quakeforge/nq/source/sbar.c
2003-05-09 15:30:18 +00:00

1573 lines
37 KiB
C

/*
sbar.c
Status bar
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#include <time.h>
#include "QF/console.h"
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/plugin.h"
#include "QF/screen.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "QF/va.h"
#include "QF/view.h"
#include "QF/wad.h"
#include "client.h"
#include "compat.h"
#include "game.h"
#include "sbar.h"
#include "server.h"
int sb_updates; // if >= vid.numpages, no update needed
#define STAT_MINUS 10 // num frame for '-' stats digit
qpic_t *sb_nums[2][11];
qpic_t *sb_colon, *sb_slash;
qpic_t *sb_ibar;
qpic_t *sb_sbar;
qpic_t *sb_scorebar;
qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
qpic_t *sb_ammo[4];
qpic_t *sb_sigil[4];
qpic_t *sb_armor[3];
qpic_t *sb_items[32];
qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
qpic_t *sb_face_invis;
qpic_t *sb_face_quad;
qpic_t *sb_face_invuln;
qpic_t *sb_face_invis_invuln;
qboolean sb_showscores;
int sb_lines; // scan lines to draw
qpic_t *rsb_invbar[2];
qpic_t *rsb_weapons[5];
qpic_t *rsb_items[2];
qpic_t *rsb_ammo[3];
qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
// MED 01/04/97 added two more weapons + 3
// alternates for grenade launcher
qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
// MED 01/04/97 added array to simplify
// weapon parsing
int hipweapons[4] =
{ HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT };
qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items array
qboolean sbar_centered;
cvar_t *cl_sbar;
cvar_t *cl_hudswap;
static view_t *sbar_view;
static view_t *sbar_inventory_view;
static view_t *sbar_frags_view;
static view_t *hud_view;
static view_t *hud_inventory_view;
static view_t *hud_armament_view;
static view_t *hud_frags_view;
static view_t *overlay_view;
static view_t *stuff_view;
static void
cl_hudswap_f (cvar_t *var)
{
if (var->int_val) {
hud_armament_view->gravity = grav_southwest;
stuff_view->gravity = grav_southeast;
} else {
hud_armament_view->gravity = grav_southeast;
stuff_view->gravity = grav_southwest;
}
view_move (hud_armament_view, hud_armament_view->xpos,
hud_armament_view->ypos);
view_move (stuff_view, stuff_view->xpos, stuff_view->ypos);
}
static void
calc_sb_lines (cvar_t *var)
{
int stuff_y;
if (var->int_val >= 120) {
sb_lines = 0;
stuff_y = 0;
} else if (var->int_val >= 110) {
sb_lines = 24;
sbar_inventory_view->visible = 0;
hud_inventory_view->visible = 0;
hud_armament_view->visible = 0;
stuff_y = 32;
} else {
sb_lines = 48;
sbar_inventory_view->visible = 1;
hud_inventory_view->visible = 1;
hud_armament_view->visible = 1;
stuff_y = 48;
}
if (sb_lines) {
sbar_view->visible = 1;
hud_view->visible = 1;
view_resize (sbar_view, sbar_view->xlen, sb_lines);
view_resize (hud_view, hud_view->xlen, sb_lines);
} else {
sbar_view->visible = 0;
hud_view->visible = 0;
}
view_move (stuff_view, stuff_view->xpos, stuff_y);
}
static void
cl_sbar_f (cvar_t *var)
{
vid.recalc_refdef = true;
if (scr_viewsize)
calc_sb_lines (scr_viewsize);
r_lineadj = var->int_val ? sb_lines : 0;
if (con_module) {
if (var->int_val) {
view_remove (con_module->data->console->view,
con_module->data->console->view->children[0]);
view_insert (con_module->data->console->view, sbar_view, 0);
} else {
view_remove (con_module->data->console->view,
con_module->data->console->view->children[0]);
view_insert (con_module->data->console->view, hud_view, 0);
}
}
}
static void
viewsize_f (cvar_t *var)
{
calc_sb_lines (var);
if (cl_sbar)
r_lineadj = cl_sbar->int_val ? sb_lines : 0;
}
static int
Sbar_ColorForMap (int m)
{
return m + 8; // FIXME: Might want this to be
// return (bound (0, m, 13) * 16) + 8;
}
/*
Sbar_ShowScores
Tab key has been pressed, inform sbar it needs to show scores
*/
static void
Sbar_ShowScores (void)
{
if (sb_showscores)
return;
sb_showscores = true;
sb_updates = 0;
}
/*
Sbar_DontShowScores
Tab key up, show normal sbar again
*/
static void
Sbar_DontShowScores (void)
{
if (!sb_showscores)
return;
sb_showscores = false;
sb_updates = 0;
}
/*
Sbar_Changed
Call this to signal sbar to redraw next frame.
