quakeforge/tools/Forge/Bundles/MapEdit/PopScrollView.m

82 lines
1.5 KiB
Objective-C

#include "PopScrollView.h"
@implementation PopScrollView
/*
====================
initWithFrame: button:
Initizes a scroll view with a button at it's lower right corner
====================
*/
- initWithFrame:(NSRect)
frameRect button1:b1 button2:b2 {
[super initWithFrame:frameRect];
[self addSubview:b1];
[self addSubview:b2];
button1 = b1;
button2 = b2;
[self setHasHorizontalScroller:YES];
[self setHasVerticalScroller:YES];
[self setBorderType:NSBezelBorder];
return self;
}
/*
================
tile
Adjust the size for the pop up scale menu
=================
*/
-tile
{
NSRect scrollerframe;
NSRect buttonframe, buttonframe2;
NSRect newframe;
[super tile];
buttonframe =[button1 frame];
buttonframe2 =[button2 frame];
scrollerframe =[_horizScroller frame];
newframe.origin.y = scrollerframe.origin.y;
newframe.origin.x = scrollerframe.origin.x + scrollerframe.size.width - buttonframe.size.width;
newframe.size.width = buttonframe.size.width;
newframe.size.height = scrollerframe.size.height;
scrollerframe.size.width -= newframe.size.width;
[button1 setFrame:newframe];
newframe.size.width = buttonframe2.size.width;
newframe.origin.x -= newframe.size.width;
[button2 setFrame:newframe];
scrollerframe.size.width -= newframe.size.width;
[_horizScroller setFrame:scrollerframe];
return self;
}
/*
- superviewSizeChanged:(const NSSize *)oldSize
{
[super superviewSizeChanged: oldSize];
[[self docView] newSuperBounds];
return self;
}
*/
-(BOOL) acceptsFirstResponder
{
return YES;
}
@end