {
|
|
cl.validsequence = 0;
|
|
Con_Printf ("WARNING: delta on full update");
|
|
}
|
|
if (word & U_REMOVE) { // Clear the entity
|
|
entity_t *ent = &cl_packet_ents[newnum];
|
|
memset (ent, 0, sizeof (entity_t));
|
|
oldindex++;
|
|
continue;
|
|
}
|
|
CL_ParseDelta (&oldp->entities[oldindex],
|
|
&newp->entities[newindex], word);
|
|
newindex++;
|
|
oldindex++;
|
|
}
|
|
}
|
|
|
|
newp->num_entities = newindex;
|
|
}
|
|
|
|
void
|
|
CL_LinkPacketEntities (void)
|
|
{
|
|
int pnum, i;
|
|
dlight_t *dl;
|
|
entity_t **ent;
|
|
entity_state_t *s1;
|
|
model_t *model;
|
|
packet_entities_t *pack;
|
|
player_info_t *info;
|
|
|
|
pack = &cl.frames[cls.netchan.incoming_sequence &
|
|
UPDATE_MASK].packet_entities;
|
|
|
|
for (pnum = 0; pnum < pack->num_entities; pnum++) {
|
|
s1 = &pack->entities[pnum];
|
|
|
|
// spawn light flashes, even ones coming from invisible objects
|
|
CL_NewDlight (s1->number, s1->origin, s1->effects, s1->glow_size,
|
|
s1->glow_color);
|
|
|
|
// if set to invisible, skip
|
|
if (!s1->modelindex)
|
|
continue;
|
|
|
|
// Hack hack hack
|
|
if (cl_deadbodyfilter->int_val && s1->modelindex == cl_playerindex &&
|
|
((i = s1->frame) == 49 || i == 60 || i == 69 || i == 84 ||
|
|
i == 93 || i == 102))
|
|
continue;
|
|
|
|
if (cl_gibfilter->int_val &&
|
|
(s1->modelindex == cl_h_playerindex || s1->modelindex ==
|
|
cl_gib1index || s1->modelindex == cl_gib2index ||
|
|
s1->modelindex == cl_gib3index))
|
|
continue;
|
|
|
|
// create a new entity
|
|
ent = R_NewEntity ();
|
|
if (!ent)
|
|
break; // object list is full
|
|
|
|
*ent = &cl_packet_ents[s1->number];
|
|
|
|
(*ent)->model = model = cl.model_precache[s1->modelindex];
|
|
|
|
// set colormap
|
|
if (s1->colormap && (s1->colormap <= MAX_CLIENTS)
|
|
&& cl.players[s1->colormap - 1].name[0]
|
|
&& !strcmp ((*ent)->model->name, "progs/player.mdl")) {
|
|
(*ent)->colormap = cl.players[s1->colormap - 1].translations;
|
|
info = &cl.players[s1->colormap - 1];
|
|
} else {
|
|
(*ent)->colormap = vid.colormap8;
|
|
info = NULL;
|
|
}
|
|
|
|
if (info && info->skinname && !info->skin)
|
|
Skin_Find (info);
|
|
if (info && info->skin) {
|
|
(*ent)->skin = Skin_NewTempSkin ();
|
|
if ((*ent)->skin) {
|
|
i = s1->colormap - 1;
|
|
CL_NewTranslation (i, (*ent)->skin);
|
|
}
|
|
} else {
|
|
(*ent)->skin = NULL;
|
|
}
|
|
|
|
// LordHavoc: cleaned up Endy's coding style, and fixed Endy's bugs
|
|
// Ender: Extend (Colormod) [QSG - Begin]
|
|
// N.B: All messy code below is the sole fault of LordHavoc and
|
|
// his futile attempts to save bandwidth. :)
|
|
if (s1->colormod == 255) {
|
|
(*ent)->colormod[0] = (*ent)->colormod[1] =
|
|
(*ent)->colormod[2] = 1.0;
|
|
} else {
|
|
(*ent)->colormod[0] = (float) ((s1->colormod >> 5) & 7) *
|
|
(1.0 / 7.0);
|
|
(*ent)->colormod[1] = (float) ((s1->colormod >> 2) & 7) *
|
|
(1.0 / 7.0);
|
|
