quakeforge/libs/models/iqm/model_iqm.c
Bill Currie ec6ba8a03c Make key_dest private to keys.c
This has the bonus feature of making nq pause the game when input focus is
lost (same conditions as dropping the console or bringing up the menu).
2013-01-16 19:48:54 +09:00

671 lines
19 KiB
C

/*
model_iqm.c
iqm model processing
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/04/27
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/crc.h"
#include "QF/hash.h"
#include "QF/iqm.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "compat.h"
#include "d_iface.h"
#include "mod_internal.h"
#include "r_local.h"
static iqmvertexarray *
get_vertex_arrays (const iqmheader *hdr, byte *buffer)
{
iqmvertexarray *va;
uint32_t i;
if (hdr->ofs_vertexarrays + hdr->num_vertexarrays * sizeof (iqmvertexarray)
> hdr->filesize)
return 0;
va = (iqmvertexarray *) (buffer + hdr->ofs_vertexarrays);
for (i = 0; i < hdr->num_vertexarrays; i++) {
va[i].type = LittleLong (va[i].type);
va[i].flags = LittleLong (va[i].flags);
va[i].format = LittleLong (va[i].format);
va[i].size = LittleLong (va[i].size);
va[i].offset = LittleLong (va[i].offset);
}
return va;
}
static iqmtriangle *
get_triangles (const iqmheader *hdr, byte *buffer)
{
iqmtriangle *tri;
uint32_t i, j;
if (hdr->ofs_triangles + hdr->num_triangles * sizeof (iqmtriangle)
> hdr->filesize)
return 0;
tri = (iqmtriangle *) (buffer + hdr->ofs_triangles);
for (i = 0; i < hdr->num_triangles; i++) {
for (j = 0; j < 3; j++) {
tri[i].vertex[j] = LittleLong (tri[i].vertex[j]);
if (tri[i].vertex[j] >= hdr->num_vertexes) {
Sys_Printf ("invalid tri vertex\n");
return 0;
}
}
}
return tri;
}
static iqmmesh *
get_meshes (const iqmheader *hdr, byte *buffer)
{
iqmmesh *mesh;
uint32_t i;
if (hdr->ofs_meshes + hdr->num_meshes * sizeof (iqmmesh) > hdr->filesize)
return 0;
mesh = (iqmmesh *) (buffer + hdr->ofs_meshes);
for (i = 0; i < hdr->num_meshes; i++) {
mesh[i].name = LittleLong (mesh[i].name);
mesh[i].material = LittleLong (mesh[i].material);
mesh[i].first_vertex = LittleLong (mesh[i].first_vertex);
mesh[i].num_vertexes = LittleLong (mesh[i].num_vertexes);
mesh[i].first_triangle = LittleLong (mesh[i].first_triangle);
mesh[i].num_triangles = LittleLong (mesh[i].num_triangles);
}
return mesh;
}
static iqmjoint *
get_joints (const iqmheader *hdr, byte *buffer)
{
iqmjoint *joint;
uint32_t i, j;
float t;
if (hdr->ofs_joints + hdr->num_joints * sizeof (iqmjoint) > hdr->filesize)
return 0;
joint = (iqmjoint *) (buffer + hdr->ofs_joints);
for (i = 0; i < hdr->num_joints; i++) {
joint[i].name = LittleLong (joint[i].name);
joint[i].parent = LittleLong (joint[i].parent);
if (joint[i].parent >= 0
&& (uint32_t) joint[i].parent >= hdr->num_joints) {
Sys_Printf ("invalid parent\n");
return 0;
}
for (j = 0; j < 3; j++)
joint[i].translate[j] = LittleFloat (joint[i].translate[j]);
for (j = 0; j < 4; j++)
joint[i].rotate[j] = LittleFloat (joint[i].rotate[j]);
// iqm quaternions use xyzw but QF quaternions use wxyz
t = joint[i].rotate[3];
memmove (&joint[i].rotate[1], &joint[i].rotate[0], 3 * sizeof (float));
joint[i].rotate[0] = t;
