quakeforge/libs/models
Bill Currie bd0ac4a38a merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader
pulling the gl specific code (the loading of the texture into GL) into
a separate function (Mod_SpriteLoadTexture), which is just a stub in sw
2001-11-22 05:31:44 +00:00
..
alias lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
brush lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
sprite merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader 2001-11-22 05:31:44 +00:00
.gitignore
clip_hull.c
gl_model_fullbright.c
Makefile.am lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
model.c precalculate smoe model specific info (wether the whole model is fullbright, 2001-11-20 08:02:35 +00:00