(*ent)->colormod[2] = (float) (s1->colormod & 3) * (1.0 / 3.0);
|
|
}
|
|
(*ent)->colormod[3] = s1->alpha / 255.0;
|
|
(*ent)->scale = s1->scale / 16.0;
|
|
// Ender: Extend (Colormod) [QSG - End]
|
|
|
|
// set skin
|
|
(*ent)->skinnum = s1->skinnum;
|
|
|
|
// set frame
|
|
(*ent)->frame = s1->frame;
|
|
|
|
if ((*ent)->visframe != r_framecount - 1) {
|
|
(*ent)->pose1 = (*ent)->pose2 = -1;
|
|
|
|
// No trail if new this frame
|
|
VectorCopy (s1->origin, (*ent)->origin);
|
|
VectorCopy ((*ent)->origin, (*ent)->old_origin);
|
|
} else {
|
|
VectorCopy ((*ent)->origin, (*ent)->old_origin);
|
|
VectorCopy (s1->origin, (*ent)->origin);
|
|
}
|
|
(*ent)->visframe = r_framecount;
|
|
|
|
if (model->flags & EF_ROTATE) { // rotate binary objects locally
|
|
(*ent)->angles[0] = 0;
|
|
(*ent)->angles[1] = anglemod (100 * cl.time);
|
|
(*ent)->angles[2] = 0;
|
|
} else {
|
|
VectorCopy(s1->angles, (*ent)->angles);
|
|
}
|
|
|
|
// add automatic particle trails
|
|
if (!model->flags)
|
|
continue;
|
|
|
|
if (model->flags & EF_ROCKET) {
|
|
dl = R_AllocDlight (-s1->number);
|
|
if (dl) {
|
|
VectorCopy ((*ent)->origin, dl->origin);
|
|
dl->radius = 200.0;
|
|
dl->die = cl.time + 0.1;
|
|
VectorCopy (r_firecolor->vec, dl->color);
|
|
}
|
|
R_RocketTrail (*ent);
|
|
} else if (model->flags & EF_GRENADE)
|
|
R_GrenadeTrail (*ent);
|
|
else if (model->flags & EF_GIB)
|
|
R_BloodTrail (*ent);
|
|
else if (model->flags & EF_ZOMGIB)
|
|
R_SlightBloodTrail (*ent);
|
|
else if (model->flags & EF_TRACER)
|
|
R_WizTrail (*ent);
|
|
else if (model->flags & EF_TRACER2)
|
|
R_FlameTrail (*ent);
|
|
else if (model->flags & EF_TRACER3)
|
|
R_VoorTrail (*ent);
|
|
else if (model->flags & EF_GLOWTRAIL)
|
|
R_GlowTrail (*ent);
|
|
}
|
|
}
|
|
|
|
// PROJECTILE PARSING / LINKING ===============================================
|
|
|
|
void
|
|
CL_ClearProjectiles (void)
|
|
{
|
|
cl_num_projectiles = 0;
|
|
}
|
|
|
|
/*
|
|
CL_ParseProjectiles
|
|
|
|
Nails are passed as efficient temporary entities
|
|
*/
|
|
void
|
|
CL_ParseProjectiles (void)
|
|
{
|
|
byte bits[6];
|
|
int i, c, d, j;
|
|
entity_t *pr;
|
|
|
|
c = MSG_ReadByte (net_message);
|
|
|
|
if ((cl_num_projectiles + c) >= MAX_PROJECTILES)
|
|
d = MAX_PROJECTILES - cl_num_projectiles;
|
|
else
|
|
d = c;
|
|
|
|
for (i = 0; i < d; i++) {
|
|
for (j = 0; j < 6; j++)
|
|
bits[j] = MSG_ReadByte (net_message);
|
|
|
|
pr = &cl_projectiles[cl_num_projectiles];
|
|
cl_num_projectiles++;
|
|
|
|
pr->model = cl.model_precache[cl_spikeindex];
|
|
pr->colormap = vid.colormap8;
|
|
pr->origin[0] = ((bits[0] + ((bits[1] & 15) << 8)) << 1) - 4096;
|
|
pr->origin[1] = (((bits[1] >> 4) + (bits[2] << 4)) << 1) - 4096;
|
|
pr->origin[2] = ((bits[3] + ((bits[4] & 15) << 8)) << 1) - 4096;
|
|
pr->angles[0] = (bits[4] >> 4) * (360.0 / 16.0);
|
|
pr->angles[1] = bits[5] * (360.0 / 256.0);
|
|
}
|
|
|
|
if (d < c) {
|
|
