mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 00:21:31 +00:00
6063fb75d9
lot of work for such a simple concept :P
63 lines
1.9 KiB
C
63 lines
1.9 KiB
C
/*
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draw.h
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Video buffer handling definitions and prototypes
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _DRAW_H
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#define _DRAW_H
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#include "QF/wad.h"
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extern byte *draw_chars;
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extern qpic_t *draw_disc; // also used on sbar
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void Draw_Init (void);
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void Draw_InitText (void);
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void Draw_Init_Cvars (void);
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void Draw_Character (int x, int y, unsigned int num);
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void Draw_Pic (int x, int y, qpic_t *pic);
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void Draw_SubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height);
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void Draw_TextBox (int x, int y, int width, int lines, byte alpha);
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void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation);
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void Draw_ConsoleBackground (int lines, byte alpha);
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void Draw_Crosshair (void);
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void Draw_BeginDisc (void);
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void Draw_EndDisc (void);
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void Draw_TileClear (int x, int y, int w, int h);
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void Draw_Fill (int x, int y, int w, int h, int c);
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void Draw_FadeScreen (void);
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void Draw_String (int x, int y, const char *str);
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void Draw_nString (int x, int y, const char *str, int count);
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void Draw_AltString (int x, int y, const char *str);
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qpic_t *Draw_PicFromWad (const char *name);
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qpic_t *Draw_CachePic (const char *path, qboolean alpha);
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void Draw_ClearCache (void);
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void GL_Set2D (void);
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void GL_FlushText (void);
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#endif // _DRAW_H
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