quakeforge/include/QF/teamplay.h
Bill Currie bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00

50 lines
1.3 KiB
C

/*
teamplay.h
Teamplay enhancements ("proxy features")
Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __teamplay_h
#define __teamplay_h
extern struct cvar_s *cl_parsesay;
extern struct cvar_s *cl_nofake;
extern struct cvar_s *cl_freply;
typedef const char *(*ffunc_t) (char *args);
typedef struct freply_s {
const char *name;
ffunc_t func;
float lasttime;
} freply_t;
void Team_Init_Cvars (void);
void Team_BestWeaponImpulse (void);
void Team_Dead (void);
void Team_NewMap (void);
const char *Team_ParseSay (const char *);
void Locs_Init (void);
void Team_ParseChat (const char *string);
void Team_ResetTimers (void);
#endif // __teamplay_h