c = (c - d) * 6;
|
|
for (i = 0; i < c; i++)
|
|
MSG_ReadByte (net_message);
|
|
}
|
|
}
|
|
|
|
void
|
|
CL_LinkProjectiles (void)
|
|
{
|
|
int i;
|
|
entity_t **ent;
|
|
entity_t *pr;
|
|
|
|
for (i = 0, pr = cl_projectiles; i < cl_num_projectiles; i++, pr++) {
|
|
if (!pr->model)
|
|
continue;
|
|
// grab an entity to fill in
|
|
ent = R_NewEntity ();
|
|
if (!ent)
|
|
break; // object list is full
|
|
*ent = pr;
|
|
}
|
|
}
|
|
|
|
void
|
|
CL_ParsePlayerinfo (void)
|
|
{
|
|
int flags, msec, num, i;
|
|
player_state_t *state;
|
|
|
|
num = MSG_ReadByte (net_message);
|
|
if (num > MAX_CLIENTS)
|
|
Host_Error ("CL_ParsePlayerinfo: bad num");
|
|
|
|
state = &cl.frames[parsecountmod].playerstate[num];
|
|
|
|
state->number = num;
|
|
flags = state->flags = MSG_ReadShort (net_message);
|
|
|
|
state->messagenum = cl.parsecount;
|
|
MSG_ReadCoordV (net_message, state->origin);
|
|
|
|
state->frame = MSG_ReadByte (net_message);
|
|
|
|
// the other player's last move was likely some time
|
|
// before the packet was sent out, so accurately track
|
|
// the exact time it was valid at
|
|
if (flags & PF_MSEC) {
|
|
msec = MSG_ReadByte (net_message);
|
|
state->state_time = parsecounttime - msec * 0.001;
|
|
} else
|
|
state->state_time = parsecounttime;
|
|
|
|
if (flags & PF_COMMAND)
|
|
MSG_ReadDeltaUsercmd (&nullcmd, &state->command);
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (flags & (PF_VELOCITY1 << i))
|
|
state->velocity[i] = MSG_ReadShort (net_message);
|
|
else
|
|
state->velocity[i] = 0;
|
|
}
|
|
if (flags & PF_MODEL)
|
|
i = MSG_ReadByte (net_message);
|
|
else
|
|
i = cl_playerindex;
|
|
state->modelindex = i;
|
|
|
|
if (flags & PF_SKINNUM)
|
|
state->skinnum = MSG_ReadByte (net_message);
|
|
else
|
|
state->skinnum = 0;
|
|
|
|
if (flags & PF_EFFECTS)
|
|
state->effects = MSG_ReadByte (net_message);
|
|
else
|
|
state->effects = 0;
|
|
|
|
if (flags & PF_WEAPONFRAME)
|
|
state->weaponframe = MSG_ReadByte (net_message);
|
|
else
|
|
state->weaponframe = 0;
|
|
|
|
VectorCopy (state->command.angles, state->viewangles);
|
|
|
|
if (flags & PF_QF) {
|
|
// QSG2
|
|
int bits;
|
|
byte val;
|
|
entity_t *ent;
|
|
|
|
ent = &cl_player_ents[num];
|
|
bits = MSG_ReadByte (net_message);
|
|
if (bits & PF_ALPHA) {
|
|
val = MSG_ReadByte (net_message);
|
|
ent->colormod[3] = val / 255.0;
|
|
}
|
|
if (bits & PF_SCALE) {
|
|
val = MSG_ReadByte (net_message);
|
|
ent->scale = val / 16.0;
|
|
}
|
|
if (bits & PF_EFFECTS2) {
|
|
state->effects |= MSG_ReadByte (net_message) << 8;
|
|
}
|
|
if (bits & PF_GLOWSIZE) {
|
|
state->glow_size = MSG_ReadByte (net_message);
|
|
}
|
|
if (bits & PF_GLOWCOLOR) {
|
|
state->glow_color = MSG_ReadByte (net_message);
|
|
}
|
|
if (bits & PF_COLORMOD) {
|
|
val = MSG_ReadByte (net_message);
|
|
if (val == 255) {
|
|
ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1.0;
