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https://git.code.sf.net/p/quake/quakeforge
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3c8f02c655
Canvases provide layered rendering as for each canvas all components are rendered in turn.
56 lines
1.4 KiB
C
56 lines
1.4 KiB
C
/*
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hud.h
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Heads-up display
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2022 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __client_hud_h
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#define __client_hud_h
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struct view_s;
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extern struct ecs_system_s hud_psgsys;
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extern uint32_t hud_canvas;
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extern int hud_sb_lines;
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extern int hud_sbar;
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extern int hud_swap;
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extern int hud_fps;
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extern int hud_pl;
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extern int hud_ping;
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extern int hud_time;
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//root view of the hud canvas
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extern struct view_s hud_canvas_view;
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struct ecs_registry_s;
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struct canvas_system_s;
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void HUD_Init (struct ecs_registry_s *reg);
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void HUD_Init_Cvars (void);
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void HUD_CreateCanvas (struct canvas_system_s canvas_sys);
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void HUD_Calc_sb_lines (int view_size);
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#endif//__client_hud_h
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