quakeforge/libs
Bill Currie 7ee02f3965 [vulkan] Sort of implement ambient lighting
It works, but as it uses the camera position rather than the lit
entity's position, it is incorrect. I have some interim ideas to handle
it, though.
2021-01-28 19:17:40 +09:00
..
audio Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
client [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
console [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
gamecode [gamecode] Put strings and debug back in load funcs 2021-01-12 17:34:57 +09:00
gib [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
image [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
models [vulkan] Implement alias model texturing 2021-01-28 14:14:21 +09:00
net Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [ruamoko] Check for null when allocating objects 2021-01-13 15:24:50 +09:00
util [util] Add eol to plist parse errors 2021-01-26 20:45:07 +09:00
video [vulkan] Sort of implement ambient lighting 2021-01-28 19:17:40 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00