*/
void
Sbar_Changed (void)
{
sb_updates = 0; // update next frame
}
static inline void
draw_pic (view_t *view, int x, int y, qpic_t *pic)
{
Draw_Pic (view->xabs + x, view->yabs + y, pic);
}
static inline void
draw_cachepic (view_t *view, int x, int y, const char *name, int cent)
{
qpic_t *pic = Draw_CachePic (name, true);
if (cent)
x += (view->xlen - pic->width) / 2;
Draw_Pic (view->xabs + x, view->yabs + y, pic);
}
static inline void
draw_subpic (view_t *view, int x, int y, qpic_t *pic,
int srcx, int srcy, int width, int height)
{
Draw_SubPic (view->xabs + x, view->yabs + y, pic,
srcx, srcy, width, height);
}
static inline void
draw_transpic (view_t *view, int x, int y, qpic_t *pic)
{
Draw_Pic (view->xabs + x, view->yabs + y, pic);
}
// drawing routines are reletive to the status bar location
static inline void
draw_character (view_t *view, int x, int y, int c)
{
Draw_Character (view->xabs + x, view->yabs + y, c);
}
static inline void
draw_string (view_t *view, int x, int y, const char *str)
{
Draw_String (view->xabs + x, view->yabs + y, str);
}
static inline void
draw_altstring (view_t *view, int x, int y, const char *str)
{
Draw_AltString (view->xabs + x, view->yabs + y, str);
}
static inline void
draw_nstring (view_t *view, int x, int y, const char *str, int n)
{
Draw_nString (view->xabs + x, view->yabs + y, str, n);
}
static inline void
draw_fill (view_t *view, int x, int y, int w, int h, int col)
{
Draw_Fill (view->xabs + x, view->yabs + y, w, h, col);
}
static void
draw_num (view_t *view, int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
l = snprintf (str, sizeof (str), "%d", num);
ptr = str;
if (l > digits)
ptr += (l - digits);
if (l < digits)
x += (digits - l) * 24;
while (*ptr) {
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr - '0';
draw_transpic (view, x, y, sb_nums[color][frame]);
x += 24;
ptr++;
}
}
static inline void
draw_smallnum (view_t *view, int x, int y, int n, int packed, int colored)
{
char num[4];
packed = packed != 0; // ensure 0 or 1
snprintf (num, sizeof (num), "%3d", n);
if (colored) {
if (num[0] != ' ')
num[0] = 18 + num[0] - '0';
if (num[1] != ' ')
num[1] = 18 + num[1] - '0';
if (num[2] != ' ')
num[2] = 18 + num[2] - '0';
}
draw_character (view, x + packed, y, num[0]);
draw_character (view, x + 8, y, num[1]);
draw_character (view, x + 16 - packed, y, num[2]);
}
static void
draw_tile (view_t *view)
{
Draw_TileClear (view->xabs, view->yabs, view->xlen, view->ylen);
}
int fragsort[MAX_SCOREBOARD];
char scoreboardtext[MAX_SCOREBOARD][20];
int scoreboardtop[MAX_SCOREBOARD];
int scoreboardbottom[MAX_SCOREBOARD];
int scoreboardcount[MAX_SCOREBOARD];
int scoreboardlines;
static void
Sbar_SortFrags (void)
{
int i, j, k;
// sort by frags
scoreboardlines = 0;
for (i = 0; i < cl.maxclients; i++) {
if (cl.scores[i].name[0]) {
fragsort[scoreboardlines] = i;
scoreboardlines++;
}
}
for (i = 0; i < scoreboardlines; i++) {
for (j = 0; j < (scoreboardlines - 1 - i); j++) {
if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j + 1]].frags) {
k = fragsort[j];
fragsort[j] = fragsort[j + 1];
fragsort[j + 1] = k;
}
}
}
}
static void
draw_solo (view_t *view)
{
char str[80];
int minutes, seconds, tens, units;
int l;
draw_pic (view, 0, 0, sb_scorebar);
snprintf (str, sizeof (str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS],
cl.stats[STAT_TOTALMONSTERS]);
draw_string (view, 8, 4, str);
snprintf (str, sizeof (str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS],
cl.stats[STAT_TOTALSECRETS]);
draw_string (view, 8, 12, str);
// time
minutes = cl.time / 60;
seconds = cl.time - (60 * minutes);
tens = seconds / 10;
units = seconds - (10 * tens);
snprintf (str, sizeof (str), "Time :%3i:%i%i", minutes, tens, units);
draw_string (view, 184, 4, str);
// draw level name
l = strlen (cl.levelname);
draw_string (view, 232 - l * 4, 12, cl.levelname);
}
static void
Sbar_DrawScoreboard (void)
{
//Sbar_SoloScoreboard ();
//if (cl.gametype == GAME_DEATHMATCH)
// Sbar_DeathmatchOverlay (0);
}
static void
