quakeforge/tools/Forge/Bundles/MapEdit/Entity.h

47 lines
805 B
Objective-C

#ifndef Entity_h
#define Entity_h
#include <AppKit/AppKit.h>
#include "QF/mathlib.h"
typedef struct epair_s {
struct epair_s *next;
char *key;
char *value;
} epair_t;
// an Entity is a list of brush objects, with additional key / value info
@interface Entity:NSMutableArray
{
NSMutableArray *array;
epair_t *epairs;
BOOL modifiable;
}
-initClass:(char *) classname;
-initFromScript:(struct script_s *) script;
-(void) dealloc;
-(BOOL) modifiable;
-setModifiable:(BOOL) m;
-(char *) targetname;
-writeToFILE:(FILE *)f region:(BOOL) reg;
-(char *) valueForQKey:(char *) k;
-getVector:(vec3_t)v forKey:(char *) k;
-setKey:(const char *)
k toValue:(const char *) v;
-(int) numPairs;
-(epair_t *) epairs;
-removeKeyPair:(char *) key;
@end
#endif // Entity_h