quakeforge/libs/ruamoko/Makemodule.am
Bill Currie 33e48025dd [ruamoko] Replace rua_key with rua_input
And create rua_game to coordinate other game builtins.

Menus are broken for key handling, but have been since the input rewrite
anyway. rua_input adds the ability to create buttons and axes (but not
destroy them). More work needs to be done to flesh things out, though.
2021-12-24 06:45:13 +09:00

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1.2 KiB
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ruamoko_rua_libs= \
libs/gamecode/libQFgamecode.la \
libs/util/libQFutil.la
lib_LTLIBRARIES += \
libs/ruamoko/libQFruamoko.la \
libs/ruamoko/libQFruamoko_client.la
libs_ruamoko_libQFruamoko_la_LDFLAGS= $(lib_ldflags)
libs_ruamoko_libQFruamoko_la_LIBADD= $(ruamoko_rua_libs)
libs_ruamoko_libQFruamoko_la_DEPENDENCIES= $(ruamoko_rua_libs)
libs_ruamoko_libQFruamoko_la_SOURCES= \
libs/ruamoko/pr_cmds.c \
libs/ruamoko/rua_cbuf.c \
libs/ruamoko/rua_cmd.c \
libs/ruamoko/rua_cvar.c \
libs/ruamoko/rua_hash.c \
libs/ruamoko/rua_init.c \
libs/ruamoko/rua_math.c \
libs/ruamoko/rua_msgbuf.c \
libs/ruamoko/rua_obj.c \
libs/ruamoko/rua_plist.c \
libs/ruamoko/rua_qfile.c \
libs/ruamoko/rua_qfs.c \
libs/ruamoko/rua_runtime.c \
libs/ruamoko/rua_script.c \
libs/ruamoko/rua_set.c \
libs/ruamoko/rua_stdlib.c \
libs/ruamoko/rua_string.c
libs_ruamoko_libQFruamoko_client_la_LDFLAGS= $(lib_ldflags)
libs_ruamoko_libQFruamoko_client_la_LIBADD= \
libs/ruamoko/libQFruamoko.la
libs_ruamoko_libQFruamoko_client_la_DEPENDENCIES= \
libs/ruamoko/libQFruamoko.la \
$(ruamoko_rua_libs)
libs_ruamoko_libQFruamoko_client_la_SOURCES= \
libs/ruamoko/rua_game_init.c \
libs/ruamoko/rua_input.c