draw_ammo_sbar (view_t *view)
{
int i, count;
for (i = 0; i < 4; i++) {
count = cl.stats[STAT_SHELLS + i];
draw_smallnum (view, (6 * i + 1) * 8 - 2, 0, count, 0, 1);
}
}
static void
draw_ammo_hud (view_t *view)
{
int i, count;
for (i = 0; i < 4; i++) {
count = cl.stats[STAT_SHELLS + i];
draw_subpic (view, 0, i * 11, sb_ibar, 3 + (i * 48), 0, 42, 11);
draw_smallnum (view, 7, i * 11, count, 0, 1);
}
}
static int
calc_flashon (float time, int mask)
{
int flashon;
flashon = (int) ((cl.time - time) * 10);
if (flashon < 0)
flashon = 0;
if (flashon >= 10) {
if (cl.stats[STAT_ACTIVEWEAPON] == mask)
flashon = 1;
else
flashon = 0;
} else
flashon = (flashon % 5) + 2;
return flashon;
}
static void
draw_weapons_sbar (view_t *view)
{
int flashon, i;
// weapons
for (i = 0; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
draw_pic (view, i * 24, 0, sb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_weapons_hud (view_t *view)
{
int flashon, i, x = 0;
if (view->parent->gravity == grav_southeast)
x = view->xlen - 24;
for (i = 0; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
draw_subpic (view, x, i * 16, sb_weapons[flashon][i], 0, 0, 24, 16);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_items (view_t *view)
{
float time;
int flashon = 0, i;
for (i = 0; i < 6; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
time = cl.item_gettime[17 + i];
if (time && time > (cl.time - 2) && flashon) { // Flash frame
sb_updates = 0;
} else {
draw_pic (view, i * 16, 0, sb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
static void
draw_sigils (view_t *view)
{
float time;
int flashon = 0, i;
for (i = 0; i < 4; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
time = cl.item_gettime[28 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else {
draw_pic (view, i * 8, 0, sb_sigil[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
static void
draw_inventory_sbar (view_t *view)
{
draw_pic (view, 0, 0, sb_ibar);
view_draw (view);
}
static void
draw_frags (view_t *view)
{
int i, k, l, p = -1;
int top, bottom;
int x;
char num[12];
scoreboard_t *s;
Sbar_SortFrags ();
// draw the text
l = scoreboardlines <= 4 ? scoreboardlines : 4;
x = 0;
for (i = 0; i < l; i++) {
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
draw_fill (view, x + 4, 0, 28, 4, top);
draw_fill (view, x + 4, 4, 28, 3, bottom);
// draw number
snprintf (num, sizeof (num), "%3i", s->frags);
draw_character (view, x + 6, 0, num[0]);
draw_character (view, x + 14, 0, num[1]);
draw_character (view, x + 22, 0, num[2]);
if (k == cl.viewentity - 1)
p = i;
x += 32;
}
if (p != -1) {
draw_character (view, p * 32, 0, 16);
draw_character (view, p * 32 + 26, 0, 17);
}
}
static void
draw_face (view_t *view)
{
int f, anim;
// PGM 01/19/97 - team color drawing
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
if (rogue && (cl.maxclients != 1)
&& (teamplay->int_val > 3) && (teamplay->int_val < 7)) {
int top, bottom;
int xofs;
scoreboard_t *s;
s = &cl.scores[cl.viewentity - 1];
// draw background
top = (s->colors & 0xf0);
bottom = ((s->colors & 15) << 4);
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
if (sbar_centered)
xofs = ((vid.width - 320) >> 1) + 113;
else
xofs = 113;
draw_pic (view, 112, 0, rsb_teambord);
Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 3, 22, 9, top);
Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 12, 22, 9, bottom);
// draw number
f = s->frags;
draw_smallnum (view, 108, 3, f, 1, top == 8);
return;
}
// PGM 01/19/97 - team color drawing
if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
draw_pic (view, 112, 0, sb_face_invis_invuln);
return;
}
if (cl.stats[STAT_ITEMS] & IT_QUAD) {
draw_pic (view, 112, 0, sb_face_quad);
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) {
draw_pic (view, 112, 0, sb_face_invis);
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
draw_pic (view, 112, 0, sb_face_invuln);
return;
}
if (cl.stats[STAT_HEALTH] >= 100)
f = 4;
else
f = cl.stats[STAT_HEALTH] / 20;
if (cl.time <= cl.faceanimtime) {