for (j = 0; j < 3; j++)
joint[i].scale[j] = LittleFloat (joint[i].scale[j]);
}
return joint;
}
static qboolean
load_iqm_vertex_arrays (model_t *mod, const iqmheader *hdr, byte *buffer)
{
iqm_t *iqm = (iqm_t *) mod->aliashdr;
iqmvertexarray *vas;
float *position = 0;
float *normal = 0;
float *tangent = 0;
float *texcoord = 0;
byte *blendindex = 0;
byte *blendweight = 0;
byte *color = 0;
byte *vert;
iqmvertexarray *va;
size_t bytes = 0;
uint32_t i, j;
if (!(vas = get_vertex_arrays (hdr, buffer)))
return false;
for (i = 0; i < hdr->num_vertexarrays; i++) {
va = vas + i;
Sys_MaskPrintf (SYS_MODEL, "%u %u %u %u %u %u\n", i, va->type, va->flags, va->format, va->size, va->offset);
switch (va->type) {
case IQM_POSITION:
if (position)
return false;
if (va->format != IQM_FLOAT || va->size != 3)
return false;
iqm->num_arrays++;
bytes += va->size * sizeof (float);
position = (float *) (buffer + va->offset);
for (j = 0; j < va->size * hdr->num_vertexes; j++)
position[j] = LittleFloat (position[j]);
break;
case IQM_NORMAL:
if (normal)
return false;
if (va->format != IQM_FLOAT || va->size != 3)
return false;
iqm->num_arrays++;
bytes += va->size * sizeof (float);
normal = (float *) (buffer + va->offset);
for (j = 0; j < va->size * hdr->num_vertexes; j++)
normal[j] = LittleFloat (normal[j]);
break;
case IQM_TANGENT:
if (tangent)
return false;
if (va->format != IQM_FLOAT || va->size != 4)
return false;
iqm->num_arrays++;
bytes += va->size * sizeof (float);
tangent = (float *) (buffer + va->offset);
for (j = 0; j < va->size * hdr->num_vertexes; j++)
tangent[j] = LittleFloat (tangent[j]);
break;
case IQM_TEXCOORD:
if (texcoord)
return false;
if (va->format != IQM_FLOAT || va->size != 2)
return false;
iqm->num_arrays++;
bytes += va->size * sizeof (float);
texcoord = (float *) (buffer + va->offset);
for (j = 0; j < va->size * hdr->num_vertexes; j++)
texcoord[j] = LittleFloat (texcoord[j]);
break;
case IQM_BLENDINDEXES:
if (blendindex)
return false;
if (va->format != IQM_UBYTE || va->size != 4)
return false;
iqm->num_arrays++;
bytes += va->size;
blendindex = (byte *) (buffer + va->offset);
break;
case IQM_BLENDWEIGHTS:
if (blendweight)
return false;
if (va->format != IQM_UBYTE || va->size != 4)
return false;
iqm->num_arrays++;
bytes += va->size;
blendweight = (byte *) (buffer + va->offset);
break;
case IQM_COLOR:
if (color)
return false;
if (va->format != IQM_UBYTE || va->size != 4)
return false;
iqm->num_arrays++;
bytes += va->size;
color = (byte *) (buffer + va->offset);
break;
}
}
iqm->vertexarrays = calloc (iqm->num_arrays + 1, sizeof (iqmvertexarray));
va = iqm->vertexarrays;
if (position) {
va->type = IQM_POSITION;
va->format = IQM_FLOAT;
va->size = 3;
va[1].offset = va->offset + va->size * sizeof (float);
va++;
}
if (texcoord) {
va->type = IQM_TEXCOORD;
va->format = IQM_FLOAT;
va->size = 2;
va[1].offset = va->offset + va->size * sizeof (float);
va++;
}
if (normal) {
va->type = IQM_NORMAL;
va->format = IQM_FLOAT;
va->size = 3;
va[1].offset = va->offset + va->size * sizeof (float);
va++;
}
if (tangent) {
va->type = IQM_TANGENT;
va->format = IQM_FLOAT;
va->size = 4;
