mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
33e48025dd
And create rua_game to coordinate other game builtins. Menus are broken for key handling, but have been since the input rewrite anyway. rua_input adds the ability to create buttons and axes (but not destroy them). More work needs to be done to flesh things out, though.
39 lines
1.2 KiB
Text
39 lines
1.2 KiB
Text
ruamoko_rua_libs= \
|
|
libs/gamecode/libQFgamecode.la \
|
|
libs/util/libQFutil.la
|
|
|
|
lib_LTLIBRARIES += \
|
|
libs/ruamoko/libQFruamoko.la \
|
|
libs/ruamoko/libQFruamoko_client.la
|
|
|
|
libs_ruamoko_libQFruamoko_la_LDFLAGS= $(lib_ldflags)
|
|
libs_ruamoko_libQFruamoko_la_LIBADD= $(ruamoko_rua_libs)
|
|
libs_ruamoko_libQFruamoko_la_DEPENDENCIES= $(ruamoko_rua_libs)
|
|
libs_ruamoko_libQFruamoko_la_SOURCES= \
|
|
libs/ruamoko/pr_cmds.c \
|
|
libs/ruamoko/rua_cbuf.c \
|
|
libs/ruamoko/rua_cmd.c \
|
|
libs/ruamoko/rua_cvar.c \
|
|
libs/ruamoko/rua_hash.c \
|
|
libs/ruamoko/rua_init.c \
|
|
libs/ruamoko/rua_math.c \
|
|
libs/ruamoko/rua_msgbuf.c \
|
|
libs/ruamoko/rua_obj.c \
|
|
libs/ruamoko/rua_plist.c \
|
|
libs/ruamoko/rua_qfile.c \
|
|
libs/ruamoko/rua_qfs.c \
|
|
libs/ruamoko/rua_runtime.c \
|
|
libs/ruamoko/rua_script.c \
|
|
libs/ruamoko/rua_set.c \
|
|
libs/ruamoko/rua_stdlib.c \
|
|
libs/ruamoko/rua_string.c
|
|
|
|
libs_ruamoko_libQFruamoko_client_la_LDFLAGS= $(lib_ldflags)
|
|
libs_ruamoko_libQFruamoko_client_la_LIBADD= \
|
|
libs/ruamoko/libQFruamoko.la
|
|
libs_ruamoko_libQFruamoko_client_la_DEPENDENCIES= \
|
|
libs/ruamoko/libQFruamoko.la \
|
|
$(ruamoko_rua_libs)
|
|
libs_ruamoko_libQFruamoko_client_la_SOURCES= \
|
|
libs/ruamoko/rua_game_init.c \
|
|
libs/ruamoko/rua_input.c
|