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
} else
anim = 0;
draw_pic (view, 112, 0, sb_faces[f][anim]);
}
static void
draw_status_bar (view_t *view)
{
draw_pic (view, 0, 0, sb_sbar);
}
static void
draw_status (view_t *view)
{
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
draw_solo (view);
return;
}
// armor
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
draw_num (view, 24, 0, 666, 3, 1);
} else {
draw_num (view, 24, 0, cl.stats[STAT_ARMOR], 3,
cl.stats[STAT_ARMOR] <= 25);
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
draw_pic (view, 0, 0, sb_armor[2]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
draw_pic (view, 0, 0, sb_armor[1]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
draw_pic (view, 0, 0, sb_armor[0]);
}
// face
draw_face (view);
// health
draw_num (view, 136, 0, cl.stats[STAT_HEALTH], 3,
cl.stats[STAT_HEALTH] <= 25);
// ammo icon
if (cl.stats[STAT_ITEMS] & IT_SHELLS)
draw_pic (view, 224, 0, sb_ammo[0]);
else if (cl.stats[STAT_ITEMS] & IT_NAILS)
draw_pic (view, 224, 0, sb_ammo[1]);
else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
draw_pic (view, 224, 0, sb_ammo[2]);
else if (cl.stats[STAT_ITEMS] & IT_CELLS)
draw_pic (view, 224, 0, sb_ammo[3]);
draw_num (view, 248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
}
static void
draw_rogue_weapons_sbar (view_t *view)
{
int i;
draw_weapons_sbar (view);
// check for powered up weapon.
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) {
for (i = 0; i < 5; i++) {
if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) {
draw_pic (view, (i + 2) * 24, -16, rsb_weapons[i]);
}
}
}
}
static void
draw_rogue_items_sbar (view_t *view)
{
int i;
float time;
draw_items (view);
for (i = 0; i < 2; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (29 + i))) {
time = cl.item_gettime[29 + i];
draw_pic (view, 288 + i * 16, -16, rsb_items[i]);
if (time && time > (cl.time - 2))
sb_updates = 0;
}
}
}
static void
draw_rogue_inventory_sbar (view_t *view)
{
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
draw_pic (view, 0, -24, rsb_invbar[0]);
else
draw_pic (view, 0, -24, rsb_invbar[1]);
draw_rogue_weapons_sbar (view);
draw_ammo_sbar (view);
draw_rogue_items_sbar (view);
}
static void
draw_hipnotic_weapons_sbar (view_t *view)
{
int i;
int flashon;
int grenadeflashing = 0;
draw_weapons_sbar (view);
// hipnotic weapons
for (i = 0; i < 4; i++) {
if (cl.stats[STAT_ITEMS] & (1 << hipweapons[i])) {
flashon = calc_flashon (cl.item_gettime[hipweapons[i]],
1 << hipweapons[i]);
// check grenade launcher
switch (i) {
default:
draw_pic (view, 176 + (i * 24), 0, hsb_weapons[flashon][i]);
break;
case 2:
if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN) {
if (flashon) {
grenadeflashing = 1;
draw_pic (view, 96, 0, hsb_weapons[flashon][2]);
}
}
break;
case 3:
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << 4)) {
if (flashon && !grenadeflashing) {
draw_pic (view, 96, 0, hsb_weapons[flashon][3]);
} else if (!grenadeflashing) {
draw_pic (view, 96, 0, hsb_weapons[0][3]);
}
} else {
draw_pic (view, 96, 0, hsb_weapons[flashon][4]);
}
break;
}
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_hipnotic_weapons_hud (view_t *view)
{
int flashon, grenadeflashing = 0, i, x = 0;
static int y[] = {0, 16, 32, 48, 64, 96, 112, 128, 144, 80, 80};
qpic_t *pic;
int mask;
float time;
if (view->parent->gravity == grav_southeast)
x = view->xlen - 24;
// hipnotic weapons
for (i = 0; i < 11; i++) {
if (i < 7) {
mask = cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i);
time = cl.item_gettime[i];
} else {
mask = cl.stats[STAT_ITEMS] & (1 << hipweapons[i - 7]);
time = cl.item_gettime[hipweapons[i - 7]];
}
if (cl.stats[STAT_ITEMS] & mask) {
flashon = calc_flashon (time, mask);
pic = 0;
if (i < 7) {
pic = sb_weapons[flashon][i];
} else if (i < 9) {
pic = hsb_weapons[flashon][i - 7];
} else if (i == 9) {
if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN) {
if (flashon) {
grenadeflashing = 1;
pic = hsb_weapons[flashon][2];
}
}
} else {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << 4)) {