|
|
} else {
|
|
ent->colormod[0] = (float) ((val >> 5) & 7) * (1.0 / 7.0);
|
|
ent->colormod[1] = (float) ((val >> 2) & 7) * (1.0 / 7.0);
|
|
ent->colormod[2] = (float) (val & 3) * (1.0 / 3.0);
|
|
}
|
|
}
|
|
if (bits & PF_FRAME2) {
|
|
state->frame |= MSG_ReadByte (net_message) << 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
CL_AddFlagModels
|
|
|
|
Called when the CTF flags are set
|
|
*/
|
|
void
|
|
CL_AddFlagModels (entity_t *ent, int team, int key)
|
|
{
|
|
static float flag_offsets[] = {
|
|
16.0, 22.0, 26.0, 25.0, 24.0, 18.0, // 29-34 axpain
|
|
16.0, 24.0, 24.0, 22.0, 18.0, 16.0, // 35-40 pain
|
|
};
|
|
float f;
|
|
int i;
|
|
entity_t **newent;
|
|
vec3_t v_forward, v_right, v_up;
|
|
|
|
if (cl_flagindex == -1)
|
|
return;
|
|
|
|
f = 14.0;
|
|
if (ent->frame >= 29 && ent->frame <= 40) {
|
|
f = flag_offsets[ent->frame - 29];
|
|
} else if (ent->frame >= 103 && ent->frame <= 118) {
|
|
if (ent->frame <= 106) // 103-104 nailattack
|
|
f = 20.0; // 105-106 light
|
|
else // 107-112 rocketattack
|
|
f = 21.0; // 112-118 shotattack
|
|
}
|
|
|
|
newent = R_NewEntity ();
|
|
if (!newent)
|
|
return;
|
|
*newent = &cl_flag_ents[key];
|
|
(*newent)->model = cl.model_precache[cl_flagindex];
|
|
(*newent)->skinnum = team;
|
|
|
|
AngleVectors (ent->angles, v_forward, v_right, v_up);
|
|
v_forward[2] = -v_forward[2]; // reverse z component
|
|
for (i = 0; i < 3; i++)
|
|
(*newent)->origin[i] = ent->origin[i] - f * v_forward[i] +
|
|
22.0 * v_right[i];
|
|
(*newent)->origin[2] -= 16.0;
|
|
VectorCopy (ent->angles, (*newent)->angles);
|
|
(*newent)->angles[2] -= 45.0;
|
|
}
|
|
|
|
/*
|
|
CL_LinkPlayers
|
|
|
|
Create visible entities in the correct position
|
|
for all current players
|
|
*/
|
|
void
|
|
CL_LinkPlayers (void)
|
|
{
|
|
double playertime;
|
|
int msec, oldphysent, i, j;
|
|
entity_t *ent;
|
|
frame_t *frame;
|
|
player_info_t *info;
|
|
player_state_t exact;
|
|
player_state_t *state;
|
|
qboolean clientplayer;
|
|
vec3_t org;
|
|
|
|
playertime = realtime - cls.latency + 0.02;
|
|
if (playertime > realtime)
|
|
playertime = realtime;
|
|
|
|
frame = &cl.frames[cl.parsecount & UPDATE_MASK];
|
|
|
|
for (j = 0, info = cl.players, state = frame->playerstate; j < MAX_CLIENTS;
|
|
j++, info++, state++) {
|
|
ent = &cl_player_ents[j];
|
|
if (ent->efrag)
|
|
R_RemoveEfrags (ent);
|
|
if (state->messagenum != cl.parsecount)
|
|
continue; // not present this frame
|
|
|
|
if (!info->name[0])
|
|
continue;
|
|
|
|
// spawn light flashes, even ones coming from invisible objects
|
|
if (j == cl.playernum) {
|
|
VectorCopy (cl.simorg, org);
|
|
r_player_entity = &cl_player_ents[j];
|
|
clientplayer = true;
|
|
} else {
|
|
VectorCopy (state->origin, org);
|
|
clientplayer = false;
|
|
}
|
|
CL_NewDlight (j, org, state->effects, state->glow_size,
|
|
state->glow_color);
|
|
|
|
// Draw player?
