quakeforge/libs/models/sprite
Bill Currie c366b1b7bb [vulkan] Implement the sprite render passes
It turned out the bindless approach wouldn't work too well for my design
of the sprite objects, but I don't think that's a big issue at this
stage (and it seems bindless is causing problems for brush/alias
rendering via renderdoc and on my versa pro). However, I have figured
out how to make effective use of descriptor sets (finally :P).

The actual normal still needs checking, but the sprites are currently
unlit so not an issue at this stage.
2021-12-24 06:45:13 +09:00
..
gl_model_sprite.c [sprite] Separate model and texture loading 2021-12-24 06:45:13 +09:00
glsl_model_sprite.c [sprite] Separate model and texture loading 2021-12-24 06:45:13 +09:00
Makemodule.am [model] Build vulkan model libs 2021-01-19 14:12:49 +09:00
model_sprite.c [sprite] Separate model and texture loading 2021-12-24 06:45:13 +09:00
sw_model_sprite.c [sprite] Separate model and texture loading 2021-12-24 06:45:13 +09:00
vulkan_model_sprite.c [vulkan] Implement the sprite render passes 2021-12-24 06:45:13 +09:00