if (flashon && !grenadeflashing) {
pic = hsb_weapons[flashon][3];
} else if (!grenadeflashing) {
pic = hsb_weapons[0][3];
}
} else {
pic = hsb_weapons[flashon][4];
}
}
if (pic)
draw_pic (view, x, y[i], pic);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_hipnotic_items (view_t *view)
{
int i;
float time;
// items
for (i = 2; i < 6; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
time = cl.item_gettime[17 + i];
draw_pic (view, 192 + i * 16, 0, sb_items[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
// hipnotic items
for (i = 0; i < 2; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (24 + i))) {
time = cl.item_gettime[24 + i];
draw_pic (view, 288 + i * 16, 0, hsb_items[i]);
if (time && time > (cl.time - 2))
sb_updates = 0;
}
}
}
static void
draw_hipnotic_inventory_sbar (view_t *view)
{
draw_pic (view, 0, 0, sb_ibar);
view_draw (view);
}
static void
draw_rogue_status (view_t *view)
{
draw_pic (view, 0, 0, sb_sbar);
// armor
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
draw_num (view, 24, 0, 666, 3, 1);
} else {
draw_num (view, 24, 0, cl.stats[STAT_ARMOR], 3,
cl.stats[STAT_ARMOR] <= 25);
if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
draw_pic (view, 0, 0, sb_armor[2]);
else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
draw_pic (view, 0, 0, sb_armor[1]);
else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
draw_pic (view, 0, 0, sb_armor[0]);
}
// face
draw_face (view);
// health
draw_num (view, 136, 0, cl.stats[STAT_HEALTH], 3,
cl.stats[STAT_HEALTH] <= 25);
// ammo icon
if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
draw_pic (view, 224, 0, sb_ammo[0]);
else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
draw_pic (view, 224, 0, sb_ammo[1]);
else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
draw_pic (view, 224, 0, sb_ammo[2]);
else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
draw_pic (view, 224, 0, sb_ammo[3]);
else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
draw_pic (view, 224, 0, rsb_ammo[0]);
else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
draw_pic (view, 224, 0, rsb_ammo[1]);
else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
draw_pic (view, 224, 0, rsb_ammo[2]);
draw_num (view, 248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
}
static void
draw_hipnotic_status (view_t *view)
{
draw_status (view);
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
return;
if (cl.stats[STAT_ITEMS] & IT_KEY1)
draw_pic (view, 209, 3, sb_items[0]);
if (cl.stats[STAT_ITEMS] & IT_KEY2)
draw_pic (view, 209, 12, sb_items[1]);
}
static void
draw_overlay (view_t *view)
{
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
Sbar_DrawScoreboard ();
}
}
void
Sbar_Draw (void)
{
qboolean headsup;
sbar_view->visible = 0;
headsup = !(cl_sbar->int_val || scr_viewsize->int_val < 100);
if ((sb_updates >= vid.numpages) && !headsup)
return;
if (scr_con_current == vid.height)
return; // console is full screen
if (cls.state == ca_active
&& ((cl.stats[STAT_HEALTH] <= 0) || sb_showscores))
overlay_view->visible = 1;
else
overlay_view->visible = 0;
if (!sb_lines)
return;
sbar_view->visible = 1;
scr_copyeverything = 1;
sb_updates++;
}
static void
Sbar_DeathmatchOverlay (view_t *view)
{
int i, k, l;
int top, bottom;
int x, y, f;
char num[12];
scoreboard_t *s;
scr_copyeverything = 1;
scr_fullupdate = 0;
draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1);
// scores
Sbar_SortFrags ();
// draw the text
l = scoreboardlines;
x = 80;
y = 40;
for (i = 0; i < l; i++) {
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
draw_fill (view, x, y, 40, 4, top);
draw_fill (view, x, y + 4, 40, 4, bottom);
// draw number
f = s->frags;
snprintf (num, sizeof (num), "%3i", f);
draw_nstring (view, x + 12, y, num, 3);
if (k == cl.viewentity - 1)
draw_character (view, x - 4, y, 12);
// draw name
draw_string (view, x + 64, y, s->name);
y += 10;
}
}
static void
draw_time (view_t *view)
{
struct tm *local = NULL;
time_t utc = 0;