|
|
if (!Cam_DrawPlayer (j))
|
|
continue;
|
|
|
|
if (!state->modelindex)
|
|
continue;
|
|
|
|
// Hack hack hack
|
|
if (cl_deadbodyfilter->int_val && state->modelindex == cl_playerindex
|
|
&& ((i = state->frame) == 49 || i == 60 || i == 69 || i == 84
|
|
|| i == 93 || i == 102))
|
|
continue;
|
|
|
|
// only predict half the move to minimize overruns
|
|
msec = 500 * (playertime - state->state_time);
|
|
if (msec <= 0 || (!cl_predict_players->int_val)) {
|
|
VectorCopy (state->origin, ent->origin);
|
|
} else { // predict players movement
|
|
state->command.msec = msec = min (msec, 255);
|
|
|
|
oldphysent = pmove.numphysent;
|
|
CL_SetSolidPlayers (j);
|
|
CL_PredictUsercmd (state, &exact, &state->command, clientplayer);
|
|
pmove.numphysent = oldphysent;
|
|
VectorCopy (exact.origin, ent->origin);
|
|
}
|
|
|
|
// angles
|
|
if (j == cl.playernum)
|
|
{
|
|
ent->angles[PITCH] = -cl.viewangles[PITCH] / 3.0;
|
|
ent->angles[YAW] = cl.viewangles[YAW];
|
|
} else {
|
|
ent->angles[PITCH] = -state->viewangles[PITCH] / 3.0;
|
|
ent->angles[YAW] = state->viewangles[YAW];
|
|
}
|
|
ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity) * 4.0;
|
|
|
|
ent->model = cl.model_precache[state->modelindex];
|
|
ent->frame = state->frame;
|
|
ent->colormap = info->translations;
|
|
ent->skinnum = state->skinnum;
|
|
if (state->modelindex == cl_playerindex) { //XXX
|
|
// use custom skin
|
|
if (!info->skin)
|
|
Skin_Find (info);
|
|
if (info && info->skin) {
|
|
ent->skin = Skin_NewTempSkin ();
|
|
if (ent->skin) {
|
|
CL_NewTranslation (j, ent->skin);
|
|
}
|
|
} else {
|
|
ent->skin = NULL;
|
|
}
|
|
} else {
|
|
ent->skin = NULL;
|
|
}
|
|
|
|
// stuff entity in map
|
|
R_AddEfrags (ent);
|
|
|
|
if (state->effects & EF_FLAG1)
|
|
CL_AddFlagModels (ent, 0, j);
|
|
else if (state->effects & EF_FLAG2)
|
|
CL_AddFlagModels (ent, 1, j);
|
|
}
|
|
}
|
|
|
|
/*
|
|
CL_SetSolid
|
|
|
|
Builds all the pmove physents for the current frame
|
|
*/
|
|
void
|
|
CL_SetSolidEntities (void)
|
|
{
|
|
int i;
|
|
entity_state_t *state;
|
|
frame_t *frame;
|
|
packet_entities_t *pak;
|
|
|
|
pmove.physents[0].model = cl.worldmodel;
|
|
VectorCopy (vec3_origin, pmove.physents[0].origin);
|
|
pmove.physents[0].info = 0;
|
|
pmove.numphysent = 1;
|
|
|
|
frame = &cl.frames[parsecountmod];
|
|
pak = &frame->packet_entities;
|
|
|
|
for (i = 0; i < pak->num_entities; i++) {
|
|
state = &pak->entities[i];
|
|
|
|
if (!state->modelindex)
|
|
continue;
|
|
if (!cl.model_precache[state->modelindex])
|
|
continue;
|
|
if (cl.model_precache[state->modelindex]->hulls[1].firstclipnode
|
|
|| cl.model_precache[state->modelindex]->clipbox) {
|
|
if (pmove.numphysent == MAX_PHYSENTS) {
|
|
Con_Printf ("WARNING: entity physent overflow, email "
|
|
"quakeforge-devel@lists.sourceforge.net\n");
|
|
break;
|
|
}
|
|
pmove.physents[pmove.numphysent].model =
|
|
cl.model_precache[state->modelindex];
|
|
VectorCopy (state->origin,
|
|
pmove.physents[pmove.numphysent].origin);
|
|
pmove.numphysent++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Calculate the new position of players, without other player clipping
|
|
|
|
We do this to set up real player prediction.
|
|
Players are predicted twice, first without clipping other players,
|
|
then with clipping against them.
|
|
This sets up the first phase.
