quakeforge/nq/source/cl_cmd.c
Bill Currie ad6e025a91 take cmd.[ch] back to basics. the gib code is temporarily gone pending
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00

90 lines
2.1 KiB
C

/*
cl_cmd.c
script command processing module
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/msg.h"
#include "QF/sizebuf.h"
#include "client.h"
/*
CL_Cmd_ForwardToServer
Sends the entire command line over to the server
*/
void
CL_Cmd_ForwardToServer (void)
{
if (cls.state != ca_connected) {
Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv (0));
return;
}
if (cls.demoplayback)
return; // not really connected
MSG_WriteByte (&cls.message, clc_stringcmd);
if (strcasecmp (Cmd_Argv (0), "cmd") != 0) {
SZ_Print (&cls.message, Cmd_Argv (0));
SZ_Print (&cls.message, " ");
}
if (Cmd_Argc () > 1)
SZ_Print (&cls.message, Cmd_Args (1));
else
SZ_Print (&cls.message, "\n");
}
void
cl_Cmd_Init (void)
{
// register our commands
Cmd_AddCommand ("cmd", CL_Cmd_ForwardToServer, "Send a command to the "
"server.\n"
"Commands:\n"
"download - Same as the command.\n"
"kill - Same as the command.\n"
"msg (value) - Same as the command.\n"
"prespawn (entity) (spot) - Find a spawn spot for the "
"player entity.\n"
"spawn (entity) - Spawn the player entity.\n"
"setinfo - Same as the command.\n"
"serverinfo - Same as the command.");
}