const char *timefmt = NULL;
char st[80];
// Get local time
utc = time (NULL);
local = localtime (&utc);
if (show_time->int_val == 1) { // Use international format
timefmt = "%k:%M";
} else if (show_time->int_val >= 2) { // US AM/PM display
timefmt = "%l:%M %P";
}
strftime (st, sizeof (st), timefmt, local);
draw_string (view, 8, 0, st);
}
static void
draw_fps (view_t *view)
{
char st[80];
double t;
static double lastframetime;
static int lastfps;
t = Sys_DoubleTime ();
if ((t - lastframetime) >= 1.0) {
lastfps = fps_count;
fps_count = 0;
lastframetime = t;
}
snprintf (st, sizeof (st), "%3d FPS", lastfps);
draw_string (view, 8, 8, st);
}
static void
draw_stuff (view_t *view)
{
if (show_time->int_val > 0)
draw_time (view);
if (show_fps->int_val > 0)
draw_fps (view);
}
static void
draw_intermission (view_t *view)
{
int dig;
int num;
scr_copyeverything = 1;
scr_fullupdate = 0;
draw_cachepic (view, 64, 24, "gfx/complete.lmp", 0);
draw_cachepic (view, 0, 56, "gfx/inter.lmp", 0);
// time
dig = cl.completed_time / 60;
draw_num (view, 160, 64, dig, 3, 0);
num = cl.completed_time - dig * 60;
draw_pic (view, 234, 64, sb_colon);
draw_pic (view, 246, 64, sb_nums[0][num / 10]);
draw_pic (view, 266, 64, sb_nums[0][num % 10]);
draw_num (view, 160, 104, cl.stats[STAT_SECRETS], 3, 0);
draw_pic (view, 232, 104, sb_slash);
draw_num (view, 240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
draw_num (view, 160, 144, cl.stats[STAT_MONSTERS], 3, 0);
draw_pic (view, 232, 144, sb_slash);
draw_num (view, 240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
}
void
Sbar_IntermissionOverlay (void)
{
scr_copyeverything = 1;
scr_fullupdate = 0;
if (cl.gametype == GAME_DEATHMATCH) {
Sbar_DeathmatchOverlay (0);
return;
}
draw_intermission (overlay_view);
}
void
Sbar_FinaleOverlay (void)
{
qpic_t *pic;
scr_copyeverything = 1;
pic = Draw_CachePic ("gfx/finale.lmp", true);
Draw_Pic ((vid.width - pic->width) / 2, 16, pic);
}
static void
init_sbar_views (void)
{
view_t *view;
sbar_view = view_new (0, 0, 320, 48, grav_south);
sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast);
sbar_frags_view->draw = draw_frags;
sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
sbar_inventory_view->draw = draw_inventory_sbar;
view = view_new (0, 0, 32, 16, grav_southwest);
view->draw = draw_weapons_sbar;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 32, 8, grav_northwest);
view->draw = draw_ammo_sbar;
view_add (sbar_inventory_view, view);
view = view_new (32, 0, 96, 16, grav_southeast);
view->draw = draw_items;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 32, 16, grav_southeast);
view->draw = draw_sigils;
view_add (sbar_inventory_view, view);
if (sbar_frags_view)
view_add (sbar_inventory_view, sbar_frags_view);
view_add (sbar_view, sbar_inventory_view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_status_bar;
view_add (sbar_view, view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_status;
view_add (sbar_view, view);
if (vid.width > 320) {
int l = (vid.width - 320) / 2;
view = view_new (-l, 0, l, 48, grav_southwest);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
view = view_new (-l, 0, l, 48, grav_southeast);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
}
}
static void
init_hud_views (void)
{
view_t *view;
hud_view = view_new (0, 0, 320, 48, grav_south);
hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
hud_frags_view->draw = draw_frags;
hud_view->resize_y = 1;
hud_armament_view = view_new (0, 48, 42, 156, grav_southeast);
view = view_new (0, 0, 42, 44, grav_northeast);
view->draw = draw_weapons_hud;
view_add (hud_armament_view, view);
view = view_new (0, 0, 42, 44, grav_southeast);
view->draw = draw_ammo_hud;
view_add (hud_armament_view, view);
hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
view_add (hud_view, hud_inventory_view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_status;
view_add (hud_view, view);
view = view_new (32, 0, 96, 16, grav_southeast);
view->draw = draw_items;
view_add (hud_inventory_view, view);