va[1].offset = va->offset + va->size * sizeof (float);
va++;
}
if (blendindex) {
va->type = IQM_BLENDINDEXES;
va->format = IQM_UBYTE;
va->size = 4;
va[1].offset = va->offset + va->size;
va++;
}
if (blendweight) {
va->type = IQM_BLENDWEIGHTS;
va->format = IQM_UBYTE;
va->size = 4;
va[1].offset = va->offset + va->size;
va++;
}
if (color) {
va->type = IQM_COLOR;
va->format = IQM_UBYTE;
va->size = 4;
va[1].offset = va->offset + va->size;
va++;
}
iqm->vertexarrays = realloc (iqm->vertexarrays,
iqm->num_arrays * sizeof (iqmvertexarray));
iqm->num_verts = hdr->num_vertexes;
iqm->vertices = malloc (hdr->num_vertexes * bytes);
iqm->stride = bytes;
for (i = 0; i < hdr->num_vertexes; i++) {
va = iqm->vertexarrays;
vert = iqm->vertices + i * bytes;
if (position) {
memcpy (vert + va->offset, &position[i * 3], 3 * sizeof (float));
va++;
}
if (texcoord) {
memcpy (vert + va->offset, &texcoord[i * 2], 2 * sizeof (float));
va++;
}
if (normal) {
memcpy (vert + va->offset, &normal[i * 3], 3 * sizeof (float));
va++;
}
if (tangent) {
memcpy (vert + va->offset, &tangent[i * 4], 4 * sizeof (float));
va++;
}
if (blendindex) {
memcpy (vert + va->offset, &blendindex[i * 4], 4);
va++;
}
if (blendweight) {
memcpy (vert + va->offset, &blendweight[i * 4], 4);
va++;
}
if (color) {
memcpy (vert + va->offset, &color[i * 4], 4);
va++;
}
}
return true;
}
static qboolean
load_iqm_meshes (model_t *mod, const iqmheader *hdr, byte *buffer)
{
iqm_t *iqm = (iqm_t *) mod->aliashdr;
iqmtriangle *tris;
iqmmesh *meshes;
iqmjoint *joints;
uint32_t i;
if (!load_iqm_vertex_arrays (mod, hdr, buffer))
return false;
if (!(tris = get_triangles (hdr, buffer)))
return false;
iqm->num_elements = hdr->num_triangles * 3;
iqm->elements = malloc (hdr->num_triangles * 3 * sizeof (uint16_t));
for (i = 0; i < hdr->num_triangles; i++)
VectorCopy (tris[i].vertex, iqm->elements + i * 3);
if (!(meshes = get_meshes (hdr, buffer)))
return false;
iqm->num_meshes = hdr->num_meshes;
iqm->meshes = malloc (hdr->num_meshes * sizeof (iqmmesh));
memcpy (iqm->meshes, meshes, hdr->num_meshes * sizeof (iqmmesh));
if (!(joints = get_joints (hdr, buffer)))
return false;
iqm->num_joints = hdr->num_joints;
iqm->joints = malloc (iqm->num_joints * sizeof (iqmjoint));
iqm->baseframe = malloc (iqm->num_joints * sizeof (mat4_t));
iqm->inverse_baseframe = malloc (iqm->num_joints * sizeof (mat4_t));
memcpy (iqm->joints, joints, iqm->num_joints * sizeof (iqmjoint));
for (i = 0; i < hdr->num_joints; i++) {
iqmjoint *j = &iqm->joints[i];
mat4_t *bf = &iqm->baseframe[i];
mat4_t *ibf = &iqm->inverse_baseframe[i];
quat_t t;
float ilen;
ilen = 1.0 / sqrt(QDotProduct (j->rotate, j->rotate));
QuatScale (j->rotate, ilen, t);
Mat4Init (t, j->scale, j->translate, *bf);
Mat4Inverse (*bf, *ibf);
if (j->parent >= 0) {
Mat4Mult (iqm->baseframe[j->parent], *bf, *bf);
Mat4Mult (*ibf, iqm->inverse_baseframe[j->parent], *ibf);
}
}
return true;
}
static qboolean
load_iqm_anims (model_t *mod, const iqmheader *hdr, byte *buffer)
{
iqm_t *iqm = (iqm_t *) mod->aliashdr;
iqmanim *anims;
iqmpose *poses;
uint16_t *framedata;
uint32_t i, j;
