quakeforge/include/QF/scene
Bill Currie 1dff24dbd0 [scene] Implement Hierarchy_Copy
It copies an entire hierarchy (minus actual entities, but I'm as yet
unsure how to proceed with them), even across scenes as the source scene
is irrelevant and the destination scene is used for creating the new
transforms.
2022-05-08 11:14:00 +09:00
..
camera.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
entity.h [scene] Use same id for entity queue test and add 2022-05-07 15:45:11 +09:00
hierarchy.h [scene] Implement Hierarchy_Copy 2022-05-08 11:14:00 +09:00
light.h [client] Clean up light loading 2022-05-05 23:49:31 +09:00
scene.h [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
transform.h [scene] Move transform getters into inline functions 2022-02-21 08:33:41 +09:00
types.h [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00