quakeforge/qw/source
Bill Currie 7d059a0b56 [client] Merge nq and qw cl_view
They've been near-identical for years, now they're only one. It proved
necessary to start merging the HUD code which for now is just a few cvar
declarations (not even init), but that should be a separate set of
commits.
2022-02-28 12:12:51 +09:00
..
.gdbinit
.indent.pro
cl_cam.c [nq,qw] Clean up cl_view's use of the client struct 2022-02-25 16:54:45 +09:00
cl_chat.c [client] Merge chase camera and much of input 2022-02-22 15:51:28 +09:00
cl_cmd.c
cl_cvar.c
cl_demo.c [qw] Fix incorrect "server to client" log messages 2022-02-06 21:20:00 +09:00
cl_entparse.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
cl_ents.c [client] Merge chase camera and much of input 2022-02-22 15:51:28 +09:00
cl_http.c
cl_input.c [nq,qw] Clean up cl_view's use of the client struct 2022-02-25 16:54:45 +09:00
cl_main.c [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
cl_ngraph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
cl_parse.c [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
cl_pred.c [qw] Remove viewangles from client state 2021-03-20 02:24:47 +09:00
cl_rss.c
cl_screen.c [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
cl_skin.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
cl_slist.c
cl_sys_sdl.c [win] Fix a handful of small bugs for windows 2021-03-30 20:19:20 +09:00
cl_sys_unix.c
cl_sys_win.c
crudefile.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
game.c
Makemodule.am [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
map_cfg.c
master.c [build] Autoconfiscate printf format attribute 2021-03-27 19:52:59 +09:00
net_packetlog.c [qw] Print temp entity type number 2022-02-06 21:20:00 +09:00
pmove.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
pmovetst.c
sbar.c [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
sdl_link.c
sv_ccmds.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
sv_demo.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
sv_ents.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
sv_gib.c
sv_init.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_main.c [qw] Fix incorrect "server to client" log messages 2022-02-06 21:20:00 +09:00
sv_move.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_phys.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_pr_cmds.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_pr_cpqw.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_pr_qwe.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.c [nq,qw] Give the menu and server progs stacks 2022-02-04 21:53:37 +09:00
sv_qtv.c [qw] Clear qtv message buf before writing 2021-12-27 22:55:29 +09:00
sv_recorder.c [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
sv_sbar.c [qw] Add progs memory display to server status bar 2021-12-27 20:28:33 +09:00
sv_send.c [model] Remove 64k limit on visible leafs 2021-07-26 11:32:05 +09:00
sv_sys_unix.c
sv_sys_win.c
sv_user.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
teamplay.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
world.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00