if (hdr->num_poses != hdr->num_joints)
return false;
iqm->num_anims = hdr->num_anims;
iqm->anims = malloc (hdr->num_anims * sizeof (iqmanim));
anims = (iqmanim *) (buffer + hdr->ofs_anims);
for (i = 0; i < hdr->num_anims; i++) {
iqm->anims[i].name = LittleLong (anims[i].name);
iqm->anims[i].first_frame = LittleLong (anims[i].first_frame);
iqm->anims[i].num_frames = LittleLong (anims[i].num_frames);
iqm->anims[i].framerate = LittleFloat (anims[i].framerate);
iqm->anims[i].flags = LittleLong (anims[i].flags);
}
poses = (iqmpose *) (buffer + hdr->ofs_poses);
for (i = 0; i < hdr->num_poses; i++) {
poses[i].parent = LittleLong (poses[i].parent);
poses[i].mask = LittleLong (poses[i].mask);
for (j = 0; j < 10; j++) {
poses[i].channeloffset[j] = LittleFloat(poses[i].channeloffset[j]);
poses[i].channelscale[j] = LittleFloat (poses[i].channelscale[j]);
}
}
framedata = (uint16_t *) (buffer + hdr->ofs_frames);
for (i = 0; i < hdr->num_frames * hdr->num_framechannels; i++)
framedata[i] = LittleShort (framedata[i]);
iqm->num_frames = hdr->num_frames;
iqm->frames = malloc (hdr->num_frames * sizeof (iqmframe_t *));
iqm->frames[0] = malloc (hdr->num_frames * hdr->num_poses
* sizeof (iqmframe_t));
for (i = 0; i < hdr->num_frames; i++) {
iqm->frames[i] = iqm->frames[0] + i * hdr->num_poses;
for (j = 0; j < hdr->num_poses; j++) {
iqmframe_t *frame = &iqm->frames[i][j];
iqmpose *p = &poses[j];
quat_t rotation;
vec3_t scale, translation;
mat4_t mat;
float ilen;
translation[0] = p->channeloffset[0];
if (p->mask & 0x001)
translation[0] += *framedata++ * p->channelscale[0];
translation[1] = p->channeloffset[1];
if (p->mask & 0x002)
translation[1] += *framedata++ * p->channelscale[1];
translation[2] = p->channeloffset[2];
if (p->mask & 0x004)
translation[2] += *framedata++ * p->channelscale[2];
// QF's quaternions are wxyz while IQM's quaternions are xyzw
rotation[1] = p->channeloffset[3];
if (p->mask & 0x008)
rotation[1] += *framedata++ * p->channelscale[3];
rotation[2] = p->channeloffset[4];
if (p->mask & 0x010)
rotation[2] += *framedata++ * p->channelscale[4];
rotation[3] = p->channeloffset[5];
if (p->mask & 0x020)
rotation[3] += *framedata++ * p->channelscale[5];
rotation[0] = p->channeloffset[6];
if (p->mask & 0x040)
rotation[0] += *framedata++ * p->channelscale[6];
scale[0] = p->channeloffset[7];
if (p->mask & 0x080)
scale[0] += *framedata++ * p->channelscale[7];
scale[1] = p->channeloffset[8];
if (p->mask & 0x100)
scale[1] += *framedata++ * p->channelscale[8];
scale[2] = p->channeloffset[9];
if (p->mask & 0x200)
scale[2] += *framedata++ * p->channelscale[9];
ilen = 1.0 / sqrt(QDotProduct (rotation, rotation));
QuatScale (rotation, ilen, rotation);
Mat4Init (rotation, scale, translation, mat);
if (p->parent >= 0)
Mat4Mult (iqm->baseframe[p->parent], mat, mat);
#if 0
Mat4Mult (mat, iqm->inverse_baseframe[j], mat);
// convert the matrix to dual quaternion + shear + scale
Mat4Decompose (mat, frame->rt.q0.q, frame->shear, frame->scale,
frame->rt.qe.sv.v);
frame->rt.qe.sv.s = 0;
// apply the inverse of scale and shear to translation so
// everything works out properly in the shader.