view = view_new (0, 0, 32, 16, grav_southeast);
view->draw = draw_sigils;
view_add (hud_inventory_view, view);
if (hud_frags_view)
view_add (hud_inventory_view, hud_frags_view);
view = view_new (0, 0, vid.conwidth, 48, grav_south);
view_add (view, hud_view);
hud_view = view;
view_add (hud_view, hud_armament_view);
if (con_module)
view_insert (con_module->data->console->view, hud_view, 0);
}
static void
init_hipnotic_sbar_views (void)
{
view_t *view;
sbar_view = view_new (0, 0, 320, 48, grav_south);
sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast);
sbar_frags_view->draw = draw_frags;
sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
sbar_inventory_view->draw = draw_hipnotic_inventory_sbar;
view = view_new (0, 0, 224, 16, grav_southwest);
view->draw = draw_hipnotic_weapons_sbar;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 32, 8, grav_northwest);
view->draw = draw_ammo_sbar;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 96, 16, grav_southeast);
view->draw = draw_hipnotic_items;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 32, 16, grav_southeast);
view->draw = draw_sigils;
view_add (sbar_inventory_view, view);
if (sbar_frags_view)
view_add (sbar_inventory_view, sbar_frags_view);
view_add (sbar_view, sbar_inventory_view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_status_bar;
view_add (sbar_view, view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_hipnotic_status;
view_add (sbar_view, view);
if (vid.width > 320) {
int l = (vid.width - 320) / 2;
view = view_new (-l, 0, l, 48, grav_southwest);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
view = view_new (-l, 0, l, 48, grav_southeast);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
}
}
static void
init_hipnotic_hud_views (void)
{
view_t *view;
hud_view = view_new (0, 0, 320, 48, grav_south);
hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
hud_frags_view->draw = draw_frags;
hud_view->resize_y = 1;
hud_armament_view = view_new (0, 48, 42, 204, grav_southeast);
view = view_new (0, 0, 42, 160, grav_northeast);
view->draw = draw_hipnotic_weapons_hud;
view_add (hud_armament_view, view);
view = view_new (0, 0, 42, 44, grav_southeast);
view->draw = draw_ammo_hud;
view_add (hud_armament_view, view);
hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
view_add (hud_view, hud_inventory_view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_hipnotic_status;
view_add (hud_view, view);
view = view_new (0, 0, 96, 16, grav_southeast);
view->draw = draw_hipnotic_items;
view_add (hud_inventory_view, view);
view = view_new (0, 0, 32, 16, grav_southeast);
view->draw = draw_sigils;
view_add (hud_inventory_view, view);
if (hud_frags_view)
view_add (hud_inventory_view, hud_frags_view);
view = view_new (0, 0, vid.conwidth, 48, grav_south);
view_add (view, hud_view);
hud_view = view;
view_add (hud_view, hud_armament_view);
if (con_module)
view_insert (con_module->data->console->view, hud_view, 0);
}
static void
init_rogue_sbar_views (void)
{
view_t *view;
sbar_view = hud_view = view_new (0, 0, 320, 48, grav_south);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_rogue_status;
view_add (hud_view, view);
view = view_new (0, 0, 320, 24, grav_northwest);
view->draw = draw_rogue_inventory_sbar;
view_add (hud_view, view);
if (con_module)
view_insert (con_module->data->console->view, hud_view, 0);
}
static void
init_rogue_hud_views (void)
{
}
static void
init_views (void)
{
if (vid.conheight > 300)
overlay_view = view_new (0, 0, 320, 300, grav_center);
else
overlay_view = view_new (0, 0, 320, vid.conheight, grav_center);
overlay_view->draw = draw_overlay;
overlay_view->visible = 0;
stuff_view = view_new (0, 48, 80, 16, grav_southwest);
stuff_view->draw = draw_stuff;
if (con_module) {
view_insert (con_module->data->console->view, overlay_view, 0);
view_insert (con_module->data->console->view, stuff_view, 0);
}
if (hipnotic) {
init_hipnotic_sbar_views ();
init_hipnotic_hud_views ();
} else if (rogue) {
init_rogue_sbar_views ();
