quakeforge/qw/source/Makefile.am
Ragnvald Maartmann-Moe IV b5d3508022 Small cleanups.
2001-04-20 19:39:38 +00:00

179 lines
6.8 KiB
Makefile

## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
AUTOMAKE_OPTIONS= foreign
# Stuff that is common to both client and server
INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/qw/include
bin_PROGRAMS= @QW_TARGETS@
EXTRA_PROGRAMS= qw-client-3dfx qw-client-fbdev \
qw-client-glx qw-client-mgl qw-client-sdl \
qw-client-sgl qw-client-svga qw-client-wgl \
qw-client-x11 qw-server
noinst_LIBRARIES= libqfnet.a
common_SOURCES= buildnum.c com.c \
game.c model.c model_brush.c msg_ucmd.c \
pmove.c pmovetst.c \
sys_x86.S net_packetlog.c
# ... Network type
if NETTYPE_IPV6
libqfnet_a_SOURCES= net_chan.c net_udp6.c
else
libqfnet_a_SOURCES= net_chan.c net_udp.c
endif
EXTRA_libqfnet_a_SOURCES= net_chan.c net_udp.c net_udp6.c
# Server builds
#
# ... System type
if SYSTYPE_WIN32
syssv_SRC= fnmatch.c dirent.c sv_sys_win.c
else
syssv_SRC= sv_sys_unix.c
endif
server_SOURCES= sv_ccmds.c sv_cvar.c \
sv_ents.c sv_init.c sv_main.c sv_misc.c sv_model.c \
sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \
sv_user.c world.c worlda.S $(syssv_SRC)
qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES)
qw_server_LDADD= $(top_builddir)/libs/util/libQFutil.la \
$(top_builddir)/libs/gamecode/libQFgamecode.la \
-L. -lqfnet $(NET_LIBS) $(DL_LIBS)
qw_server_DEPENDENCIES= libqfnet.a
# Client builds
#
# ... System type
if SYSTYPE_WIN32
syscl_SRC= cl_sys_win.c fnmatch.c dirent.c
else
syscl_SRC= cl_sys_unix.c
endif
client_LIBS= $(top_builddir)/libs/util/libQFutil.la \
$(top_builddir)/libs/gamecode/libQFgamecode.la \
$(top_builddir)/libs/audio/cd/libQFcd.la \
$(top_builddir)/libs/audio/targets/libQFsound.la \
-L. -lqfnet $(SOUND_LIBS) $(NET_LIBS)
client_LIB_DEPS= libqfnet.a
client_POST_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la
# libQFjs is seperate because it needs to be linked after when building statically
client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c \
console.c keys.c locs.c model_alias.c model_sprite.c nonintel.c \
pcx.c r_efrag.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c cl_math.S $(syscl_SRC)
# Software-rendering clients
#
# ... Common stuff
soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c \
d_part.c d_polyse.c d_scan.c d_sky.c d_sprite.c d_surf.c \
d_vars.c d_zpoint.c draw.c sw_raclip.c sw_ralias.c sw_rbsp.c \
sw_rdraw.c sw_redge.c sw_rlight.c sw_rmain.c sw_rmisc.c \
sw_rpart.c sw_rsky.c sw_rsprite.c sw_rsurf.c sw_rvars.c sw_skin.c \
sw_view.c screen.c sw_model_alias.c sw_model_brush.c \
sw_model_sprite.c \
d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
d_varsa.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S \
sw_rvarsa.S surf16.S surf8.S
# ... Linux FBDev
qw_client_fbdev_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
qw_client_fbdev_LDADD= $(client_LIBS) ../../libs/video/targets/libQFfbdev.la $(client_POST_LIBS)
qw_client_fbdev_DEPENDENCIES= $(client_LIB_DEPS)
# ... SciTech MGL
qw_client_mgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
qw_client_mgl_LDADD= $(MGL_LIBS) $(client_LIBS) ../../libs/video/targets/libQFmgl.la $(client_POST_LIBS)
qw_client_mgl_DEPENDENCIES= $(client_LIB_DEPS)
# ... Simple DirectMedia Layer, version 1.0 and higher
qw_client_sdl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
qw_client_sdl_LDADD= $(SDL_LIBS) $(client_LIBS) ../../libs/video/targets/libQFsdl.la $(client_POST_LIBS)
qw_client_sdl_DEPENDENCIES= $(client_LIB_DEPS)
# ... Linux SVGAlib
qw_client_svga_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
qw_client_svga_LDADD= $(SVGA_LIBS) $(client_LIBS) ../../libs/video/targets/libQFsvga.la $(client_POST_LIBS)
qw_client_svga_DEPENDENCIES= $(client_LIB_DEPS)
# ... X11
qw_client_x11_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
qw_client_x11_LDADD= $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) $(client_LIBS) ../../libs/video/targets/libQFx11.la $(client_POST_LIBS)
qw_client_x11_DEPENDENCIES= $(client_LIB_DEPS)
# OpenGL-using clients
#
# ... Common stuff
ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \
gl_dyn_part.c gl_dyn_textures.c gl_mesh.c gl_ngraph.c \
gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c \
gl_warp.c gl_model_alias.c gl_model_brush.c \
gl_model_fullbright.c gl_model_sprite.c
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
qw_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
qw_client_3dfx_LDADD= $(TDFXGL_LIBS) $(SVGA_LIBS) $(client_LIBS) $(DL_LIBS) ../../libs/video/targets/libQFtdfx.la $(client_POST_LIBS)
qw_client_3dfx_DEPENDENCIES= $(client_LIB_DEPS)
# ... OpenGL in X Window
qw_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
qw_client_glx_LDADD= $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(client_LIBS) $(DL_LIBS) ../../libs/video/targets/libQFglx.la $(client_POST_LIBS)
qw_client_glx_DEPENDENCIES= $(client_LIB_DEPS)
# ... Simple DirectMedia Layer, version 1.1 and higher, in GL mode
qw_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
qw_client_sgl_LDADD= $(SDL_LIBS) $(X_LIBS) $(GLX_LIBS) $(client_LIBS) $(DL_LIBS) ../../libs/video/targets/libQFsgl.la $(client_POST_LIBS)
qw_client_sgl_DEPENDENCIES= $(client_LIB_DEPS)
# ... SGI/Microsoft WGL (Windows OpenGL)
qw_client_wgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
qw_client_wgl_LDADD= $(client_LIBS) ../../libs/video/targets/libQFwgl.la $(client_POST_LIBS) $(GLX_LIBS) -lgdi32 -lwinmm
qw_client_wgl_DEPENDENCIES= $(client_LIB_DEPS)
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
# or it won't be distributed with 'make dist'
EXTRA_DIST= makefile.mgw makefile.win \
qf-server.mak qw_server.dsp \
qf-client-sdl.mak qf-client-win.mak qw_client.dsp \
qf-client-sgl.mak qf-client-wgl.mak qf-client-win.mak
# Kill the temp files, hopefully.
CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)