// Normally v' = T*Sc*Sh*R*v, but with the dual quaternion, we get
// v' = Sc*Sh*T'*R*v
VectorCompDiv (frame->rt.qe.sv.v, frame->scale, frame->rt.qe.sv.v);
VectorUnshear (frame->shear, frame->rt.qe.sv.v, frame->rt.qe.sv.v);
// Dual quaternions need 1/2 translation.
VectorScale (frame->rt.qe.sv.v, 0.5, frame->rt.qe.sv.v);
// and tranlation * rotation
QuatMult (frame->rt.qe.q, frame->rt.q0.q, frame->rt.qe.q);
#else
Mat4Mult (mat, iqm->inverse_baseframe[j], (float *)frame);
#endif
}
}
return true;
}
void
Mod_LoadIQM (model_t *mod, void *buffer)
{
iqmheader *hdr = (iqmheader *) buffer;
iqm_t *iqm;
uint32_t *swap;
if (!strequal (hdr->magic, IQM_MAGIC))
Sys_Error ("%s: not an IQM", loadname);
// Byte swap the header. Everything is the same type, so no problem :)
for (swap = &hdr->version; swap <= &hdr->ofs_extensions; swap++)
*swap = LittleLong (*swap);
//if (hdr->version < 1 || hdr->version > IQM_VERSION)
if (hdr->version != IQM_VERSION)
Sys_Error ("%s: unable to handle iqm version %d", loadname,
hdr->version);
if (hdr->filesize != (uint32_t) qfs_filesize)
Sys_Error ("%s: invalid filesize", loadname);
iqm = calloc (1, sizeof (iqm_t));
iqm->text = malloc (hdr->num_text);
memcpy (iqm->text, (byte *) buffer + hdr->ofs_text, hdr->num_text);
mod->aliashdr = (aliashdr_t *) iqm;
mod->type = mod_iqm;
if (hdr->num_meshes && !load_iqm_meshes (mod, hdr, (byte *) buffer))
Sys_Error ("%s: error loading meshes", loadname);
if (hdr->num_anims && !load_iqm_anims (mod, hdr, (byte *) buffer))
Sys_Error ("%s: error loading anims", loadname);
m_funcs->Mod_IQMFinish (mod);
}
void
Mod_FreeIQM (iqm_t *iqm)
{
free (iqm->text);
if (iqm->vertices)
free (iqm->vertices);
free (iqm->vertexarrays);
if (iqm->elements)
free (iqm->elements);
free (iqm->meshes);
free (iqm->joints);
free (iqm->baseframe);
free (iqm->inverse_baseframe);
free (iqm->anims);
free (iqm->frames[0]);
free (iqm->frames);
free (iqm);
}
static void
swap_bones (byte *bi, byte *bw, int b1, int b2)
{
byte t;
t = bi[b1];
bi[b1] = bi[b2];
bi[b2] = t;
t = bw[b1];
bw[b1] = bw[b2];
bw[b2] = t;
}
static uintptr_t
blend_get_hash (const void *e, void *unused)
{
iqmblend_t *b = (iqmblend_t *) e;
return CRC_Block ((byte *) b, sizeof (iqmblend_t));
}
static int
blend_compare (const void *e1, const void *e2, void *unused)
{
iqmblend_t *b1 = (iqmblend_t *) e1;
iqmblend_t *b2 = (iqmblend_t *) e2;
return !memcmp (b1, b2, sizeof (iqmblend_t));
}
#define MAX_BLENDS 1024
iqmblend_t *
Mod_IQMBuildBlendPalette (iqm_t *iqm, int *size)
{
int i, j;