init_rogue_hud_views ();
} else {
init_sbar_views ();
init_hud_views ();
}
}
/*
Sbar_Init
Initialize the status bar's data
*/
void
Sbar_Init (void)
{
int i;
init_views ();
for (i = 0; i < 10; i++) {
sb_nums[0][i] = Draw_PicFromWad (va ("num_%i", i));
sb_nums[1][i] = Draw_PicFromWad (va ("anum_%i", i));
}
sb_nums[0][10] = Draw_PicFromWad ("num_minus");
sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
sb_colon = Draw_PicFromWad ("num_colon");
sb_slash = Draw_PicFromWad ("num_slash");
sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
for (i = 0; i < 5; i++) {
sb_weapons[2 + i][0] = Draw_PicFromWad (va ("inva%i_shotgun", i + 1));
sb_weapons[2 + i][1] = Draw_PicFromWad (va ("inva%i_sshotgun", i + 1));
sb_weapons[2 + i][2] = Draw_PicFromWad (va ("inva%i_nailgun", i + 1));
sb_weapons[2 + i][3] = Draw_PicFromWad (va ("inva%i_snailgun", i + 1));
sb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_rlaunch", i + 1));
sb_weapons[2 + i][5] = Draw_PicFromWad (va ("inva%i_srlaunch", i + 1));
sb_weapons[2 + i][6] = Draw_PicFromWad (va ("inva%i_lightng", i + 1));
}
sb_ammo[0] = Draw_PicFromWad ("sb_shells");
sb_ammo[1] = Draw_PicFromWad ("sb_nails");
sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
sb_ammo[3] = Draw_PicFromWad ("sb_cells");
sb_armor[0] = Draw_PicFromWad ("sb_armor1");
sb_armor[1] = Draw_PicFromWad ("sb_armor2");
sb_armor[2] = Draw_PicFromWad ("sb_armor3");
sb_items[0] = Draw_PicFromWad ("sb_key1");
sb_items[1] = Draw_PicFromWad ("sb_key2");
sb_items[2] = Draw_PicFromWad ("sb_invis");
sb_items[3] = Draw_PicFromWad ("sb_invuln");
sb_items[4] = Draw_PicFromWad ("sb_suit");
sb_items[5] = Draw_PicFromWad ("sb_quad");
sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
sb_faces[4][0] = Draw_PicFromWad ("face1");
sb_faces[4][1] = Draw_PicFromWad ("face_p1");
sb_faces[3][0] = Draw_PicFromWad ("face2");
sb_faces[3][1] = Draw_PicFromWad ("face_p2");
sb_faces[2][0] = Draw_PicFromWad ("face3");
sb_faces[2][1] = Draw_PicFromWad ("face_p3");
sb_faces[1][0] = Draw_PicFromWad ("face4");
sb_faces[1][1] = Draw_PicFromWad ("face_p4");
sb_faces[0][0] = Draw_PicFromWad ("face5");
sb_faces[0][1] = Draw_PicFromWad ("face_p5");
sb_face_invis = Draw_PicFromWad ("face_invis");
sb_face_invuln = Draw_PicFromWad ("face_invul2");
sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
sb_face_quad = Draw_PicFromWad ("face_quad");
Cmd_AddCommand ("+showscores", Sbar_ShowScores, "No Description");
Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "No Description");
sb_sbar = Draw_PicFromWad ("sbar");
sb_ibar = Draw_PicFromWad ("ibar");
sb_scorebar = Draw_PicFromWad ("scorebar");
// MED 01/04/97 added new hipnotic weapons
if (hipnotic) {
hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
for (i = 0; i < 5; i++) {
hsb_weapons[2 + i][0] =
Draw_PicFromWad (va ("inva%i_laser", i + 1));
hsb_weapons[2 + i][1] =
Draw_PicFromWad (va ("inva%i_mjolnir", i + 1));
hsb_weapons[2 + i][2] =
Draw_PicFromWad (va ("inva%i_gren_prox", i + 1));
hsb_weapons[2 + i][3] =
Draw_PicFromWad (va ("inva%i_prox_gren", i + 1));
hsb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_prox", i + 1));
}
hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
hsb_items[1] = Draw_PicFromWad ("sb_eshld");
}
// FIXME: MISSIONHUD
if (rogue) {
rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
rsb_weapons[0] = Draw_PicFromWad ("r_lava");
rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
rsb_weapons[2] = Draw_PicFromWad ("r_gren");
rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
rsb_items[0] = Draw_PicFromWad ("r_shield1");
rsb_items[1] = Draw_PicFromWad ("r_agrav1");
// PGM 01/19/97 - team color border
rsb_teambord = Draw_PicFromWad ("r_teambord");
// PGM 01/19/97 - team color border
rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
}
r_viewsize_callback = viewsize_f;
cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, cl_sbar_f,
"status bar mode");
cl_hudswap = Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, cl_hudswap_f,
"new HUD on left side?");
}