quakeforge/libs/video/renderer/vulkan
Bill Currie 8148f256f5 Rework object device caching
It turned out I needed access to the physical device from a buffer
object, so rather than storing the vulkan logical device directly in
buffer (and other) objects, store the qfv logical device.
2020-02-07 11:45:05 +09:00
..
command.c Rework object device caching 2020-02-07 11:45:05 +09:00
device.c Rework object device caching 2020-02-07 11:45:05 +09:00
instance.c Cache physical devices in the instance 2020-02-06 19:04:28 +09:00
Makefile.am Implement most of the stuff for command submission 2019-07-23 12:28:57 +09:00
namehack.h Start work on a Vulkan-based renderer 2019-07-06 14:56:15 +09:00
swapchain.c Rework object device caching 2020-02-07 11:45:05 +09:00
util.c Completely rework the vulkan related api 2019-07-12 13:34:31 +09:00
util.h Completely rework the vulkan related api 2019-07-12 13:34:31 +09:00
vulkan_draw.c Start work on a Vulkan-based renderer 2019-07-06 14:56:15 +09:00
vulkan_vid_common.c Destroy the surface 2019-07-13 01:20:02 +09:00