iqmvertexarray *bindices = 0;
iqmvertexarray *bweights = 0;
iqmblend_t *blend_list;
int num_blends;
hashtab_t *blend_hash;
for (i = 0; i < iqm->num_arrays; i++) {
if (iqm->vertexarrays[i].type == IQM_BLENDINDEXES)
bindices = &iqm->vertexarrays[i];
if (iqm->vertexarrays[i].type == IQM_BLENDWEIGHTS)
bweights = &iqm->vertexarrays[i];
}
if (!bindices || !bweights) {
// Not necessarily an error: might be a static model with no bones
// Either way, no need to make a blend palette
Sys_MaskPrintf (SYS_MODEL, "bone index or weight array missing\n");
*size = 0;
return 0;
}
blend_list = calloc (MAX_BLENDS, sizeof (iqmblend_t));
for (i = 0; i < iqm->num_joints; i++) {
blend_list[i].indices[0] = i;
blend_list[i].weights[0] = 255;
}
num_blends = iqm->num_joints;
blend_hash = Hash_NewTable (1023, 0, 0, 0);
Hash_SetHashCompare (blend_hash, blend_get_hash, blend_compare);
for (i = 0; i < iqm->num_verts; i++) {
byte *vert = iqm->vertices + i * iqm->stride;
byte *bi = vert + bindices->offset;
byte *bw = vert + bweights->offset;
iqmblend_t blend;
iqmblend_t *bl;
// First, canonicalize vextex bone data:
// bone indices are in increasing order
// bone weight of zero is never followed by a non-zero weight
// bone weight of zero has bone index of zero
// if the weight is zero, ensure the index is also zero
// also, ensure non-zero weights never follow zero weights
for (j = 0; j < 4; j++) {
if (!bw[j]) {
bi[j] = 0;
} else {
if (j && !bw[j-1]) {
swap_bones (bi, bw, j - 1, j);
j = 0; // force a rescan
}
}
}
// sort the bones such that the indeces are increasing (unless the
// weight is zero)
for (j = 0; j < 3; j++) {
if (!bw[j+1]) // zero weight == end of list
break;
if (bi[j] > bi[j+1]) {
swap_bones (bi, bw, j, j + 1);
j = -1; // force rescan
}
}
// Now that the bone data is canonical, it can be hashed.
// However, no need to check other combinations if the vertex has
// only one influencing bone: the bone index will only change format.
if (!bw[1]) {
*(uint32_t *) bi = bi[0];
continue;
}
QuatCopy (bi, blend.indices);
QuatCopy (bw, blend.weights);
if ((bl = Hash_FindElement (blend_hash, &blend))) {
*(uint32_t *) bi = (bl - blend_list);
continue;
}
if (num_blends >= MAX_BLENDS)
Sys_Error ("Too many blends. Tell taniwha to stop being lazy.");
blend_list[num_blends] = blend;
Hash_AddElement (blend_hash, &blend_list[num_blends]);
*(uint32_t *) bi = num_blends;
num_blends++;
}
Hash_DelTable (blend_hash);
*size = num_blends;
return realloc (blend_list, num_blends * sizeof (iqmblend_t));
}