|
|
*/
|
|
void
|
|
CL_SetUpPlayerPrediction (qboolean dopred)
|
|
{
|
|
double playertime;
|
|
frame_t *frame;
|
|
int msec, j;
|
|
player_state_t exact;
|
|
player_state_t *state;
|
|
struct predicted_player *pplayer;
|
|
|
|
playertime = realtime - cls.latency + 0.02;
|
|
if (playertime > realtime)
|
|
playertime = realtime;
|
|
|
|
frame = &cl.frames[cl.parsecount & UPDATE_MASK];
|
|
|
|
for (j = 0, pplayer = predicted_players, state = frame->playerstate;
|
|
j < MAX_CLIENTS; j++, pplayer++, state++) {
|
|
|
|
pplayer->active = false;
|
|
|
|
if (state->messagenum != cl.parsecount)
|
|
continue; // not present this frame
|
|
|
|
if (!state->modelindex)
|
|
continue;
|
|
|
|
pplayer->active = true;
|
|
pplayer->flags = state->flags;
|
|
|
|
// note that the local player is special, since he moves locally
|
|
// we use his last predicted postition
|
|
if (j == cl.playernum) {
|
|
VectorCopy (cl.frames[cls.netchan.outgoing_sequence & UPDATE_MASK].
|
|
playerstate[cl.playernum].origin, pplayer->origin);
|
|
} else {
|
|
// only predict half the move to minimize overruns
|
|
msec = 500 * (playertime - state->state_time);
|
|
if (msec <= 0 || !dopred) {
|
|
VectorCopy (state->origin, pplayer->origin);
|
|
// Con_DPrintf ("nopredict\n");
|
|
} else {
|
|
// predict players movement
|
|
state->command.msec = msec = min (msec, 255);
|
|
// Con_DPrintf ("predict: %i\n", msec);
|
|
|
|
CL_PredictUsercmd (state, &exact, &state->command, false);
|
|
VectorCopy (exact.origin, pplayer->origin);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
CL_SetSolid
|
|
|
|
Builds all the pmove physents for the current frame
|
|
Note that CL_SetUpPlayerPrediction() must be called first!
|
|
pmove must be setup with world and solid entity hulls before calling
|
|
(via CL_PredictMove)
|
|
*/
|
|
void
|
|
CL_SetSolidPlayers (int playernum)
|
|
{
|
|
int j;
|
|
physent_t *pent;
|
|
struct predicted_player *pplayer;
|
|
|
|
if (!cl_solid_players->int_val)
|
|
return;
|
|
|
|
pent = pmove.physents + pmove.numphysent;
|
|
|
|
for (j = 0, pplayer = predicted_players; j < MAX_CLIENTS; j++, pplayer++) {
|
|
if (!pplayer->active)
|
|
continue; // not present this frame
|
|
|
|
// the player object never gets added
|
|
if (j == playernum)
|
|
continue;
|
|
|
|
if (pplayer->flags & PF_DEAD)
|
|
continue; // dead players aren't solid
|
|
|
|
if (pmove.numphysent == MAX_PHYSENTS) {
|
|
Con_Printf ("WARNING: player physent overflow, email "
|
|
"quakeforge-devel@lists.sourceforge.net\n");
|
|
break;
|
|
}
|
|
|
|
pent->model = 0;
|
|
VectorCopy (pplayer->origin, pent->origin);
|
|
VectorCopy (player_mins, pent->mins);
|
|
VectorCopy (player_maxs, pent->maxs);
|
|
pmove.numphysent++;
|
|
pent++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
CL_EmitEntities
|
|
|
|
Builds the visedicts array for cl.time
|
|
|
|
Made up of: clients, packet_entities, nails, and tents
|
|
*/
|
|
void
|
|
CL_EmitEntities (void)
|
|
{
|
|
if (cls.state != ca_active)
|
|
return;
|
|
if (!cl.validsequence)
|
|
return;
|
|
|
|
R_ClearEnts ();
|
|
Skin_ClearTempSkins ();
|
|
|
|
CL_LinkPlayers ();
|
|
CL_LinkPacketEntities ();
|
|
CL_LinkProjectiles ();
|
|
CL_UpdateTEnts ();
|
|
}
|
|
|
|
void
|
|
CL_Ents_Init (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_PROJECTILES; i++)
|
|
CL_Init_Entity (&cl_projectiles[i]);
|
|
}
|